(svn r11465) -Fix: more user-friedly placement in X and Y directions (most noticeable with autoroad)

This commit is contained in:
smatz 2007-11-18 20:05:44 +00:00
parent 92e0bf68e3
commit cd3c16d789

View File

@ -2241,8 +2241,8 @@ void UpdateTileSelection()
x1 = _thd.selend.x;
y1 = _thd.selend.y;
if (x1 != -1) {
int x2 = _thd.selstart.x;
int y2 = _thd.selstart.y;
int x2 = _thd.selstart.x & ~0xF;
int y2 = _thd.selstart.y & ~0xF;
x1 &= ~0xF;
y1 &= ~0xF;
@ -2305,6 +2305,17 @@ void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, byte process
_thd.selstart.x = TileX(tile) * TILE_SIZE;
_thd.selend.y = TileY(tile) * TILE_SIZE;
_thd.selstart.y = TileY(tile) * TILE_SIZE;
/* Needed so several things (road, autoroad, bridges, ...) are placed correctly.
* In effect, placement starts from the centre of a tile
*/
if (method == VPM_X_OR_Y || method == VPM_FIX_X || method == VPM_FIX_Y) {
_thd.selend.x += TILE_SIZE / 2;
_thd.selend.y += TILE_SIZE / 2;
_thd.selstart.x += TILE_SIZE / 2;
_thd.selstart.y += TILE_SIZE / 2;
}
if (_thd.place_mode == VHM_RECT) {
_thd.place_mode = VHM_SPECIAL;
_thd.next_drawstyle = HT_RECT;
@ -2652,6 +2663,7 @@ void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method)
return;
}
/* Needed so level-land is placed correctly */
if (_thd.next_drawstyle == HT_POINT) {
x += TILE_SIZE / 2;
y += TILE_SIZE / 2;