(svn r13946) -Add [YAPP]: Implement track reserving for NPF as well. (michi_cc)

This commit is contained in:
rubidium 2008-08-02 22:52:22 +00:00
parent 773f19da05
commit cd041b6944
2 changed files with 87 additions and 6 deletions

View File

@ -441,9 +441,48 @@ static int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current)
} }
} }
/* To be called when current contains the (shortest route to) the target node. /**
* Find the node containing the first signal on the path.
*
* If the first signal is on the very first two tiles of the path,
* the second signal is returnd. If no suitable signal is present, the
* last node of the path is returned.
*/
static const PathNode* FindSafePosition(PathNode *path, const Vehicle *v)
{
/* If there is no signal, reserve the whole path. */
PathNode *sig = path;
for(; path->parent != NULL; path = path->parent) {
if (IsSafeWaitingPosition(v, path->node.tile, (Trackdir)path->node.direction, true, _settings_game.pf.forbid_90_deg)) {
sig = path;
}
}
return sig;
}
/**
* Lift the reservation of the tiles from @p start till @p end, excluding @p end itself.
*/
static void ClearPathReservation(const PathNode *start, const PathNode *end)
{
bool first_run = true;
for (; start != end; start = start->parent) {
if (IsRailwayStationTile(start->node.tile) && first_run) {
SetRailwayStationPlatformReservation(start->node.tile, TrackdirToExitdir((Trackdir)start->node.direction), false);
} else {
UnreserveRailTrack(start->node.tile, TrackdirToTrack((Trackdir)start->node.direction));
}
first_run = false;
}
}
/**
* To be called when @p current contains the (shortest route to) the target node.
* Will fill the contents of the NPFFoundTargetData using * Will fill the contents of the NPFFoundTargetData using
* AyStarNode[NPF_TRACKDIR_CHOICE]. * AyStarNode[NPF_TRACKDIR_CHOICE]. If requested, path reservation
* is done here.
*/ */
static void NPFSaveTargetData(AyStar* as, OpenListNode* current) static void NPFSaveTargetData(AyStar* as, OpenListNode* current)
{ {
@ -452,6 +491,40 @@ static void NPFSaveTargetData(AyStar* as, OpenListNode* current)
ftd->best_path_dist = current->g; ftd->best_path_dist = current->g;
ftd->best_bird_dist = 0; ftd->best_bird_dist = 0;
ftd->node = current->path.node; ftd->node = current->path.node;
ftd->res_okay = false;
if (as->user_target != NULL && ((NPFFindStationOrTileData*)as->user_target)->reserve_path && as->user_data[NPF_TYPE] == TRANSPORT_RAIL) {
/* Path reservation is requested. */
const Vehicle *v = ((NPFFindStationOrTileData*)as->user_target)->v;
const PathNode *target = FindSafePosition(&current->path, v);
ftd->node = target->node;
/* If the target is a station skip to platform end. */
if (IsRailwayStationTile(target->node.tile)) {
DiagDirection dir = TrackdirToExitdir((Trackdir)target->node.direction);
uint len = GetStationByTile(target->node.tile)->GetPlatformLength(target->node.tile, dir);
TileIndex end_tile = TILE_ADD(target->node.tile, (len - 1) * TileOffsByDiagDir(dir));
/* Update only end tile, trackdir of a station stays the same. */
ftd->node.tile = end_tile;
if (!IsWaitingPositionFree(v, end_tile, (Trackdir)target->node.direction, _settings_game.pf.forbid_90_deg)) return;
SetRailwayStationPlatformReservation(target->node.tile, dir, true);
SetRailwayStationReservation(target->node.tile, false);
} else {
if (!IsWaitingPositionFree(v, target->node.tile, (Trackdir)target->node.direction, _settings_game.pf.forbid_90_deg)) return;
}
for (const PathNode *cur = target; cur->parent != NULL; cur = cur->parent) {
if (!TryReserveRailTrack(cur->node.tile, TrackdirToTrack((Trackdir)cur->node.direction))) {
/* Reservation failed, undo. */
ClearPathReservation(target, cur);
return;
}
}
ftd->res_okay = true;
}
} }
/** /**
@ -782,7 +855,9 @@ static NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, bool ignore_start
/* Initialize result */ /* Initialize result */
result.best_bird_dist = (uint)-1; result.best_bird_dist = (uint)-1;
result.best_path_dist = (uint)-1; result.best_path_dist = (uint)-1;
result.best_trackdir = INVALID_TRACKDIR; result.best_trackdir = INVALID_TRACKDIR;
result.node.tile = INVALID_TILE;
result.res_okay = false;
_npf_aystar.user_path = &result; _npf_aystar.user_path = &result;
/* Initialize target */ /* Initialize target */
@ -868,7 +943,7 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir,
*/ */
Queue depots; Queue depots;
int r; int r;
NPFFoundTargetData best_result = {(uint)-1, (uint)-1, INVALID_TRACKDIR, {INVALID_TILE, 0, {0, 0}}}; NPFFoundTargetData best_result = {(uint)-1, (uint)-1, INVALID_TRACKDIR, {INVALID_TILE, 0, {0, 0}}, false};
NPFFoundTargetData result; NPFFoundTargetData result;
NPFFindStationOrTileData target; NPFFindStationOrTileData target;
AyStarNode start; AyStarNode start;
@ -973,7 +1048,7 @@ void InitializeNPF()
_npf_aystar.max_search_nodes = _settings_game.pf.npf.npf_max_search_nodes; _npf_aystar.max_search_nodes = _settings_game.pf.npf.npf_max_search_nodes;
} }
void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v) void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reserve_path)
{ {
/* Ships don't really reach their stations, but the tile in front. So don't /* Ships don't really reach their stations, but the tile in front. So don't
* save the station id for ships. For roadvehs we don't store it either, * save the station id for ships. For roadvehs we don't store it either,
@ -989,4 +1064,6 @@ void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v)
fstd->dest_coords = v->dest_tile; fstd->dest_coords = v->dest_tile;
fstd->station_index = INVALID_STATION; fstd->station_index = INVALID_STATION;
} }
fstd->reserve_path = reserve_path;
fstd->v = v;
} }

View File

@ -45,6 +45,8 @@ enum {
struct NPFFindStationOrTileData { struct NPFFindStationOrTileData {
TileIndex dest_coords; ///< An indication of where the station is, for heuristic purposes, or the target tile TileIndex dest_coords; ///< An indication of where the station is, for heuristic purposes, or the target tile
StationID station_index; ///< station index we're heading for, or INVALID_STATION when we're heading for a tile StationID station_index; ///< station index we're heading for, or INVALID_STATION when we're heading for a tile
bool reserve_path; ///< Indicates whether the found path should be reserved
const Vehicle* v; ///< The vehicle we are pathfinding for
}; };
/* Indices into AyStar.userdata[] */ /* Indices into AyStar.userdata[] */
@ -67,6 +69,7 @@ enum NPFNodeFlag {
NPF_FLAG_REVERSE, ///< Used to mark that this node was reached from the second start node, if applicable NPF_FLAG_REVERSE, ///< Used to mark that this node was reached from the second start node, if applicable
NPF_FLAG_LAST_SIGNAL_RED, ///< Used to mark that the last signal on this path was red NPF_FLAG_LAST_SIGNAL_RED, ///< Used to mark that the last signal on this path was red
NPF_FLAG_IGNORE_START_TILE, ///< Used to mark that the start tile is invalid, and searching should start from the second tile on NPF_FLAG_IGNORE_START_TILE, ///< Used to mark that the start tile is invalid, and searching should start from the second tile on
NPF_FLAG_TARGET_RESERVED, ///< Used to mark that the possible reservation target is already reserved
}; };
/* Meant to be stored in AyStar.userpath */ /* Meant to be stored in AyStar.userpath */
@ -75,6 +78,7 @@ struct NPFFoundTargetData {
uint best_path_dist; ///< The shortest path. Is (uint)-1 if no path is found uint best_path_dist; ///< The shortest path. Is (uint)-1 if no path is found
Trackdir best_trackdir; ///< The trackdir that leads to the shortest path/closest birds dist Trackdir best_trackdir; ///< The trackdir that leads to the shortest path/closest birds dist
AyStarNode node; ///< The node within the target the search led us to AyStarNode node; ///< The node within the target the search led us to
bool res_okay; ///< True if a path reservation could be made
}; };
/* These functions below are _not_ re-entrant, in favor of speed! */ /* These functions below are _not_ re-entrant, in favor of speed! */
@ -105,7 +109,7 @@ NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir t
* of choices and accurate heuristics, such as water. */ * of choices and accurate heuristics, such as water. */
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes); NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v); void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reserve_path = false);
/* /*