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Codechange: Remove manual param count for constructors too
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@ -178,7 +178,6 @@ foreach(LINE IN LISTS SOURCE_LINES)
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endif()
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unset(IS_PUBLIC)
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unset(CLS_PARAMS)
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set(CLS_ARGC 1)
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set(CLS_TYPES "x")
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set(CLS_IN_API ${API_SELECTED})
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unset(API_SELECTED)
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@ -356,7 +355,7 @@ foreach(LINE IN LISTS SOURCE_LINES)
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if("${CLS_TYPES}" STREQUAL "v")
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string(APPEND SQUIRREL_EXPORT "\n\tSQ${API_CLS}.AddSQAdvancedConstructor(engine);")
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else()
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string(APPEND SQUIRREL_EXPORT "\n\tSQ${API_CLS}.AddConstructor<void (${CLS}::*)(${CLS_PARAMS}), ${CLS_ARGC}>(engine, \"${CLS_TYPES}\");")
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string(APPEND SQUIRREL_EXPORT "\n\tSQ${API_CLS}.AddConstructor<void (${CLS}::*)(${CLS_PARAMS})>(engine, \"${CLS_TYPES}\");")
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endif()
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endif()
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string(APPEND SQUIRREL_EXPORT "\n")
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@ -631,9 +630,7 @@ foreach(LINE IN LISTS SOURCE_LINES)
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set(TYPES "x")
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endif()
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set(LEN 1)
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foreach(PARAM IN LISTS PARAMS)
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math(EXPR LEN "${LEN} + 1")
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string(STRIP "${PARAM}" PARAM)
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if("${PARAM}" MATCHES "\\*|&")
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if("${PARAM}" MATCHES "^char")
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@ -672,7 +669,6 @@ foreach(LINE IN LISTS SOURCE_LINES)
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unset(API_SELECTED)
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if("${FUNCTYPE}" STREQUAL "${CLS}" AND NOT FUNCNAME)
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set(CLS_ARGC ${LEN})
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set(CLS_TYPES "${TYPES}")
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elseif("${FUNCNAME}" MATCHES "^_" AND NOT "${TYPES}" STREQUAL "v")
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elseif(IS_STATIC)
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@ -34,7 +34,7 @@ template <> SQInteger PushClassName<AIInfo, ScriptType::AI>(HSQUIRRELVM vm) { sq
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/* Create the AIInfo class, and add the RegisterAI function */
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DefSQClass<AIInfo, ScriptType::AI> SQAIInfo("AIInfo");
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SQAIInfo.PreRegister(engine);
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SQAIInfo.AddConstructor<void (AIInfo::*)(), 1>(engine, "x");
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SQAIInfo.AddConstructor<void (AIInfo::*)()>(engine, "x");
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SQAIInfo.DefSQAdvancedMethod(engine, &AIInfo::AddSetting, "AddSetting");
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SQAIInfo.DefSQAdvancedMethod(engine, &AIInfo::AddLabels, "AddLabels");
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SQAIInfo.DefSQConst(engine, ScriptConfigFlags{}.base(), "CONFIG_NONE");
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@ -32,7 +32,7 @@ template <> SQInteger PushClassName<GameInfo, ScriptType::GS>(HSQUIRRELVM vm) {
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/* Create the GSInfo class, and add the RegisterGS function */
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DefSQClass<GameInfo, ScriptType::GS> SQGSInfo("GSInfo");
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SQGSInfo.PreRegister(engine);
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SQGSInfo.AddConstructor<void (GameInfo::*)(), 1>(engine, "x");
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SQGSInfo.AddConstructor<void (GameInfo::*)()>(engine, "x");
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SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddSetting, "AddSetting");
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SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddLabels, "AddLabels");
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SQGSInfo.DefSQConst(engine, ScriptConfigFlags{}.base(), "CONFIG_NONE");
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@ -108,11 +108,11 @@ public:
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engine.AddClassBegin(this->classname, parent_class);
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}
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template <typename Func, int Tnparam>
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template <typename Func>
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void AddConstructor(Squirrel &engine, std::string_view params)
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{
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using namespace SQConvert;
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engine.AddMethod("constructor", DefSQConstructorCallback<CL, Func, Tnparam>, params);
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engine.AddMethod("constructor", DefSQConstructorCallback<CL, Func>, params);
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}
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void AddSQAdvancedConstructor(Squirrel &engine)
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@ -376,14 +376,17 @@ namespace SQConvert {
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* params. It creates the instance in C++, and it sets all the needed
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* settings in SQ to register the instance.
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*/
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template <typename Tcls, typename Tmethod, int Tnparam>
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template <typename Tcls, typename Tmethod>
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inline SQInteger DefSQConstructorCallback(HSQUIRRELVM vm)
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{
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try {
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/* Find the amount of params we got */
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int nparam = sq_gettop(vm);
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/* Create the real instance */
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Tcls *instance = HelperT<Tmethod>::SQConstruct((Tcls *)nullptr, (Tmethod)nullptr, vm);
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sq_setinstanceup(vm, -Tnparam, instance);
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sq_setreleasehook(vm, -Tnparam, DefSQDestructorCallback<Tcls>);
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sq_setinstanceup(vm, -nparam, instance);
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sq_setreleasehook(vm, -nparam, DefSQDestructorCallback<Tcls>);
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instance->AddRef();
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return 0;
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} catch (SQInteger &e) {
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