Codechange: Remove manual param count for constructors too

This commit is contained in:
glx22 2025-06-08 22:29:02 +02:00 committed by Loïc Guilloux
parent 6d601e2eb1
commit ccffbb4142
5 changed files with 11 additions and 12 deletions

View File

@ -178,7 +178,6 @@ foreach(LINE IN LISTS SOURCE_LINES)
endif()
unset(IS_PUBLIC)
unset(CLS_PARAMS)
set(CLS_ARGC 1)
set(CLS_TYPES "x")
set(CLS_IN_API ${API_SELECTED})
unset(API_SELECTED)
@ -356,7 +355,7 @@ foreach(LINE IN LISTS SOURCE_LINES)
if("${CLS_TYPES}" STREQUAL "v")
string(APPEND SQUIRREL_EXPORT "\n\tSQ${API_CLS}.AddSQAdvancedConstructor(engine);")
else()
string(APPEND SQUIRREL_EXPORT "\n\tSQ${API_CLS}.AddConstructor<void (${CLS}::*)(${CLS_PARAMS}), ${CLS_ARGC}>(engine, \"${CLS_TYPES}\");")
string(APPEND SQUIRREL_EXPORT "\n\tSQ${API_CLS}.AddConstructor<void (${CLS}::*)(${CLS_PARAMS})>(engine, \"${CLS_TYPES}\");")
endif()
endif()
string(APPEND SQUIRREL_EXPORT "\n")
@ -631,9 +630,7 @@ foreach(LINE IN LISTS SOURCE_LINES)
set(TYPES "x")
endif()
set(LEN 1)
foreach(PARAM IN LISTS PARAMS)
math(EXPR LEN "${LEN} + 1")
string(STRIP "${PARAM}" PARAM)
if("${PARAM}" MATCHES "\\*|&")
if("${PARAM}" MATCHES "^char")
@ -672,7 +669,6 @@ foreach(LINE IN LISTS SOURCE_LINES)
unset(API_SELECTED)
if("${FUNCTYPE}" STREQUAL "${CLS}" AND NOT FUNCNAME)
set(CLS_ARGC ${LEN})
set(CLS_TYPES "${TYPES}")
elseif("${FUNCNAME}" MATCHES "^_" AND NOT "${TYPES}" STREQUAL "v")
elseif(IS_STATIC)

View File

@ -34,7 +34,7 @@ template <> SQInteger PushClassName<AIInfo, ScriptType::AI>(HSQUIRRELVM vm) { sq
/* Create the AIInfo class, and add the RegisterAI function */
DefSQClass<AIInfo, ScriptType::AI> SQAIInfo("AIInfo");
SQAIInfo.PreRegister(engine);
SQAIInfo.AddConstructor<void (AIInfo::*)(), 1>(engine, "x");
SQAIInfo.AddConstructor<void (AIInfo::*)()>(engine, "x");
SQAIInfo.DefSQAdvancedMethod(engine, &AIInfo::AddSetting, "AddSetting");
SQAIInfo.DefSQAdvancedMethod(engine, &AIInfo::AddLabels, "AddLabels");
SQAIInfo.DefSQConst(engine, ScriptConfigFlags{}.base(), "CONFIG_NONE");

View File

@ -32,7 +32,7 @@ template <> SQInteger PushClassName<GameInfo, ScriptType::GS>(HSQUIRRELVM vm) {
/* Create the GSInfo class, and add the RegisterGS function */
DefSQClass<GameInfo, ScriptType::GS> SQGSInfo("GSInfo");
SQGSInfo.PreRegister(engine);
SQGSInfo.AddConstructor<void (GameInfo::*)(), 1>(engine, "x");
SQGSInfo.AddConstructor<void (GameInfo::*)()>(engine, "x");
SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddSetting, "AddSetting");
SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddLabels, "AddLabels");
SQGSInfo.DefSQConst(engine, ScriptConfigFlags{}.base(), "CONFIG_NONE");

View File

@ -108,11 +108,11 @@ public:
engine.AddClassBegin(this->classname, parent_class);
}
template <typename Func, int Tnparam>
template <typename Func>
void AddConstructor(Squirrel &engine, std::string_view params)
{
using namespace SQConvert;
engine.AddMethod("constructor", DefSQConstructorCallback<CL, Func, Tnparam>, params);
engine.AddMethod("constructor", DefSQConstructorCallback<CL, Func>, params);
}
void AddSQAdvancedConstructor(Squirrel &engine)

View File

@ -376,14 +376,17 @@ namespace SQConvert {
* params. It creates the instance in C++, and it sets all the needed
* settings in SQ to register the instance.
*/
template <typename Tcls, typename Tmethod, int Tnparam>
template <typename Tcls, typename Tmethod>
inline SQInteger DefSQConstructorCallback(HSQUIRRELVM vm)
{
try {
/* Find the amount of params we got */
int nparam = sq_gettop(vm);
/* Create the real instance */
Tcls *instance = HelperT<Tmethod>::SQConstruct((Tcls *)nullptr, (Tmethod)nullptr, vm);
sq_setinstanceup(vm, -Tnparam, instance);
sq_setreleasehook(vm, -Tnparam, DefSQDestructorCallback<Tcls>);
sq_setinstanceup(vm, -nparam, instance);
sq_setreleasehook(vm, -nparam, DefSQDestructorCallback<Tcls>);
instance->AddRef();
return 0;
} catch (SQInteger &e) {