mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-01-22 07:06:01 +00:00
(svn r7758) -Codechange: Change SpriteGroup pool allocation from 16 items to 512 items at a time, as with a few sets loaded there can easily be 10,000+ items in the pool.
This commit is contained in:
parent
2d2290296d
commit
ccc0a3f4db
@ -11,7 +11,7 @@
|
||||
static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
|
||||
|
||||
static uint _spritegroup_count = 0;
|
||||
STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock)
|
||||
STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 9, 250, NULL, SpriteGroupPoolCleanBlock)
|
||||
|
||||
static void DestroySpriteGroup(SpriteGroup *group)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user