mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 22:28:56 +00:00
Codechange: move hostnames in settings to std::string
This commit is contained in:
parent
c73d64adf9
commit
cc6c078dec
@ -893,13 +893,13 @@ DEF_CONSOLE_CMD(ConNetworkReconnect)
|
||||
break;
|
||||
}
|
||||
|
||||
if (StrEmpty(_settings_client.network.last_joined)) {
|
||||
if (_settings_client.network.last_joined.empty()) {
|
||||
IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Don't resolve the address first, just print it directly as it comes from the config file. */
|
||||
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s ...", _settings_client.network.last_joined);
|
||||
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s ...", _settings_client.network.last_joined.c_str());
|
||||
|
||||
return NetworkClientConnectGame(_settings_client.network.last_joined, playas);
|
||||
}
|
||||
|
@ -824,7 +824,7 @@ void NetworkClientJoinGame()
|
||||
NetworkDisconnect();
|
||||
NetworkInitialize();
|
||||
|
||||
strecpy(_settings_client.network.last_joined, _network_join.connection_string.c_str(), lastof(_settings_client.network.last_joined));
|
||||
_settings_client.network.last_joined = _network_join.connection_string;
|
||||
_network_join_status = NETWORK_JOIN_STATUS_CONNECTING;
|
||||
ShowJoinStatusWindow();
|
||||
|
||||
|
@ -828,7 +828,7 @@ public:
|
||||
void OnQueryTextFinished(char *str) override
|
||||
{
|
||||
if (!StrEmpty(str)) {
|
||||
strecpy(_settings_client.network.connect_to_ip, str, lastof(_settings_client.network.connect_to_ip));
|
||||
_settings_client.network.connect_to_ip = str;
|
||||
NetworkAddServer(str);
|
||||
NetworkRebuildHostList();
|
||||
}
|
||||
@ -1556,7 +1556,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
|
||||
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
|
||||
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
|
||||
|
||||
strecpy(_settings_client.network.last_joined, ngl->connection_string.c_str(), lastof(_settings_client.network.last_joined));
|
||||
_settings_client.network.last_joined = ngl->connection_string;
|
||||
|
||||
NetworkQueryLobbyServer(ngl->connection_string);
|
||||
|
||||
|
@ -269,7 +269,7 @@ struct NetworkSettings {
|
||||
bool server_advertise; ///< advertise the server to the masterserver
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
|
||||
std::string default_company_pass; ///< default password for new companies in encrypted form
|
||||
char connect_to_ip[NETWORK_HOSTNAME_PORT_LENGTH]; ///< default for the "Add server" query
|
||||
std::string connect_to_ip; ///< default for the "Add server" query
|
||||
char network_id[NETWORK_SERVER_ID_LENGTH]; ///< network ID for servers
|
||||
bool autoclean_companies; ///< automatically remove companies that are not in use
|
||||
uint8 autoclean_unprotected; ///< remove passwordless companies after this many months
|
||||
@ -281,7 +281,7 @@ struct NetworkSettings {
|
||||
Year restart_game_year; ///< year the server restarts
|
||||
uint8 min_active_clients; ///< minimum amount of active clients to unpause the game
|
||||
bool reload_cfg; ///< reload the config file before restarting
|
||||
char last_joined[NETWORK_HOSTNAME_PORT_LENGTH]; ///< Last joined server
|
||||
std::string last_joined; ///< Last joined server
|
||||
bool no_http_content_downloads; ///< do not do content downloads over HTTP
|
||||
};
|
||||
|
||||
|
@ -3970,9 +3970,10 @@ def = nullptr
|
||||
proc = UpdateClientConfigValues
|
||||
cat = SC_BASIC
|
||||
|
||||
[SDTC_STR]
|
||||
[SDTC_SSTR]
|
||||
var = network.connect_to_ip
|
||||
type = SLE_STRB
|
||||
type = SLE_STR
|
||||
length = 0
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
def = nullptr
|
||||
|
||||
@ -4075,9 +4076,10 @@ guiflags = SGF_NETWORK_ONLY
|
||||
def = false
|
||||
cat = SC_EXPERT
|
||||
|
||||
[SDTC_STR]
|
||||
[SDTC_SSTR]
|
||||
var = network.last_joined
|
||||
type = SLE_STRB
|
||||
type = SLE_STR
|
||||
length = 0
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
def = """"
|
||||
cat = SC_EXPERT
|
||||
|
Loading…
Reference in New Issue
Block a user