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(svn r2214) - Fix: Dragging the desert tool over half-desert turns it into full-desert; dragging the tool while pressing ctrl, will remove the desert area.
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@ -695,7 +695,7 @@ STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plant tr
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STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
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STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
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STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area
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STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area, press and hold CTRL to remove it
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STR_CREATE_LAKE :{BLACK}Define water area, will flood its surroundings if at sea level
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STR_0290_DELETE :{BLACK}Delete
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STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
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@ -46,10 +46,15 @@ static void GenerateDesertArea(TileIndex end, TileIndex start)
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size_x = (ex - sx) + 1;
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size_y = (ey - sy) + 1;
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_generating_world = true;
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BEGIN_TILE_LOOP(tile, size_x, size_y, TILE_XY(sx, sy)) {
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if (GetTileType(tile) != MP_WATER)
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SetMapExtraBits(tile, GetMapExtraBits(tile) == 1 ? 0 : 1);
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if (GetTileType(tile) != MP_WATER) {
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SetMapExtraBits(tile, (_ctrl_pressed) ? 0 : 1);
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DoClearSquare(tile);
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MarkTileDirtyByTile(tile);
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}
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} END_TILE_LOOP(tile, size_x, size_y, 0);
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_generating_world = false;
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}
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/**
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