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(svn r18974) -Fix [FS#3578]: CMD_BUILD_ROAD missed CMD_AUTO. Also do not access tiles anymore after clearing them; that fails either in test or exec run.
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@ -221,7 +221,7 @@ static const Command _command_proc_table[] = {
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{CmdRemoveRoadStop, 0}, // CMD_REMOVE_ROAD_STOP
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{CmdBuildLongRoad, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_LONG_ROAD
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{CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO}, // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
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{CmdBuildRoad, 0}, // CMD_BUILD_ROAD
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{CmdBuildRoad, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD
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{CmdRemoveRoad, 0}, // CMD_REMOVE_ROAD
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{CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_DEPOT
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@ -483,6 +483,7 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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Slope tileh = GetTileSlope(tile, NULL);
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bool tile_cleared = false; // Used to remember that the tile was cleared during test run
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switch (GetTileType(tile)) {
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case MP_ROAD:
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switch (GetRoadTileType(tile)) {
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@ -601,6 +602,7 @@ do_clear:;
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CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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tile_cleared = true;
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} break;
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}
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@ -615,7 +617,7 @@ do_clear:;
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cost.AddCost(ret);
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}
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if (IsTileType(tile, MP_ROAD)) {
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if (!tile_cleared && IsTileType(tile, MP_ROAD)) {
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/* Don't put the pieces that already exist */
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pieces &= ComplementRoadBits(existing);
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@ -637,10 +639,10 @@ do_clear:;
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}
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}
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (!tile_cleared && !EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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cost.AddCost(CountBits(pieces) * _price[PR_BUILD_ROAD]);
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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if (!tile_cleared && IsTileType(tile, MP_TUNNELBRIDGE)) {
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/* Pay for *every* tile of the bridge or tunnel */
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cost.MultiplyCost(GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile), tile) + 2);
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}
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