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Change: Fluidsynth music driver plays through mixer instead of own audio driver
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@ -16,11 +16,11 @@
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#include "fluidsynth.h"
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#include "midifile.hpp"
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#include <fluidsynth.h>
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#include "../mixer.h"
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static struct {
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fluid_settings_t* settings; ///< FluidSynth settings handle
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fluid_synth_t* synth; ///< FluidSynth synthesizer handle
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fluid_audio_driver_t* adriver; ///< FluidSynth audio driver handle
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fluid_player_t* player; ///< FluidSynth MIDI player handle
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} _midi; ///< Metadata about the midi we're playing.
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@ -42,33 +42,27 @@ static const char *default_sf[] = {
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NULL
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};
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static void RenderMusicStream(int16 *buffer, size_t samples)
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{
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if (!_midi.synth || !_midi.player) return;
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fluid_synth_write_s16(_midi.synth, samples, buffer, 0, 2, buffer, 1, 2);
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}
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const char *MusicDriver_FluidSynth::Start(const char * const *param)
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{
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const char *driver_name = GetDriverParam(param, "driver");
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const char *sfont_name = GetDriverParam(param, "soundfont");
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int sfont_id;
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if (!driver_name) driver_name = "alsa";
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DEBUG(driver, 1, "Fluidsynth: driver %s, sf %s", driver_name, sfont_name);
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DEBUG(driver, 1, "Fluidsynth: sf %s", sfont_name);
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/* Create the settings. */
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_midi.settings = new_fluid_settings();
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if (!_midi.settings) return "Could not create midi settings";
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if (fluid_settings_setstr(_midi.settings, "audio.driver", driver_name) != 1) {
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return "Could not set audio driver name";
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}
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/* Create the synthesizer. */
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_midi.synth = new_fluid_synth(_midi.settings);
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if (!_midi.synth) return "Could not open synth";
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/* Create the audio driver. The synthesizer starts playing as soon
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as the driver is created. */
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_midi.adriver = new_fluid_audio_driver(_midi.settings, _midi.synth);
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if (!_midi.adriver) return "Could not open audio driver";
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/* Load a SoundFont and reset presets (so that new instruments
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* get used from the SoundFont) */
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if (!sfont_name) {
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@ -87,13 +81,17 @@ const char *MusicDriver_FluidSynth::Start(const char * const *param)
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_midi.player = NULL;
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uint32 samplerate = MxSetMusicSource(RenderMusicStream);
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fluid_synth_set_sample_rate(_midi.synth, samplerate);
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DEBUG(driver, 1, "Fluidsynth: samplerate %.0f", (float)samplerate);
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return NULL;
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}
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void MusicDriver_FluidSynth::Stop()
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{
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MxSetMusicSource(NULL);
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this->StopSong();
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delete_fluid_audio_driver(_midi.adriver);
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delete_fluid_synth(_midi.synth);
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delete_fluid_settings(_midi.settings);
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}
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