From cadaa0a8b681dae6397606880f271d57c2a049bd Mon Sep 17 00:00:00 2001 From: frosch Date: Fri, 21 Oct 2011 21:03:40 +0000 Subject: [PATCH] (svn r23050) -Fix: [NewGRF] When vehicles break down, update the image cache after changing the vehicle state to make fish happy. --- src/vehicle.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 4565fc3a0f..e5c239dc8f 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1090,10 +1090,6 @@ bool Vehicle::HandleBreakdown() this->breakdowns_since_last_service++; } - this->MarkDirty(); - SetWindowDirty(WC_VEHICLE_VIEW, this->index); - SetWindowDirty(WC_VEHICLE_DETAILS, this->index); - if (this->type == VEH_AIRCRAFT) { /* Aircraft just need this flag, the rest is handled elsewhere */ this->vehstatus |= VS_AIRCRAFT_BROKEN; @@ -1111,6 +1107,11 @@ bool Vehicle::HandleBreakdown() if (u != NULL) u->animation_state = this->breakdown_delay * 2; } } + + this->MarkDirty(); // Update graphics after speed is zeroed + SetWindowDirty(WC_VEHICLE_VIEW, this->index); + SetWindowDirty(WC_VEHICLE_DETAILS, this->index); + /* FALL THROUGH */ case 1: /* Aircraft breakdowns end only when arriving at the airport */