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(svn r8878) -Fix
-Fix: Do a better job when checking the parameters of CmdMoveRailVehicle() NOTE: 0.5 candidate
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@ -1007,13 +1007,15 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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src = GetVehicle(s);
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if (src->type != VEH_Train) return CMD_ERROR;
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if (src->type != VEH_Train || !CheckOwnership(src->owner)) return CMD_ERROR;
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// if nothing is selected as destination, try and find a matching vehicle to drag to.
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if (d == INVALID_VEHICLE) {
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dst = IsTrainEngine(src) ? NULL : FindGoodVehiclePos(src);
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} else {
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if (!IsValidVehicleID(d)) return CMD_ERROR;
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dst = GetVehicle(d);
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if (dst->type != VEH_Train || !CheckOwnership(dst->owner)) return CMD_ERROR;
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}
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// if an articulated part is being handled, deal with its parent vehicle
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@ -1025,17 +1027,15 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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// don't move the same vehicle..
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if (src == dst) return 0;
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/* the player must be the owner */
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if (!CheckOwnership(src->owner) || (dst != NULL && !CheckOwnership(dst->owner)))
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return CMD_ERROR;
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/* locate the head of the two chains */
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src_head = GetFirstVehicleInChain(src);
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dst_head = NULL;
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if (dst != NULL) {
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dst_head = GetFirstVehicleInChain(dst);
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if (dst_head->tile != src_head->tile) return CMD_ERROR;
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// Now deal with articulated part of destination wagon
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dst = GetLastEnginePart(dst);
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} else {
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dst_head = NULL;
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}
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if (dst != NULL && IsMultiheaded(dst) && !IsTrainEngine(dst) && IsTrainWagon(src)) {
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@ -1092,8 +1092,6 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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// check if all vehicles in the dest train are stopped.
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dst_len = CheckTrainStoppedInDepot(dst_head);
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if (dst_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
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assert(dst_head->tile == src_head->tile);
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}
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// We are moving between rows, so only count the wagons from the source
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