mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-09 07:29:44 +00:00
(svn r13866) -Codechange: Use sortlist for sign windows
This commit is contained in:
parent
b49814c537
commit
ca703d3701
@ -24,7 +24,6 @@
|
||||
#include "table/strings.h"
|
||||
|
||||
SignID _new_sign_id;
|
||||
bool _sign_sort_dirty;
|
||||
|
||||
/* Initialize the sign-pool */
|
||||
DEFINE_OLD_POOL_GENERIC(Sign, Sign)
|
||||
@ -111,8 +110,7 @@ CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
si->z = GetSlopeZ(x, y);
|
||||
UpdateSignVirtCoords(si);
|
||||
MarkSignDirty(si);
|
||||
InvalidateWindow(WC_SIGN_LIST, 0);
|
||||
_sign_sort_dirty = true;
|
||||
InvalidateWindowData(WC_SIGN_LIST, 0, 0);
|
||||
_new_sign_id = si->index;
|
||||
}
|
||||
|
||||
@ -148,8 +146,7 @@ CommandCost CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
MarkSignDirty(si);
|
||||
UpdateSignVirtCoords(si);
|
||||
MarkSignDirty(si);
|
||||
InvalidateWindow(WC_SIGN_LIST, 0);
|
||||
_sign_sort_dirty = true;
|
||||
InvalidateWindowData(WC_SIGN_LIST, 0, 1);
|
||||
}
|
||||
} else { // Delete sign
|
||||
if (flags & DC_EXEC) {
|
||||
@ -158,8 +155,7 @@ CommandCost CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
MarkSignDirty(si);
|
||||
delete si;
|
||||
|
||||
InvalidateWindow(WC_SIGN_LIST, 0);
|
||||
_sign_sort_dirty = true;
|
||||
InvalidateWindowData(WC_SIGN_LIST, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -242,8 +238,6 @@ static void Load_SIGN()
|
||||
Sign *si = new (index) Sign();
|
||||
SlObject(si, _sign_desc);
|
||||
}
|
||||
|
||||
_sign_sort_dirty = true;
|
||||
}
|
||||
|
||||
extern const ChunkHandler _sign_chunk_handlers[] = {
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "signs_type.h"
|
||||
|
||||
extern SignID _new_sign_id;
|
||||
extern bool _sign_sort_dirty;
|
||||
|
||||
void UpdateAllSignVirtCoords();
|
||||
void PlaceProc_Sign(TileIndex tile);
|
||||
|
@ -21,67 +21,80 @@
|
||||
#include "gfx_func.h"
|
||||
#include "viewport_func.h"
|
||||
#include "querystring_gui.h"
|
||||
#include "sortlist_type.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
#include "table/sprites.h"
|
||||
|
||||
static const Sign **_sign_sort;
|
||||
static uint _num_sign_sort;
|
||||
struct SignList {
|
||||
typedef GUIList<const Sign *> GUISignList;
|
||||
|
||||
static char _bufcache[64];
|
||||
static const Sign *_last_sign;
|
||||
static const Sign *last_sign;
|
||||
GUISignList signs;
|
||||
|
||||
static int CDECL SignNameSorter(const void *a, const void *b)
|
||||
{
|
||||
const Sign *sign0 = *(const Sign**)a;
|
||||
const Sign *sign1 = *(const Sign**)b;
|
||||
char buf1[64];
|
||||
void BuildSignsList()
|
||||
{
|
||||
if (!this->signs.NeedRebuild()) return;
|
||||
|
||||
SetDParam(0, sign0->index);
|
||||
GetString(buf1, STR_SIGN_NAME, lastof(buf1));
|
||||
DEBUG(misc, 3, "Building sign list");
|
||||
|
||||
if (sign1 != _last_sign) {
|
||||
_last_sign = sign1;
|
||||
SetDParam(0, sign1->index);
|
||||
GetString(_bufcache, STR_SIGN_NAME, lastof(_bufcache));
|
||||
this->signs.Clear();
|
||||
|
||||
const Sign *si;
|
||||
FOR_ALL_SIGNS(si) *this->signs.Append() = si;
|
||||
|
||||
this->signs.Compact();
|
||||
this->signs.RebuildDone();
|
||||
}
|
||||
|
||||
return strcmp(buf1, _bufcache); // sort by name
|
||||
}
|
||||
/** Sort signs by their name */
|
||||
static int CDECL SignNameSorter(const Sign* const *a, const Sign* const *b)
|
||||
{
|
||||
static char buf_cache[64];
|
||||
char buf[64];
|
||||
|
||||
static void GlobalSortSignList()
|
||||
{
|
||||
const Sign *si;
|
||||
uint n = 0;
|
||||
SetDParam(0, (*a)->index);
|
||||
GetString(buf, STR_SIGN_NAME, lastof(buf));
|
||||
|
||||
/* Create array for sorting */
|
||||
_sign_sort = ReallocT(_sign_sort, GetMaxSignIndex() + 1);
|
||||
if (*b != last_sign) {
|
||||
last_sign = *b;
|
||||
SetDParam(0, (*b)->index);
|
||||
GetString(buf_cache, STR_SIGN_NAME, lastof(buf_cache));
|
||||
}
|
||||
|
||||
FOR_ALL_SIGNS(si) _sign_sort[n++] = si;
|
||||
_num_sign_sort = n;
|
||||
return strcasecmp(buf, buf_cache);
|
||||
}
|
||||
|
||||
qsort((void*)_sign_sort, n, sizeof(_sign_sort[0]), SignNameSorter);
|
||||
void SortSignsList()
|
||||
{
|
||||
if (!this->signs.Sort(&SignNameSorter)) return;
|
||||
|
||||
_sign_sort_dirty = false;
|
||||
/* Reset the name sorter sort cache */
|
||||
this->last_sign = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
DEBUG(misc, 3, "Resorting global signs list");
|
||||
}
|
||||
const Sign *SignList::last_sign = NULL;
|
||||
|
||||
struct SignListWindow : Window {
|
||||
struct SignListWindow : Window, SignList {
|
||||
SignListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
|
||||
{
|
||||
this->vscroll.cap = 12;
|
||||
this->resize.step_height = 10;
|
||||
this->resize.height = this->height - 10 * 7; // minimum if 5 in the list
|
||||
|
||||
this->signs.ForceRebuild();
|
||||
this->signs.NeedResort();
|
||||
|
||||
this->FindWindowPlacementAndResize(desc);
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
{
|
||||
if (_sign_sort_dirty) GlobalSortSignList();
|
||||
BuildSignsList();
|
||||
SortSignsList();
|
||||
|
||||
SetVScrollCount(this, _num_sign_sort);
|
||||
SetVScrollCount(this, this->signs.Length());
|
||||
|
||||
SetDParam(0, this->vscroll.count);
|
||||
this->DrawWidgets();
|
||||
@ -95,7 +108,7 @@ struct SignListWindow : Window {
|
||||
|
||||
/* Start drawing the signs */
|
||||
for (uint16 i = this->vscroll.pos; i < this->vscroll.cap + this->vscroll.pos && i < this->vscroll.count; i++) {
|
||||
const Sign *si = _sign_sort[i];
|
||||
const Sign *si = this->signs[i];
|
||||
|
||||
if (si->owner != OWNER_NONE) DrawPlayerIcon(si->owner, 4, y + 1);
|
||||
|
||||
@ -114,7 +127,7 @@ struct SignListWindow : Window {
|
||||
id_v += this->vscroll.pos;
|
||||
if (id_v >= this->vscroll.count) return;
|
||||
|
||||
const Sign *si = _sign_sort[id_v];
|
||||
const Sign *si = this->signs[id_v];
|
||||
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
|
||||
}
|
||||
}
|
||||
@ -123,6 +136,15 @@ struct SignListWindow : Window {
|
||||
{
|
||||
this->vscroll.cap += delta.y / 10;
|
||||
}
|
||||
|
||||
virtual void OnInvalidateData(int data)
|
||||
{
|
||||
if (data == 0) {
|
||||
this->signs.ForceRebuild();
|
||||
} else {
|
||||
this->signs.ForceResort();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static const Widget _sign_list_widget[] = {
|
||||
@ -163,7 +185,7 @@ enum QueryEditSignWidgets {
|
||||
QUERY_EDIT_SIGN_WIDGET_NEXT,
|
||||
};
|
||||
|
||||
struct SignWindow : QueryStringBaseWindow {
|
||||
struct SignWindow : QueryStringBaseWindow, SignList {
|
||||
SignID cur_sign;
|
||||
|
||||
SignWindow(const WindowDesc *desc, const Sign *si) : QueryStringBaseWindow(desc)
|
||||
@ -210,36 +232,52 @@ struct SignWindow : QueryStringBaseWindow {
|
||||
{
|
||||
switch (widget) {
|
||||
case QUERY_EDIT_SIGN_WIDGET_PREVIOUS: {
|
||||
if (_sign_sort_dirty) GlobalSortSignList();
|
||||
SignID sign_index = _sign_sort[_num_sign_sort - 1]->index;
|
||||
for (uint i = 1; i < _num_sign_sort; i++) {
|
||||
if (this->cur_sign == _sign_sort[i]->index) {
|
||||
sign_index = _sign_sort[i - 1]->index;
|
||||
/* Rebuild the sign list */
|
||||
this->signs.ForceRebuild();
|
||||
this->signs.NeedResort();
|
||||
this->BuildSignsList();
|
||||
this->SortSignsList();
|
||||
|
||||
/* By default pick the last entry */
|
||||
const Sign *si = this->signs[this->signs.Length(
|
||||
) - 1];
|
||||
|
||||
for (uint i = 1; i < this->signs.Length(); i++) {
|
||||
if (this->cur_sign == this->signs[i]->index) {
|
||||
si = this->signs[i - 1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
const Sign *si = GetSign(sign_index);
|
||||
|
||||
/* Scroll to sign and reopen window */
|
||||
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
|
||||
UpdateSignEditWindow(si);
|
||||
} break;
|
||||
break;
|
||||
}
|
||||
|
||||
case QUERY_EDIT_SIGN_WIDGET_NEXT: {
|
||||
if (_sign_sort_dirty) GlobalSortSignList();
|
||||
SignID sign_index = _sign_sort[0]->index;
|
||||
for (uint i = 0; i < _num_sign_sort - 1; i++) {
|
||||
if (this->cur_sign == _sign_sort[i]->index) {
|
||||
sign_index = _sign_sort[i + 1]->index;
|
||||
/* Rebuild the sign list */
|
||||
this->signs.ForceRebuild();
|
||||
this->signs.NeedResort();
|
||||
this->BuildSignsList();
|
||||
this->SortSignsList();
|
||||
|
||||
/* By default pick the last entry */
|
||||
const Sign *si = this->signs[this->signs.Length(
|
||||
) - 1];
|
||||
|
||||
for (uint i = 0; i < this->signs.Length() - 1; i++) {
|
||||
if (this->cur_sign == this->signs[i]->index) {
|
||||
si = this->signs[i + 1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
const Sign *si = GetSign(sign_index);
|
||||
|
||||
/* Scroll to sign and reopen window */
|
||||
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
|
||||
UpdateSignEditWindow(si);
|
||||
} break;
|
||||
break;
|
||||
}
|
||||
|
||||
case QUERY_EDIT_SIGN_WIDGET_TEXT:
|
||||
ShowOnScreenKeyboard(this, widget, QUERY_EDIT_SIGN_WIDGET_CANCEL, QUERY_EDIT_SIGN_WIDGET_OK);
|
||||
|
Loading…
Reference in New Issue
Block a user