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https://github.com/OpenTTD/OpenTTD.git
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(svn r12984) -Codechange: some coding style in window.cpp.
This commit is contained in:
parent
fa8ab829e9
commit
ca4349b517
184
src/window.cpp
184
src/window.cpp
@ -101,9 +101,7 @@ void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...)
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void Window::RaiseButtons()
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{
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uint i;
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for (i = 0; i < this->widget_count; i++) {
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for (uint i = 0; i < this->widget_count; i++) {
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if (this->IsWidgetLowered(i)) {
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this->RaiseWidget(i);
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this->InvalidateWidget(i);
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@ -141,8 +139,6 @@ static void StartWindowSizing(Window *w);
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static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
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{
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WindowEvent e;
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const Widget *wi;
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e.we.click.pt.x = x;
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e.we.click.pt.y = y;
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e.event = double_click ? WE_DOUBLE_CLICK : WE_CLICK;
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@ -154,7 +150,7 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
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/* don't allow any interaction if the button has been disabled */
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if (w->IsWidgetDisabled(e.we.click.widget)) return;
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wi = &w->widget[e.we.click.widget];
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const Widget *wi = &w->widget[e.we.click.widget];
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if (wi->type & WWB_MASK) {
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/* special widget handling for buttons*/
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@ -210,8 +206,7 @@ static void DispatchRightClickEvent(Window *w, int x, int y)
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/* default tooltips handler? */
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if (w->desc_flags & WDF_STD_TOOLTIPS) {
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e.we.click.widget = GetWidgetFromPos(w, x, y);
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if (e.we.click.widget < 0)
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return; // exit if clicked outside of widgets
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if (e.we.click.widget < 0) return; // exit if clicked outside of widgets
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if (w->widget[e.we.click.widget].tooltips != 0) {
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GuiShowTooltips(w->widget[e.we.click.widget].tooltips);
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@ -234,18 +229,16 @@ static void DispatchRightClickEvent(Window *w, int x, int y)
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*/
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static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
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{
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const Widget *wi1, *wi2;
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Scrollbar *sb;
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if (widget < 0) return;
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wi1 = &w->widget[widget];
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wi2 = &w->widget[widget + 1];
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const Widget *wi1 = &w->widget[widget];
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const Widget *wi2 = &w->widget[widget + 1];
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/* The listbox can only scroll if scrolling was done on the scrollbar itself,
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* or on the listbox (and the next item is (must be) the scrollbar)
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* XXX - should be rewritten as a widget-dependent scroller but that's
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* not happening until someone rewrites the whole widget-code */
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Scrollbar *sb;
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if ((sb = &w->vscroll, wi1->type == WWT_SCROLLBAR) || (sb = &w->vscroll2, wi1->type == WWT_SCROLL2BAR) ||
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(sb = &w->vscroll2, wi2->type == WWT_SCROLL2BAR) || (sb = &w->vscroll, wi2->type == WWT_SCROLLBAR) ) {
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@ -536,18 +529,24 @@ void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
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FOR_ALL_WINDOWS(wz) {
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Window *w = *wz;
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if (w->caption_color != old_player) continue;
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if (w->window_class == WC_PLAYER_COLOR) continue;
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if (w->window_class == WC_FINANCES) continue;
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if (w->window_class == WC_STATION_LIST) continue;
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if (w->window_class == WC_TRAINS_LIST) continue;
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if (w->window_class == WC_ROADVEH_LIST) continue;
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if (w->window_class == WC_SHIPS_LIST) continue;
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if (w->window_class == WC_AIRCRAFT_LIST) continue;
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if (w->window_class == WC_BUY_COMPANY) continue;
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if (w->window_class == WC_COMPANY) continue;
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if (w->caption_color != old_player) continue;
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w->caption_color = new_player;
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switch (w->window_class) {
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case WC_PLAYER_COLOR:
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case WC_FINANCES:
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case WC_STATION_LIST:
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case WC_TRAINS_LIST:
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case WC_ROADVEH_LIST:
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case WC_SHIPS_LIST:
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case WC_AIRCRAFT_LIST:
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case WC_BUY_COMPANY:
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case WC_COMPANY:
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continue;
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default:
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w->caption_color = new_player;
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break;
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}
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}
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}
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@ -573,8 +572,16 @@ Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
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static inline bool IsVitalWindow(const Window *w)
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{
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WindowClass wc = w->window_class;
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return (wc == WC_MAIN_TOOLBAR || wc == WC_STATUS_BAR || wc == WC_NEWS_WINDOW || wc == WC_SEND_NETWORK_MSG);
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switch (w->window_class) {
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case WC_MAIN_TOOLBAR:
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case WC_STATUS_BAR:
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case WC_NEWS_WINDOW:
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case WC_SEND_NETWORK_MSG:
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return true;
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default:
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return false;
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}
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}
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/** On clicking on a window, make it the frontmost window of all. However
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@ -587,7 +594,6 @@ static inline bool IsVitalWindow(const Window *w)
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*/
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static void BringWindowToFront(const Window *w)
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{
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Window *tempz;
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Window **wz = FindWindowZPosition(w);
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Window **vz = _last_z_window;
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@ -599,7 +605,7 @@ static void BringWindowToFront(const Window *w)
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if (wz == vz) return; // window is already in the right position
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assert(wz < vz);
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tempz = *wz;
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Window *tempz = *wz;
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memmove(wz, wz + 1, (byte*)vz - (byte*)wz);
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*vz = tempz;
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@ -658,9 +664,8 @@ void AssignWidgetToWindow(Window *w, const Widget *widget)
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if (widget != NULL) {
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uint index = 1;
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const Widget *wi;
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for (wi = widget; wi->type != WWT_LAST; wi++) index++;
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for (const Widget *wi = widget; wi->type != WWT_LAST; wi++) index++;
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w->widget = ReallocT(w->widget, index);
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memcpy(w->widget, widget, sizeof(*w->widget) * index);
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@ -829,8 +834,7 @@ static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &po
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int right = width + left;
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int bottom = height + top;
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if (left < 0 || top < 22 || right > _screen.width || bottom > _screen.height)
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return false;
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if (left < 0 || top < 22 || right > _screen.width || bottom > _screen.height) return false;
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/* Make sure it is not obscured by any window. */
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FOR_ALL_WINDOWS(wz) {
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@ -1038,11 +1042,8 @@ Window *AllocateWindowDesc(const WindowDesc *desc, void *data)
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*/
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Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number, void *data)
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{
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Window *w;
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if (BringWindowToFrontById(desc->cls, window_number)) return NULL;
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w = LocalAllocateWindowDesc(desc, window_number, data);
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return w;
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return LocalAllocateWindowDesc(desc, window_number, data);
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}
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/** Do a search for a window at specific coordinates. For this we start
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@ -1079,20 +1080,7 @@ void InitWindowSystem()
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*/
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void UnInitWindowSystem()
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{
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Window **wz;
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restart_search:
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/* Delete all windows, reset z-array.
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* When we find the window to delete, we need to restart the search
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* as deleting this window could cascade in deleting (many) others
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* anywhere in the z-array. We call DeleteWindow() so that it can properly
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* release own alloc'd memory, which otherwise could result in memleaks */
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FOR_ALL_WINDOWS(wz) {
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delete *wz;
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goto restart_search;
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}
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assert(_last_z_window == _z_windows);
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while (_last_z_window != _z_windows) delete _z_windows[0];
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}
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/**
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@ -1110,11 +1098,10 @@ void ResetWindowSystem()
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static void DecreaseWindowCounters()
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{
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Window *w;
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Window* const *wz;
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for (wz = _last_z_window; wz != _z_windows;) {
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w = *--wz;
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Window *w = *--wz;
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/* Unclick scrollbar buttons if they are pressed. */
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if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
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w->flags4 &= ~(WF_SCROLL_DOWN | WF_SCROLL_UP);
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@ -1124,9 +1111,9 @@ static void DecreaseWindowCounters()
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}
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for (wz = _last_z_window; wz != _z_windows;) {
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w = *--wz;
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Window *w = *--wz;
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if (w->flags4&WF_TIMEOUT_MASK && !(--w->flags4&WF_TIMEOUT_MASK)) {
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if (w->flags4 & WF_TIMEOUT_MASK && !(--w->flags4 & WF_TIMEOUT_MASK)) {
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CallWindowEventNP(w, WE_TIMEOUT);
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if (w->desc_flags & WDF_UNCLICK_BUTTONS) w->RaiseButtons();
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}
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@ -1140,14 +1127,12 @@ Window *GetCallbackWnd()
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static void HandlePlacePresize()
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{
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Window *w;
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WindowEvent e;
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if (_special_mouse_mode != WSM_PRESIZE) return;
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w = GetCallbackWnd();
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Window *w = GetCallbackWnd();
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if (w == NULL) return;
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WindowEvent e;
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e.we.place.pt = GetTileBelowCursor();
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if (e.we.place.pt.x == -1) {
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_thd.selend.x = -1;
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@ -1160,17 +1145,14 @@ static void HandlePlacePresize()
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static bool HandleDragDrop()
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{
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Window *w;
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WindowEvent e;
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if (_special_mouse_mode != WSM_DRAGDROP) return true;
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if (_left_button_down) return false;
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w = GetCallbackWnd();
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Window *w = GetCallbackWnd();
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if (w != NULL) {
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/* send an event in client coordinates. */
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WindowEvent e;
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e.event = WE_DRAGDROP;
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e.we.dragdrop.pt.x = _cursor.pos.x - w->left;
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e.we.dragdrop.pt.y = _cursor.pos.y - w->top;
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@ -1185,17 +1167,15 @@ static bool HandleDragDrop()
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static bool HandlePopupMenu()
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{
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Window *w;
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WindowEvent e;
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if (!_popup_menu_active) return true;
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w = FindWindowById(WC_TOOLBAR_MENU, 0);
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Window *w = FindWindowById(WC_TOOLBAR_MENU, 0);
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if (w == NULL) {
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_popup_menu_active = false;
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return false;
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}
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WindowEvent e;
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if (_left_button_down) {
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e.event = WE_POPUPMENU_OVER;
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e.we.popupmenu.pt = _cursor.pos;
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@ -1212,13 +1192,12 @@ static bool HandlePopupMenu()
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static bool HandleMouseOver()
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{
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WindowEvent e;
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Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
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/* We changed window, put a MOUSEOVER event to the last window */
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if (_mouseover_last_w != NULL && _mouseover_last_w != w) {
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/* Reset mouse-over coordinates of previous window */
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WindowEvent e;
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e.event = WE_MOUSEOVER;
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e.we.mouseover.pt.x = -1;
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e.we.mouseover.pt.y = -1;
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@ -1230,6 +1209,7 @@ static bool HandleMouseOver()
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if (w != NULL) {
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/* send an event in client coordinates. */
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WindowEvent e;
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e.event = WE_MOUSEOVER;
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e.we.mouseover.pt.x = _cursor.pos.x - w->left;
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e.we.mouseover.pt.y = _cursor.pos.y - w->top;
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@ -1254,14 +1234,13 @@ static bool HandleMouseOver()
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*/
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void ResizeWindow(Window *w, int x, int y)
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{
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Widget *wi;
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bool resize_height = false;
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bool resize_width = false;
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if (x == 0 && y == 0) return;
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w->SetDirty();
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for (wi = w->widget; wi->type != WWT_LAST; wi++) {
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for (Widget *wi = w->widget; wi->type != WWT_LAST; wi++) {
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/* Isolate the resizing flags */
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byte rsizeflag = GB(wi->display_flags, 0, 4);
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@ -1310,11 +1289,6 @@ static bool HandleWindowDragging()
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if (w->flags4 & WF_DRAGGING) {
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const Widget *t = &w->widget[1]; // the title bar ... ugh
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const Window *v;
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int x;
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int y;
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int nx;
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int ny;
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/* Stop the dragging if the left mouse button was released */
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if (!_left_button_down) {
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@ -1324,10 +1298,10 @@ static bool HandleWindowDragging()
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w->SetDirty();
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x = _cursor.pos.x + _drag_delta.x;
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y = _cursor.pos.y + _drag_delta.y;
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nx = x;
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ny = y;
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int x = _cursor.pos.x + _drag_delta.x;
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int y = _cursor.pos.y + _drag_delta.y;
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int nx = x;
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int ny = y;
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if (_patches.window_snap_radius != 0) {
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Window* const *vz;
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@ -1413,7 +1387,7 @@ static bool HandleWindowDragging()
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ny = Clamp(ny, 0, _screen.height - 13);
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/* Make sure the title bar isn't hidden by behind the main tool bar */
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v = FindWindowById(WC_MAIN_TOOLBAR, 0);
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Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
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if (v != NULL) {
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int v_bottom = v->top + v->height;
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int v_right = v->left + v->width;
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@ -1533,9 +1507,6 @@ static void StartWindowSizing(Window *w)
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static bool HandleScrollbarScrolling()
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{
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Window* const *wz;
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int i;
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int pos;
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Scrollbar *sb;
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/* Get out quickly if no item is being scrolled */
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if (!_scrolling_scrollbar) return true;
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@ -1552,6 +1523,9 @@ static bool HandleScrollbarScrolling()
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break;
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}
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int i;
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Scrollbar *sb;
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if (w->flags4 & WF_HSCROLL) {
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sb = &w->hscroll;
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i = _cursor.pos.x - _cursorpos_drag_start.x;
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@ -1564,7 +1538,7 @@ static bool HandleScrollbarScrolling()
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}
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/* Find the item we want to move to and make sure it's inside bounds. */
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pos = min(max(0, i + _scrollbar_start_pos) * sb->count / _scrollbar_size, max(0, sb->count - sb->cap));
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int pos = min(max(0, i + _scrollbar_start_pos) * sb->count / _scrollbar_size, max(0, sb->count - sb->cap));
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if (pos != sb->pos) {
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sb->pos = pos;
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w->SetDirty();
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@ -1580,13 +1554,12 @@ static bool HandleScrollbarScrolling()
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static bool HandleViewportScroll()
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{
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WindowEvent e;
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Window *w;
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bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
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if (!_scrolling_viewport) return true;
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w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
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Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
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if (!(_right_button_down || scrollwheel_scrolling) || w == NULL) {
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_cursor.fix_at = false;
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@ -1637,7 +1610,6 @@ static bool HandleViewportScroll()
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static bool MaybeBringWindowToFront(const Window *w)
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{
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bool bring_to_front = false;
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Window * const *wz;
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if (w->window_class == WC_MAIN_WINDOW ||
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IsVitalWindow(w) ||
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@ -1646,7 +1618,7 @@ static bool MaybeBringWindowToFront(const Window *w)
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return true;
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}
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wz = FindWindowZPosition(w);
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Window * const *wz = FindWindowZPosition(w);
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for (Window * const *uz = wz; ++uz != _last_z_window;) {
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Window *u = *uz;
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@ -1835,11 +1807,6 @@ static int _input_events_this_tick = 0;
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*/
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static void HandleAutoscroll()
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{
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Window *w;
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ViewPort *vp;
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int x = _cursor.pos.x;
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int y = _cursor.pos.y;
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if (_input_events_this_tick != 0) {
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/* HandleAutoscroll is called only once per GameLoop() - so we can clear the counter here */
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_input_events_this_tick = 0;
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@ -1848,12 +1815,15 @@ static void HandleAutoscroll()
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}
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if (_patches.autoscroll && _game_mode != GM_MENU && !IsGeneratingWorld()) {
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w = FindWindowFromPt(x, y);
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int x = _cursor.pos.x;
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int y = _cursor.pos.y;
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Window *w = FindWindowFromPt(x, y);
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if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL) return;
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vp = IsPtInWindowViewport(w, x, y);
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ViewPort *vp = IsPtInWindowViewport(w, x, y);
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if (vp != NULL) {
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x -= vp->left;
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y -= vp->top;
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/* here allows scrolling in both x and y axis */
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#define scrollspeed 3
|
||||
if (x - 15 < 0) {
|
||||
@ -1886,11 +1856,6 @@ extern bool VpHandlePlaceSizingDrag();
|
||||
|
||||
void MouseLoop(MouseClick click, int mousewheel)
|
||||
{
|
||||
int x,y;
|
||||
Window *w;
|
||||
ViewPort *vp;
|
||||
bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
|
||||
|
||||
DecreaseWindowCounters();
|
||||
HandlePlacePresize();
|
||||
UpdateTileSelection();
|
||||
@ -1902,15 +1867,16 @@ void MouseLoop(MouseClick click, int mousewheel)
|
||||
if (!HandleViewportScroll()) return;
|
||||
if (!HandleMouseOver()) return;
|
||||
|
||||
x = _cursor.pos.x;
|
||||
y = _cursor.pos.y;
|
||||
|
||||
bool scrollwheel_scrolling = _patches.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
|
||||
if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
|
||||
|
||||
w = FindWindowFromPt(x, y);
|
||||
int x = _cursor.pos.x;
|
||||
int y = _cursor.pos.y;
|
||||
Window *w = FindWindowFromPt(x, y);
|
||||
if (w == NULL) return;
|
||||
|
||||
if (!MaybeBringWindowToFront(w)) return;
|
||||
vp = IsPtInWindowViewport(w, x, y);
|
||||
ViewPort *vp = IsPtInWindowViewport(w, x, y);
|
||||
|
||||
/* Don't allow any action in a viewport if either in menu of in generating world */
|
||||
if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return;
|
||||
@ -1985,8 +1951,6 @@ void HandleMouseEvents()
|
||||
static int double_click_time = 0;
|
||||
static int double_click_x = 0;
|
||||
static int double_click_y = 0;
|
||||
MouseClick click;
|
||||
int mousewheel;
|
||||
|
||||
/*
|
||||
* During the generation of the world, there might be
|
||||
@ -2000,7 +1964,7 @@ void HandleMouseEvents()
|
||||
if (!IsGeneratingWorld()) _current_player = _local_player;
|
||||
|
||||
/* Mouse event? */
|
||||
click = MC_NONE;
|
||||
MouseClick click = MC_NONE;
|
||||
if (_left_button_down && !_left_button_clicked) {
|
||||
click = MC_LEFT;
|
||||
if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK &&
|
||||
@ -2019,7 +1983,7 @@ void HandleMouseEvents()
|
||||
_input_events_this_tick++;
|
||||
}
|
||||
|
||||
mousewheel = 0;
|
||||
int mousewheel = 0;
|
||||
if (_cursor.wheel) {
|
||||
mousewheel = _cursor.wheel;
|
||||
_cursor.wheel = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user