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(svn r20322) -Codechange: Move Expand town code to a command.
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@ -134,9 +134,9 @@ CommandProc CmdSellShareInCompany;
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CommandProc CmdBuyCompany;
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CommandProc CmdBuyCompany;
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CommandProc CmdFoundTown;
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CommandProc CmdFoundTown;
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CommandProc CmdRenameTown;
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CommandProc CmdRenameTown;
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CommandProc CmdDoTownAction;
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CommandProc CmdDoTownAction;
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CommandProc CmdExpandTown;
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CommandProc CmdChangeSetting;
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CommandProc CmdChangeSetting;
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CommandProc CmdChangeCompanySetting;
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CommandProc CmdChangeCompanySetting;
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@ -288,6 +288,7 @@ static const Command _command_proc_table[] = {
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DEF_CMD(CmdFoundTown, CMD_NO_TEST), // CMD_FOUND_TOWN; founding random town can fail only in exec run
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DEF_CMD(CmdFoundTown, CMD_NO_TEST), // CMD_FOUND_TOWN; founding random town can fail only in exec run
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DEF_CMD(CmdRenameTown, CMD_SERVER), // CMD_RENAME_TOWN
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DEF_CMD(CmdRenameTown, CMD_SERVER), // CMD_RENAME_TOWN
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DEF_CMD(CmdDoTownAction, 0), // CMD_DO_TOWN_ACTION
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DEF_CMD(CmdDoTownAction, 0), // CMD_DO_TOWN_ACTION
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DEF_CMD(CmdExpandTown, CMD_OFFLINE), // CMD_EXPAND_TOWN
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DEF_CMD(CmdSellShip, 0), // CMD_SELL_SHIP
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DEF_CMD(CmdSellShip, 0), // CMD_SELL_SHIP
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DEF_CMD(CmdBuildShip, 0), // CMD_BUILD_SHIP
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DEF_CMD(CmdBuildShip, 0), // CMD_BUILD_SHIP
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@ -235,6 +235,7 @@ enum Commands {
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CMD_FOUND_TOWN, ///< found a town
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CMD_FOUND_TOWN, ///< found a town
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CMD_RENAME_TOWN, ///< rename a town
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CMD_RENAME_TOWN, ///< rename a town
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CMD_DO_TOWN_ACTION, ///< do a action from the town detail window (like advertises or bribe)
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CMD_DO_TOWN_ACTION, ///< do a action from the town detail window (like advertises or bribe)
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CMD_EXPAND_TOWN, ///< expand a town
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CMD_SELL_SHIP, ///< sell a ship
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CMD_SELL_SHIP, ///< sell a ship
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CMD_BUILD_SHIP, ///< build a new ship
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CMD_BUILD_SHIP, ///< build a new ship
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@ -3447,6 +3447,7 @@ STR_ERROR_PROTECTED :{WHITE}This com
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STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
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STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
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STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
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STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
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STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here...
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STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here...
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STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town...
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STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map
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STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map
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STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town
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STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town
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STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
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STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
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@ -2315,29 +2315,37 @@ CommandCost CmdRenameTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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return CommandCost();
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return CommandCost();
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}
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}
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/** Called from GUI */
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/**
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void ExpandTown(Town *t)
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* Expand a town (scenario editor only).
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* @param tile Unused.
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* @param flags Type of operation.
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* @param p1 Town ID to expand.
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* @param p2 Unused.
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* @param text Unused.
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* @return Empty cost or an error.
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*/
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CommandCost CmdExpandTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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{
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/* Warn the users if towns are not allowed to build roads,
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if (_game_mode != GM_EDITOR) return CMD_ERROR;
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* but do this only onces per openttd run. */
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Town *t = Town::GetIfValid(p1);
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static bool warned_no_roads = false;
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if (t == NULL) return CMD_ERROR;
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if (!_settings_game.economy.allow_town_roads && !warned_no_roads) {
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ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS, INVALID_STRING_ID, WL_WARNING);
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if (flags & DC_EXEC) {
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warned_no_roads = true;
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/* The more houses, the faster we grow */
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uint amount = RandomRange(ClampToU16(t->num_houses / 10)) + 3;
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t->num_houses += amount;
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UpdateTownRadius(t);
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uint n = amount * 10;
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do GrowTown(t); while (--n);
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t->num_houses -= amount;
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UpdateTownRadius(t);
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UpdateTownMaxPass(t);
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}
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}
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/* The more houses, the faster we grow */
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return CommandCost();
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uint amount = RandomRange(ClampToU16(t->num_houses / 10)) + 3;
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t->num_houses += amount;
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UpdateTownRadius(t);
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uint n = amount * 10;
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do GrowTown(t); while (--n);
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t->num_houses -= amount;
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UpdateTownRadius(t);
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UpdateTownMaxPass(t);
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}
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}
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/**
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/**
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@ -454,7 +454,15 @@ public:
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break;
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break;
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case TVW_EXPAND: // expand town - only available on Scenario editor
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case TVW_EXPAND: // expand town - only available on Scenario editor
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ExpandTown(this->town);
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/* Warn the user if towns are not allowed to build roads, but do this only once per OpenTTD run. */
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static bool _warn_town_no_roads = false;
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if (!_settings_game.economy.allow_town_roads && !_warn_town_no_roads) {
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ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS, INVALID_STRING_ID, WL_WARNING);
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_warn_town_no_roads = true;
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}
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DoCommandP(0, this->window_number, 0, CMD_EXPAND_TOWN | CMD_MSG(STR_ERROR_CAN_T_EXPAND_TOWN));
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break;
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break;
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case TVW_DELETE: // delete town - only available on Scenario editor
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case TVW_DELETE: // delete town - only available on Scenario editor
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