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(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
This commit is contained in:
parent
b4f832f29f
commit
c99950c215
@ -914,9 +914,15 @@
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<ClInclude Include="..\src\ai\ai_scanner.hpp" />
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<ClInclude Include="..\src\script\api\ai_changelog.hpp" />
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<ClInclude Include="..\src\game\game.hpp" />
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<ClCompile Include="..\src\game\game_config.cpp" />
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<ClInclude Include="..\src\game\game_config.hpp" />
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<ClCompile Include="..\src\game\game_core.cpp" />
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<ClCompile Include="..\src\game\game_info.cpp" />
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<ClInclude Include="..\src\game\game_info.hpp" />
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<ClCompile Include="..\src\game\game_instance.cpp" />
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<ClInclude Include="..\src\game\game_instance.hpp" />
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<ClCompile Include="..\src\game\game_scanner.cpp" />
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<ClInclude Include="..\src\game\game_scanner.hpp" />
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<ClInclude Include="..\src\script\api\script_accounting.hpp" />
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<ClInclude Include="..\src\script\api\script_airport.hpp" />
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<ClInclude Include="..\src\script\api\script_base.hpp" />
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@ -1968,15 +1968,33 @@
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<ClInclude Include="..\src\game\game.hpp">
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<Filter>Game Core</Filter>
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</ClInclude>
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<ClCompile Include="..\src\game\game_config.cpp">
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<Filter>Game Core</Filter>
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</ClCompile>
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<ClInclude Include="..\src\game\game_config.hpp">
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<Filter>Game Core</Filter>
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</ClInclude>
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<ClCompile Include="..\src\game\game_core.cpp">
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<Filter>Game Core</Filter>
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</ClCompile>
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<ClCompile Include="..\src\game\game_info.cpp">
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<Filter>Game Core</Filter>
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</ClCompile>
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<ClInclude Include="..\src\game\game_info.hpp">
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<Filter>Game Core</Filter>
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</ClInclude>
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<ClCompile Include="..\src\game\game_instance.cpp">
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<Filter>Game Core</Filter>
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</ClCompile>
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<ClInclude Include="..\src\game\game_instance.hpp">
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<Filter>Game Core</Filter>
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</ClInclude>
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<ClCompile Include="..\src\game\game_scanner.cpp">
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<Filter>Game Core</Filter>
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</ClCompile>
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<ClInclude Include="..\src\game\game_scanner.hpp">
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<Filter>Game Core</Filter>
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</ClInclude>
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<ClInclude Include="..\src\script\api\script_accounting.hpp">
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<Filter>Script API</Filter>
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</ClInclude>
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@ -2982,10 +2982,26 @@
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RelativePath=".\..\src\game\game.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_config.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_config.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_core.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_info.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_info.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_instance.cpp"
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>
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@ -2994,6 +3010,14 @@
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RelativePath=".\..\src\game\game_instance.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_scanner.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_scanner.hpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Script API"
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@ -2979,10 +2979,26 @@
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RelativePath=".\..\src\game\game.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_config.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_config.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_core.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_info.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_info.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_instance.cpp"
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>
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@ -2991,6 +3007,14 @@
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RelativePath=".\..\src\game\game_instance.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_scanner.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\game\game_scanner.hpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Script API"
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@ -688,9 +688,15 @@ script/api/ai_changelog.hpp
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# Game Core
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game/game.hpp
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game/game_config.cpp
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game/game_config.hpp
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game/game_core.cpp
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game/game_info.cpp
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game/game_info.hpp
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game/game_instance.cpp
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game/game_instance.hpp
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game/game_scanner.cpp
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game/game_scanner.hpp
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# Script API
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script/api/script_accounting.hpp
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@ -37,6 +37,7 @@
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#include "newgrf.h"
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#include "console_func.h"
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#include "engine_base.h"
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#include "game/game.hpp"
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#ifdef ENABLE_NETWORK
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#include "table/strings.h"
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@ -1105,6 +1106,16 @@ DEF_CONSOLE_CMD(ConListAI)
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return true;
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}
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DEF_CONSOLE_CMD(ConListGame)
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{
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char buf[4096];
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Game::GetConsoleList(buf, lastof(buf));
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PrintLineByLine(buf);
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return true;
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}
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DEF_CONSOLE_CMD(ConStartAI)
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{
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if (argc == 0 || argc > 3) {
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@ -1895,6 +1906,8 @@ void IConsoleStdLibRegister()
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IConsoleCmdRegister("start_ai", ConStartAI);
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IConsoleCmdRegister("stop_ai", ConStopAI);
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IConsoleCmdRegister("list_game", ConListGame);
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/* networking functions */
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#ifdef ENABLE_NETWORK
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/* Content downloading is only available with ZLIB */
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@ -12,6 +12,12 @@
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#ifndef GAME_HPP
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#define GAME_HPP
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#include "../core/string_compare_type.hpp"
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#include <map>
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/** A list that maps AI names to their AIInfo object. */
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typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
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/**
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* Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
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*/
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@ -30,16 +36,30 @@ public:
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/**
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* Uninitialize the Game system.
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*/
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static void Uninitialize();
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static void Uninitialize(bool keepConfig);
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/**
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* Get the current GameScript instance.
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*/
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static class GameInstance *GetGameInstance() { return Game::instance; }
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static void Rescan();
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static void ResetConfig();
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/** Wrapper function for GameScanner::GetConsoleList */
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static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
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/** Wrapper function for GameScanner::GetInfoList */
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static const ScriptInfoList *GetInfoList();
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/** Wrapper function for GameScanner::GetUniqueInfoList */
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static const ScriptInfoList *GetUniqueInfoList();
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/** Wrapper function for GameScannerInfo::FindInfo */
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static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
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private:
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static uint frame_counter; ///< Tick counter for the Game code.
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static class GameInstance *instance; ///< Instance to the current active Game.
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static uint frame_counter; ///< Tick counter for the Game code.
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static class GameInstance *instance; ///< Instance to the current active Game.
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static class GameScannerInfo *scanner; ///< Scanner for Game scripts.
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static class GameInfo *info; ///< Current selected GameInfo.
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};
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#endif /* GAME_HPP */
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45
src/game/game_config.cpp
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45
src/game/game_config.cpp
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@ -0,0 +1,45 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_config.cpp Implementation of GameConfig. */
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#include "../stdafx.h"
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#include "../settings_type.h"
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#include "../core/random_func.hpp"
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#include "game.hpp"
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#include "game_config.hpp"
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#include "game_info.hpp"
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/* static */ GameConfig *GameConfig::GetConfig(ScriptSettingSource source)
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{
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GameConfig **config;
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if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) {
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config = &_settings_newgame.game_config;
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} else {
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config = &_settings_game.game_config;
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}
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if (*config == NULL) *config = new GameConfig();
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return *config;
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}
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class GameInfo *GameConfig::GetInfo() const
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{
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return static_cast<class GameInfo *>(ScriptConfig::GetInfo());
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}
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ScriptInfo *GameConfig::FindInfo(const char *name, int version, bool force_exact_match)
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{
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return static_cast<ScriptInfo *>(Game::FindInfo(name, version, force_exact_match));
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}
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bool GameConfig::ResetInfo(bool force_exact_match)
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{
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this->info = (ScriptInfo *)Game::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
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return this->info != NULL;
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}
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48
src/game/game_config.hpp
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48
src/game/game_config.hpp
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@ -0,0 +1,48 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_config.hpp GameConfig stores the configuration settings of every Game. */
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#ifndef GAME_CONFIG_HPP
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#define GAME_CONFIG_HPP
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#include "../script/script_config.hpp"
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class GameConfig : public ScriptConfig {
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public:
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/**
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* Get the config of a company.
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*/
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static GameConfig *GetConfig(ScriptSettingSource source = SSS_DEFAULT);
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GameConfig() :
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ScriptConfig()
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{}
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GameConfig(const GameConfig *config) :
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ScriptConfig(config)
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{}
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class GameInfo *GetInfo() const;
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/**
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* When ever the Game Scanner is reloaded, all infos become invalid. This
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* function tells GameConfig about this.
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* @param force_exact_match If true try to find the exact same version
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* as specified. If false any version is ok.
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* @return \c true if the reset was successful, \c false if the Game was no longer
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* found.
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*/
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bool ResetInfo(bool force_exact_match);
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protected:
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/* virtual */ ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match);
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};
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#endif /* GAME_CONFIG_HPP */
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#include "../stdafx.h"
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#include "../command_func.h"
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#include "../core/backup_type.hpp"
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#include "../core/bitmath_func.hpp"
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#include "../company_base.h"
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#include "../company_func.h"
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#include "../network/network.h"
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#include "../window_func.h"
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#include "../fileio_func.h"
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#include "game.hpp"
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#include "game_scanner.hpp"
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#include "game_config.hpp"
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#include "game_instance.hpp"
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/* static */ uint Game::frame_counter = 0;
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/* static */ GameInfo *Game::info = NULL;
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/* static */ GameInstance *Game::instance = NULL;
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/* static */ GameScannerInfo *Game::scanner = NULL;
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/* static */ void Game::GameLoop()
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{
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if (_networking && !_network_server) return;
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if (Game::instance == NULL) return;
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Game::frame_counter++;
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@ -40,25 +48,112 @@
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/* static */ void Game::Initialize()
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{
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if (Game::instance != NULL) Game::Uninitialize();
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if (Game::instance != NULL) Game::Uninitialize(true);
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Game::frame_counter = 0;
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if (Game::scanner == NULL) {
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TarScanner::DoScan(TarScanner::GAME);
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Game::scanner = new GameScannerInfo();
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Game::scanner->Initialize();
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}
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if (Game::instance == NULL) {
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/* Clients shouldn't start GameScripts */
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if (_networking && !_network_server) return;
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GameConfig *config = GameConfig::GetConfig();
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GameInfo *info = config->GetInfo();
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if (info == NULL) return;
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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cur_company.Change(OWNER_DEITY);
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Game::info = info;
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Game::instance = new GameInstance();
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Game::instance->Initialize();
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Game::instance->Initialize(info);
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cur_company.Restore();
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InvalidateWindowData(WC_AI_DEBUG, 0, -1);
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}
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}
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/* static */ void Game::Uninitialize()
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/* static */ void Game::Uninitialize(bool keepConfig)
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{
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delete Game::instance;
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Game::instance = NULL;
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if (keepConfig) {
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Rescan();
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} else {
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delete Game::scanner;
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Game::scanner = NULL;
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if (_settings_game.game_config != NULL) {
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delete _settings_game.game_config;
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_settings_game.game_config = NULL;
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}
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if (_settings_newgame.game_config != NULL) {
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delete _settings_newgame.game_config;
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_settings_newgame.game_config = NULL;
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}
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}
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}
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/* static */ void Game::ResetConfig()
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{
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/* Check for both newgame as current game if we can reload the GameInfo insde
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* the GameConfig. If not, remove the Game from the list. */
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if (_settings_game.game_config != NULL && _settings_game.game_config->HasScript()) {
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if (!_settings_game.game_config->ResetInfo(true)) {
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DEBUG(script, 0, "After a reload, the GameScript by the name '%s' was no longer found, and removed from the list.", _settings_game.game_config->GetName());
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_settings_game.game_config->Change(NULL);
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if (Game::instance != NULL) {
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delete Game::instance;
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Game::instance = NULL;
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}
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} else if (Game::instance != NULL) {
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Game::info = _settings_game.game_config->GetInfo();
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}
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}
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if (_settings_newgame.game_config != NULL && _settings_newgame.game_config->HasScript()) {
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if (!_settings_newgame.game_config->ResetInfo(false)) {
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DEBUG(script, 0, "After a reload, the GameScript by the name '%s' was no longer found, and removed from the list.", _settings_newgame.game_config->GetName());
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_settings_newgame.game_config->Change(NULL);
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}
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}
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}
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/* static */ void Game::Rescan()
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{
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TarScanner::DoScan(TarScanner::GAME);
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Game::scanner->RescanDir();
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ResetConfig();
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InvalidateWindowData(WC_AI_LIST, 0, 1);
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SetWindowClassesDirty(WC_AI_DEBUG);
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SetWindowDirty(WC_AI_SETTINGS, 0);
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}
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/* static */ char *Game::GetConsoleList(char *p, const char *last, bool newest_only)
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{
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return Game::scanner->GetConsoleList(p, last, newest_only);
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}
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/* static */ const ScriptInfoList *Game::GetInfoList()
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{
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return Game::scanner->GetInfoList();
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}
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/* static */ const ScriptInfoList *Game::GetUniqueInfoList()
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{
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return Game::scanner->GetUniqueInfoList();
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}
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/* static */ GameInfo *Game::FindInfo(const char *name, int version, bool force_exact_match)
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{
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return Game::scanner->FindInfo(name, version, force_exact_match);
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}
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101
src/game/game_info.cpp
Normal file
101
src/game/game_info.cpp
Normal file
@ -0,0 +1,101 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file game_info.cpp Implementation of GameInfo */
|
||||
|
||||
#include "../stdafx.h"
|
||||
|
||||
#include "../script/squirrel_helper.hpp"
|
||||
#include "../script/squirrel_class.hpp"
|
||||
#include "game_info.hpp"
|
||||
#include "game_scanner.hpp"
|
||||
#include "../settings_type.h"
|
||||
#include "../debug.h"
|
||||
#include "../rev.h"
|
||||
#include "game.hpp"
|
||||
|
||||
/**
|
||||
* Check if the API version provided by the Game is supported.
|
||||
* @param api_version The API version as provided by the Game.
|
||||
*/
|
||||
static bool CheckAPIVersion(const char *api_version)
|
||||
{
|
||||
return strcmp(api_version, "1.2") == 0;
|
||||
}
|
||||
|
||||
#if defined(WIN32)
|
||||
#undef GetClassName
|
||||
#endif /* WIN32 */
|
||||
template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
|
||||
|
||||
/* static */ void GameInfo::RegisterAPI(Squirrel *engine)
|
||||
{
|
||||
/* Create the GSInfo class, and add the RegisterGS function */
|
||||
DefSQClass<GameInfo, ST_GS> SQGSInfo("GSInfo");
|
||||
SQGSInfo.PreRegister(engine);
|
||||
SQGSInfo.AddConstructor<void (GameInfo::*)(), 1>(engine, "x");
|
||||
SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddSetting, "AddSetting");
|
||||
SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddLabels, "AddLabels");
|
||||
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_NONE, "CONFIG_NONE");
|
||||
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_RANDOM, "CONFIG_RANDOM");
|
||||
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_BOOLEAN, "CONFIG_BOOLEAN");
|
||||
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_INGAME, "CONFIG_INGAME");
|
||||
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_DEVELOPER, "CONFIG_DEVELOPER");
|
||||
|
||||
SQGSInfo.PostRegister(engine);
|
||||
engine->AddMethod("RegisterGS", &GameInfo::Constructor, 2, "tx");
|
||||
}
|
||||
|
||||
/* static */ SQInteger GameInfo::Constructor(HSQUIRRELVM vm)
|
||||
{
|
||||
/* Get the GameInfo */
|
||||
SQUserPointer instance = NULL;
|
||||
if (SQ_FAILED(sq_getinstanceup(vm, 2, &instance, 0)) || instance == NULL) return sq_throwerror(vm, _SC("Pass an instance of a child class of GameInfo to RegisterGame"));
|
||||
GameInfo *info = (GameInfo *)instance;
|
||||
|
||||
SQInteger res = ScriptInfo::Constructor(vm, info);
|
||||
if (res != 0) return res;
|
||||
|
||||
if (info->engine->MethodExists(*info->SQ_instance, "MinVersionToLoad")) {
|
||||
if (!info->engine->CallIntegerMethod(*info->SQ_instance, "MinVersionToLoad", &info->min_loadable_version, MAX_GET_OPS)) return SQ_ERROR;
|
||||
} else {
|
||||
info->min_loadable_version = info->GetVersion();
|
||||
}
|
||||
|
||||
/* Try to get the API version the AI is written for. */
|
||||
if (!info->CheckMethod("GetAPIVersion")) return SQ_ERROR;
|
||||
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetAPIVersion", &info->api_version, MAX_GET_OPS)) return SQ_ERROR;
|
||||
if (!CheckAPIVersion(info->api_version)) {
|
||||
DEBUG(script, 1, "Loading info.nut from (%s.%d): GetAPIVersion returned invalid version", info->GetName(), info->GetVersion());
|
||||
return SQ_ERROR;
|
||||
}
|
||||
|
||||
/* Remove the link to the real instance, else it might get deleted by RegisterGame() */
|
||||
sq_setinstanceup(vm, 2, NULL);
|
||||
/* Register the Game to the base system */
|
||||
info->GetScanner()->RegisterScript(info);
|
||||
return 0;
|
||||
}
|
||||
|
||||
GameInfo::GameInfo() :
|
||||
min_loadable_version(0),
|
||||
api_version(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
GameInfo::~GameInfo()
|
||||
{
|
||||
free(this->api_version);
|
||||
}
|
||||
|
||||
bool GameInfo::CanLoadFromVersion(int version) const
|
||||
{
|
||||
if (version == -1) return true;
|
||||
return version >= this->min_loadable_version && version <= this->GetVersion();
|
||||
}
|
49
src/game/game_info.hpp
Normal file
49
src/game/game_info.hpp
Normal file
@ -0,0 +1,49 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file game_info.hpp GameInfo keeps track of all information of an Game, like Author, Description, ... */
|
||||
|
||||
#ifndef GAME_INFO_HPP
|
||||
#define GAME_INFO_HPP
|
||||
|
||||
#include "../script/script_info.hpp"
|
||||
#include "../script/script_config.hpp"
|
||||
|
||||
/** All static information from an Game like name, version, etc. */
|
||||
class GameInfo : public ScriptInfo {
|
||||
public:
|
||||
GameInfo();
|
||||
~GameInfo();
|
||||
|
||||
/**
|
||||
* Register the functions of this class.
|
||||
*/
|
||||
static void RegisterAPI(Squirrel *engine);
|
||||
|
||||
/**
|
||||
* Create an Game, using this GameInfo as start-template.
|
||||
*/
|
||||
static SQInteger Constructor(HSQUIRRELVM vm);
|
||||
|
||||
/**
|
||||
* Check if we can start this Game.
|
||||
*/
|
||||
bool CanLoadFromVersion(int version) const;
|
||||
|
||||
/**
|
||||
* Get the API version this Game is written for.
|
||||
*/
|
||||
const char *GetAPIVersion() const { return this->api_version; }
|
||||
|
||||
private:
|
||||
int min_loadable_version; ///< The Game can load savegame data if the version is equal or greater than this.
|
||||
const char *api_version; ///< API version used by this Game.
|
||||
};
|
||||
|
||||
#endif /* GAME_INFO_HPP */
|
@ -16,6 +16,8 @@
|
||||
#include "../script/squirrel_class.hpp"
|
||||
|
||||
#include "../script/script_storage.hpp"
|
||||
#include "game_config.hpp"
|
||||
#include "game_info.hpp"
|
||||
#include "game_instance.hpp"
|
||||
#include "game.hpp"
|
||||
|
||||
@ -35,12 +37,12 @@ GameInstance::GameInstance() :
|
||||
ScriptInstance("GS")
|
||||
{}
|
||||
|
||||
void GameInstance::Initialize()
|
||||
void GameInstance::Initialize(GameInfo *info)
|
||||
{
|
||||
/* Register the GameController */
|
||||
SQGSController_Register(this->engine);
|
||||
|
||||
ScriptInstance::Initialize("test/main.nut", "TestGame");
|
||||
ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName());
|
||||
}
|
||||
|
||||
void GameInstance::RegisterAPI()
|
||||
@ -61,7 +63,7 @@ void GameInstance::RegisterAPI()
|
||||
|
||||
int GameInstance::GetSetting(const char *name)
|
||||
{
|
||||
return NULL;
|
||||
return GameConfig::GetConfig()->GetSetting(name);
|
||||
}
|
||||
|
||||
ScriptInfo *GameInstance::FindLibrary(const char *library, int version)
|
||||
|
@ -21,8 +21,9 @@ public:
|
||||
|
||||
/**
|
||||
* Initialize the script and prepare it for its first run.
|
||||
* @param info The GameInfo to start.
|
||||
*/
|
||||
void Initialize();
|
||||
void Initialize(class GameInfo *info);
|
||||
|
||||
/* virtual */ int GetSetting(const char *name);
|
||||
/* virtual */ ScriptInfo *FindLibrary(const char *library, int version);
|
||||
|
89
src/game/game_scanner.cpp
Normal file
89
src/game/game_scanner.cpp
Normal file
@ -0,0 +1,89 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file game_scanner.cpp allows scanning Game scripts */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../debug.h"
|
||||
#include "../fileio_func.h"
|
||||
#include "../network/network.h"
|
||||
#include "../core/random_func.hpp"
|
||||
|
||||
#include "../script/squirrel_class.hpp"
|
||||
#include "game_info.hpp"
|
||||
#include "game_scanner.hpp"
|
||||
#include "../script/api/script_controller.hpp"
|
||||
|
||||
|
||||
GameScannerInfo::GameScannerInfo() :
|
||||
ScriptScanner()
|
||||
{
|
||||
}
|
||||
|
||||
void GameScannerInfo::Initialize()
|
||||
{
|
||||
ScriptScanner::Initialize("GSScanner");
|
||||
}
|
||||
|
||||
void GameScannerInfo::GetScriptName(ScriptInfo *info, char *name, int len)
|
||||
{
|
||||
snprintf(name, len, "%s", info->GetName());
|
||||
}
|
||||
|
||||
void GameScannerInfo::RegisterAPI(class Squirrel *engine)
|
||||
{
|
||||
GameInfo::RegisterAPI(engine);
|
||||
}
|
||||
|
||||
GameInfo *GameScannerInfo::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
|
||||
{
|
||||
if (this->info_list.size() == 0) return NULL;
|
||||
if (nameParam == NULL) return NULL;
|
||||
|
||||
char game_name[1024];
|
||||
ttd_strlcpy(game_name, nameParam, sizeof(game_name));
|
||||
strtolower(game_name);
|
||||
|
||||
GameInfo *info = NULL;
|
||||
int version = -1;
|
||||
|
||||
if (versionParam == -1) {
|
||||
/* We want to load the latest version of this Game script; so find it */
|
||||
if (this->info_single_list.find(game_name) != this->info_single_list.end()) return static_cast<GameInfo *>(this->info_single_list[game_name]);
|
||||
|
||||
/* If we didn't find a match Game script, maybe the user included a version */
|
||||
char *e = strrchr(game_name, '.');
|
||||
if (e == NULL) return NULL;
|
||||
*e = '\0';
|
||||
e++;
|
||||
versionParam = atoi(e);
|
||||
/* FALL THROUGH, like we were calling this function with a version. */
|
||||
}
|
||||
|
||||
if (force_exact_match) {
|
||||
/* Try to find a direct 'name.version' match */
|
||||
char game_name_tmp[1024];
|
||||
snprintf(game_name_tmp, sizeof(game_name_tmp), "%s.%d", game_name, versionParam);
|
||||
strtolower(game_name_tmp);
|
||||
if (this->info_list.find(game_name_tmp) != this->info_list.end()) return static_cast<GameInfo *>(this->info_list[game_name_tmp]);
|
||||
}
|
||||
|
||||
/* See if there is a compatible Game script which goes by that name, with the highest
|
||||
* version which allows loading the requested version */
|
||||
ScriptInfoList::iterator it = this->info_list.begin();
|
||||
for (; it != this->info_list.end(); it++) {
|
||||
GameInfo *i = static_cast<GameInfo *>((*it).second);
|
||||
if (strcasecmp(game_name, i->GetName()) == 0 && i->CanLoadFromVersion(versionParam) && (version == -1 || i->GetVersion() > version)) {
|
||||
version = (*it).second->GetVersion();
|
||||
info = i;
|
||||
}
|
||||
}
|
||||
|
||||
return info;
|
||||
}
|
40
src/game/game_scanner.hpp
Normal file
40
src/game/game_scanner.hpp
Normal file
@ -0,0 +1,40 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file game_scanner.hpp declarations of the class for Game scanner */
|
||||
|
||||
#ifndef GAME_SCANNER_HPP
|
||||
#define GAME_SCANNER_HPP
|
||||
|
||||
#include "../script/script_scanner.hpp"
|
||||
|
||||
class GameScannerInfo : public ScriptScanner {
|
||||
public:
|
||||
GameScannerInfo();
|
||||
|
||||
/* virtual */ void Initialize();
|
||||
|
||||
/**
|
||||
* Check if we have a game by name and version available in our list.
|
||||
* @param nameParam The name of the game script.
|
||||
* @param versionParam The versionof the game script, or -1 if you want the latest.
|
||||
* @param force_exact_match Only match name+version, never latest.
|
||||
* @return NULL if no match found, otherwise the game script that matched.
|
||||
*/
|
||||
class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
|
||||
|
||||
protected:
|
||||
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len);
|
||||
/* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; }
|
||||
/* virtual */ Subdirectory GetDirectory() const { return GAME_DIR; }
|
||||
/* virtual */ const char *GetScannerName() const { return "Game Scripts"; }
|
||||
/* virtual */ void RegisterAPI(class Squirrel *engine);
|
||||
};
|
||||
|
||||
#endif /* GAME_SCANNER_HPP */
|
@ -63,6 +63,7 @@
|
||||
#include "newgrf.h"
|
||||
#include "misc/getoptdata.h"
|
||||
#include "game/game.hpp"
|
||||
#include "game/game_config.hpp"
|
||||
|
||||
|
||||
#include "town.h"
|
||||
@ -204,6 +205,11 @@ static void ShowHelp()
|
||||
p = AI::GetConsoleList(p, lastof(buf), true);
|
||||
AI::Uninitialize(true);
|
||||
|
||||
/* We need to initialize the GameScript, so it finds the GSs */
|
||||
Game::Initialize();
|
||||
p = Game::GetConsoleList(p, lastof(buf), true);
|
||||
Game::Uninitialize(true);
|
||||
|
||||
/* ShowInfo put output to stderr, but version information should go
|
||||
* to stdout; this is the only exception */
|
||||
#if !defined(WIN32) && !defined(WIN64)
|
||||
@ -287,7 +293,7 @@ static void ShutdownGame()
|
||||
|
||||
/* stop the scripts */
|
||||
AI::Uninitialize(false);
|
||||
Game::Uninitialize();
|
||||
Game::Uninitialize(false);
|
||||
|
||||
/* Uninitialize variables that are allocated dynamically */
|
||||
GamelogReset();
|
||||
@ -347,6 +353,9 @@ void MakeNewgameSettingsLive()
|
||||
delete _settings_game.ai_config[c];
|
||||
}
|
||||
}
|
||||
if (_settings_game.game_config != NULL) {
|
||||
delete _settings_game.game_config;
|
||||
}
|
||||
|
||||
/* Copy newgame settings to active settings.
|
||||
* Also initialise old settings needed for savegame conversion. */
|
||||
@ -359,6 +368,10 @@ void MakeNewgameSettingsLive()
|
||||
_settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
|
||||
}
|
||||
}
|
||||
_settings_game.game_config = NULL;
|
||||
if (_settings_newgame.game_config != NULL) {
|
||||
_settings_game.game_config = new GameConfig(_settings_newgame.game_config);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenBrowser(const char *url)
|
||||
@ -402,6 +415,7 @@ struct AfterNewGRFScan : NewGRFScanCallback {
|
||||
TarScanner::DoScan(TarScanner::SCENARIO);
|
||||
|
||||
AI::Initialize();
|
||||
Game::Initialize();
|
||||
|
||||
/* We want the new (correct) NewGRF count to survive the loading. */
|
||||
uint last_newgrf_count = _settings_client.gui.last_newgrf_count;
|
||||
@ -411,6 +425,7 @@ struct AfterNewGRFScan : NewGRFScanCallback {
|
||||
* reading the configuration file, recalculate that now. */
|
||||
UpdateNewGRFConfigPalette();
|
||||
|
||||
Game::Uninitialize(true);
|
||||
AI::Uninitialize(true);
|
||||
CheckConfig();
|
||||
LoadFromHighScore();
|
||||
|
@ -455,6 +455,7 @@ struct GameSettings {
|
||||
AISettings ai; ///< what may the AI do?
|
||||
ScriptSettings script; ///< settings for scripts
|
||||
class AIConfig *ai_config[MAX_COMPANIES]; ///< settings per company
|
||||
class GameConfig *game_config; ///< settings for gamescript
|
||||
PathfinderSettings pf; ///< settings for all pathfinders
|
||||
OrderSettings order; ///< settings related to orders
|
||||
VehicleSettings vehicle; ///< options for vehicles
|
||||
|
Loading…
Reference in New Issue
Block a user