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(svn r12126) -Codechange: Use a variable instead of calling the same function a few times
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@ -804,6 +804,7 @@ static void DrawBridgeTramBits(int x, int y, byte z, int offset, bool overlay)
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static void DrawTile_TunnelBridge(TileInfo *ti)
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{
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SpriteID image;
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DiagDirection tunnelbridge_direction = GetTunnelBridgeDirection(ti->tile);
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if (IsTunnel(ti->tile)) {
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/* Front view of tunnel bounding boxes:
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@ -823,7 +824,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // SW
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{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // NW
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};
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const int *BB_data = _tunnel_BB[GetTunnelBridgeDirection(ti->tile)];
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const int *BB_data = _tunnel_BB[tunnelbridge_direction];
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bool catenary = false;
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@ -835,20 +836,19 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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if (HasTunnelBridgeSnowOrDesert(ti->tile)) image += 32;
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image += GetTunnelBridgeDirection(ti->tile) * 2;
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image += tunnelbridge_direction * 2;
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DrawGroundSprite(image, PAL_NONE);
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if (GetTunnelBridgeTransportType(ti->tile) == TRANSPORT_ROAD) {
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DiagDirection dir = GetTunnelBridgeDirection(ti->tile);
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RoadTypes rts = GetRoadTypes(ti->tile);
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if (HasBit(rts, ROADTYPE_TRAM)) {
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static const SpriteID tunnel_sprites[2][4] = { { 28, 78, 79, 27 }, { 5, 76, 77, 4 } };
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DrawGroundSprite(SPR_TRAMWAY_BASE + tunnel_sprites[rts - ROADTYPES_TRAM][dir], PAL_NONE);
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DrawGroundSprite(SPR_TRAMWAY_BASE + tunnel_sprites[rts - ROADTYPES_TRAM][tunnelbridge_direction], PAL_NONE);
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catenary = true;
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StartSpriteCombine();
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AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + dir, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
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AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
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}
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} else if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) {
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DrawCatenary(ti);
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@ -882,10 +882,10 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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/* as the lower 3 bits are used for other stuff, make sure they are clear */
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assert( (base_offset & 0x07) == 0x00);
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DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetTunnelBridgeDirection(ti->tile))));
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DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(tunnelbridge_direction)));
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/* HACK Wizardry to convert the bridge ramp direction into a sprite offset */
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base_offset += (6 - GetTunnelBridgeDirection(ti->tile)) % 4;
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base_offset += (6 - tunnelbridge_direction) % 4;
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if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
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@ -914,7 +914,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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RoadTypes rts = GetRoadTypes(ti->tile);
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if (HasBit(rts, ROADTYPE_TRAM)) {
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uint offset = GetTunnelBridgeDirection(ti->tile);
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uint offset = tunnelbridge_direction;
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uint z = ti->z;
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if (ti->tileh != SLOPE_FLAT) {
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offset = (offset + 1) & 1;
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@ -1229,16 +1229,15 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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int z = GetSlopeZ(x, y) - v->z_pos;
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if (abs(z) > 2) return VETSB_CANNOT_ENTER;
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const DiagDirection dir = GetTunnelBridgeDirection(tile);
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if (IsTunnel(tile)) {
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byte fc;
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DiagDirection dir;
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DiagDirection vdir;
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if (v->type == VEH_TRAIN) {
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fc = (x & 0xF) + (y << 4);
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dir = GetTunnelBridgeDirection(tile);
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vdir = DirToDiagDir(v->direction);
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if (v->u.rail.track != TRACK_BIT_WORMHOLE && dir == vdir) {
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@ -1266,7 +1265,6 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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}
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} else if (v->type == VEH_ROAD) {
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fc = (x & 0xF) + (y << 4);
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dir = GetTunnelBridgeDirection(tile);
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vdir = DirToDiagDir(v->direction);
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/* Enter tunnel? */
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@ -1296,7 +1294,6 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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}
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}
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} else { // IsBridge(tile)
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DiagDirection dir;
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if (v->IsPrimaryVehicle()) {
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/* modify speed of vehicle */
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@ -1306,7 +1303,6 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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if (v->cur_speed > spd) v->cur_speed = spd;
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}
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dir = GetTunnelBridgeDirection(tile);
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if (DirToDiagDir(v->direction) == dir) {
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switch (dir) {
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default: NOT_REACHED();
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