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(svn r13714) -Fix: remove the unique_id from the message that a client has joined as it is only exposes the unique_id more than needed. Patch by dih.
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@ -400,10 +400,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
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uint16 index = p->Recv_uint16();
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PlayerID playas = (Owner)p->Recv_uint8();
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char name[NETWORK_NAME_LENGTH];
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char unique_id[NETWORK_UNIQUE_ID_LENGTH];
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p->Recv_string(name, sizeof(name));
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p->Recv_string(unique_id, sizeof(unique_id));
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if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
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@ -435,7 +433,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
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ci->client_playas = playas;
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ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name));
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ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id));
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InvalidateWindow(WC_CLIENT_LIST, 0);
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@ -49,7 +49,6 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkTCPSocketHandler
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// uint16: The index of the client (always unique on a server. 1 = server)
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// uint8: As which player the client is playing
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// String: The name of the client
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// String: The unique id of the client
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//
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if (ci->client_index != NETWORK_EMPTY_INDEX) {
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@ -57,7 +56,6 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkTCPSocketHandler
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p->Send_uint16(ci->client_index);
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p->Send_uint8 (ci->client_playas);
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p->Send_string(ci->client_name);
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p->Send_string(ci->unique_id);
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cs->Send_Packet(p);
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}
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