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(svn r3278) -Fix: lets update the tail-pointer if we add a new item, else the linkedlist never grows ;)
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ai/ai.c
4
ai/ai.c
@ -153,8 +153,10 @@ int32 AI_DoCommandChecked(uint tile, uint32 p1, uint32 p2, uint32 flags, uint pr
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/* Add it to the back of the list */
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if (command_uid_tail[_current_player] == NULL)
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command_uid_tail[_current_player] = new;
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else
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else {
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command_uid_tail[_current_player]->next = new;
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command_uid_tail[_current_player] = new;
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}
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if (command_uid[_current_player] == NULL)
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command_uid[_current_player] = new;
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