mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-09 15:41:15 +00:00
(svn r7558) -Fix (FS#464): do not wait till a crashed vehicle is removed before starting to load other vehicles.
This commit is contained in:
parent
0cfecfbe3c
commit
c81256a268
@ -1272,7 +1272,7 @@ static bool LoadWait(const Vehicle* v, const Vehicle* u)
|
||||
FOR_ALL_VEHICLES(x) {
|
||||
if ((x->type != VEH_Train || IsFrontEngine(x)) && // for all locs
|
||||
u->last_station_visited == x->last_station_visited && // at the same station
|
||||
!(x->vehstatus & VS_STOPPED) && // not stopped
|
||||
!(x->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
|
||||
x->current_order.type == OT_LOADING && // loading
|
||||
u != x) { // not itself
|
||||
bool other_has_any_cargo = false;
|
||||
|
Loading…
Reference in New Issue
Block a user