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(svn r27935) -Fix [FS#6629]: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update.
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@ -34,6 +34,10 @@
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#define MAPVK_VK_TO_CHAR (2)
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#endif
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#ifndef PM_QS_INPUT
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#define PM_QS_INPUT 0x20000
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#endif
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static struct {
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HWND main_wnd;
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HBITMAP dib_sect;
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@ -737,7 +741,6 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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case WM_MOUSEMOVE: {
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int x = (int16)LOWORD(lParam);
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int y = (int16)HIWORD(lParam);
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POINT pt;
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/* If the mouse was not in the window and it has moved it means it has
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* come into the window, so start drawing the mouse. Also start
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@ -747,7 +750,18 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
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}
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if (_cursor.UpdateCursorPosition(x, y, true)) {
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if (_cursor.fix_at) {
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/* Get all queued mouse events now in case we have to warp the cursor. In the
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* end, we only care about the current mouse position and not bygone events. */
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MSG m;
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while (PeekMessage(&m, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE | PM_NOYIELD | PM_QS_INPUT)) {
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x = (int16)LOWORD(m.lParam);
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y = (int16)HIWORD(m.lParam);
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}
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}
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if (_cursor.UpdateCursorPosition(x, y, false)) {
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POINT pt;
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pt.x = _cursor.pos.x;
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pt.y = _cursor.pos.y;
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ClientToScreen(hwnd, &pt);
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