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Fix #9940: Print debuglevel parse errors to console when changed from console
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@ -1587,7 +1587,7 @@ DEF_CONSOLE_CMD(ConDebugLevel)
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if (argc == 1) {
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IConsolePrint(CC_DEFAULT, "Current debug-level: '{}'", GetDebugString());
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} else {
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SetDebugString(argv[1]);
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SetDebugString(argv[1], [](const char *err) { IConsolePrint(CC_ERROR, std::string(err)); });
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}
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return true;
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@ -159,8 +159,9 @@ void DebugPrint(const char *level, const std::string &message)
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* For setting individual levels a string like \c "net=3,grf=6" should be used.
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* If the string starts with a number, the number is used as global debugging level.
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* @param s Text describing the wanted debugging levels.
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* @param error_func The function to call if a parse error occurs.
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*/
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void SetDebugString(const char *s)
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void SetDebugString(const char *s, void (*error_func)(const char *))
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{
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int v;
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char *end;
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@ -203,7 +204,8 @@ void SetDebugString(const char *s)
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if (p != nullptr) {
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*p = v;
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} else {
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ShowInfoF("Unknown debug level '%.*s'", (int)(s - t), t);
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std::string error_string = fmt::format("Unknown debug level '{}'", std::string(t, s - t));
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error_func(error_string.c_str());
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return;
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}
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}
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@ -57,7 +57,7 @@ extern int _debug_random_level;
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#endif
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char *DumpDebugFacilityNames(char *buf, char *last);
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void SetDebugString(const char *s);
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void SetDebugString(const char *s, void (*error_func)(const char *));
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const char *GetDebugString();
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/* Shorter form for passing filename and linenumber */
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@ -564,7 +564,7 @@ int openttd_main(int argc, char *argv[])
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videodriver = "dedicated";
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blitter = "null";
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dedicated = true;
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SetDebugString("net=4");
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SetDebugString("net=4", ShowInfo);
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if (mgo.opt != nullptr) {
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scanner->dedicated_host = ParseFullConnectionString(mgo.opt, scanner->dedicated_port);
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}
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@ -588,7 +588,7 @@ int openttd_main(int argc, char *argv[])
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#if defined(_WIN32)
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CreateConsole();
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#endif
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if (mgo.opt != nullptr) SetDebugString(mgo.opt);
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if (mgo.opt != nullptr) SetDebugString(mgo.opt, ShowInfo);
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break;
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}
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case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
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