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(svn r15036) -Fix: use the same value for 'random' through-out the code for PlantTree
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324e256dfd
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@ -213,7 +213,7 @@
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{
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EnforcePrecondition(false, ::IsValidTile(tile));
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return AIObject::DoCommand(tile, -1, tile, CMD_PLANT_TREE);
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return AIObject::DoCommand(tile, UINT_MAX, tile, CMD_PLANT_TREE);
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}
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/* static */ bool AITile::PlantTreeRectangle(TileIndex tile, uint width, uint height)
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@ -223,7 +223,7 @@
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EnforcePrecondition(false, height >= 1 && height <= 20);
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TileIndex end_tile = tile + ::TileDiffXY(width - 1, height - 1);
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return AIObject::DoCommand(tile, -1, end_tile, CMD_PLANT_TREE);
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return AIObject::DoCommand(tile, UINT_MAX, end_tile, CMD_PLANT_TREE);
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}
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/* static */ bool AITile::IsWithinTownInfluence(TileIndex tile, TownID town_id)
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@ -23,7 +23,7 @@ class BuildTreesWindow : public Window
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{
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uint16 base;
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uint16 count;
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int tree_to_plant;
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uint tree_to_plant;
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enum BuildTreesWidgets {
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BTW_CLOSE,
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@ -105,7 +105,7 @@ public:
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case BTW_TYPE_RANDOM: // tree of random type.
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if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
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this->tree_to_plant = -1;
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this->tree_to_plant = UINT_MAX;
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}
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break;
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