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(svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
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@ -1900,9 +1900,9 @@ STR_4003_DELETE :{BLACK}Delete
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megabyte{P "" s} free
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
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STR_4007_GAME_SAVE_FAILED :{WHITE}Game Save Failed
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STR_4007_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
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STR_4009_GAME_LOAD_FAILED :{WHITE}Game Load Failed
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STR_4009_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}List of drives, directories and saved-game files
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Currently selected name for saved-game
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Delete the currently selected saved-game
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@ -1908,9 +1908,9 @@ STR_4003_DELETE :{BLACK}Remover
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megabytes livres
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Incapaz de ler unidade
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STR_4007_GAME_SAVE_FAILED :{WHITE}Falha ao Salvar Jogo
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STR_4007_GAME_SAVE_FAILED :{WHITE}Falha ao Salvar Jogo{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Incapaz de remover o arquivo
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STR_4009_GAME_LOAD_FAILED :{WHITE}Falha ao Abrir Jogo
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STR_4009_GAME_LOAD_FAILED :{WHITE}Falha ao Abrir Jogo{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Lista de unidades, diretórios e arquivos de jogos gravados
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Nome selecionado para salvar o jogo
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Remover o jogo selecionado
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@ -1894,9 +1894,9 @@ STR_4003_DELETE :{BLACK}Изтр
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} мегабайт{P "" а} свободно
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Не може да прочете диска
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STR_4007_GAME_SAVE_FAILED :{WHITE}Запазването на играта е неуспешно
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STR_4007_GAME_SAVE_FAILED :{WHITE}Запазването на играта е неуспешно{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Изтриването на файла е неуспешно
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STR_4009_GAME_LOAD_FAILED :{WHITE}Отварянето на играта е неуспешно
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STR_4009_GAME_LOAD_FAILED :{WHITE}Отварянето на играта е неуспешно{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Списък с хард-дисковете, директориите и запазените игри
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Избрано име за запазена игра
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Изтрий избраната запазената игра
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@ -1904,9 +1904,9 @@ STR_4003_DELETE :{BLACK}Esborra
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megabytes lliures
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Impossible llegir la unitat de disc
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STR_4007_GAME_SAVE_FAILED :{WHITE}Desat del Joc erroni
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STR_4007_GAME_SAVE_FAILED :{WHITE}Desat del Joc erroni{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Impossible esborrar l'arxiu
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STR_4009_GAME_LOAD_FAILED :{WHITE}Càrrega del Joc errònia
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STR_4009_GAME_LOAD_FAILED :{WHITE}Càrrega del Joc errònia{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Llista de dispositius de disc, carpetes i arxius de jocs desats
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Nom actualment seleccionat per joc desat
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Esborra el joc desat actualment seleccionat
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@ -1958,9 +1958,9 @@ STR_4003_DELETE :{BLACK}Smazat
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} MB voln{P ý é ých}
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Nemohu číst z jednotky
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STR_4007_GAME_SAVE_FAILED :{WHITE}Uložení hry selhalo
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STR_4007_GAME_SAVE_FAILED :{WHITE}Uložení hry selhalo{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Nemohu smazat soubor
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STR_4009_GAME_LOAD_FAILED :{WHITE}Nemohu otevřít hru
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STR_4009_GAME_LOAD_FAILED :{WHITE}Nemohu otevřít hru{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Seznam jednotek, adresářů a uložených her
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Zvolené jméno uložené hry
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Smazat označenou uloženou hru
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@ -1903,9 +1903,9 @@ STR_4003_DELETE :{BLACK}Slet
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megabytes fri
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Kan ikke læse drevet
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STR_4007_GAME_SAVE_FAILED :{WHITE}Fejl under gemning af spil
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STR_4007_GAME_SAVE_FAILED :{WHITE}Fejl under gemning af spil{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Kan ikke slette fil
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STR_4009_GAME_LOAD_FAILED :{WHITE}Fejl under hentning af spil
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STR_4009_GAME_LOAD_FAILED :{WHITE}Fejl under hentning af spil{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Liste over drev, biblioteker og gemte spilfiler
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Nuværende gemte spils navn
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Slet det valgte gemte spil
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@ -1904,9 +1904,9 @@ STR_4003_DELETE :{BLACK}Verwijde
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megabytes vrij
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Kan niet lezen van schijf
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STR_4007_GAME_SAVE_FAILED :{WHITE}Opslaan Spel Mislukt
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STR_4007_GAME_SAVE_FAILED :{WHITE}Opslaan Spel Mislukt{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Kan bestand niet verwijderen
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STR_4009_GAME_LOAD_FAILED :{WHITE}Laden Spel Mislukt
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STR_4009_GAME_LOAD_FAILED :{WHITE}Laden Spel Mislukt{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Lijst van schijven, mappen, en opgeslagen spellen
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Huidige gekozen naam voor opgeslagen spel
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Verwijder het momenteel geselecteerde opgeslagen spel
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@ -1904,9 +1904,14 @@ STR_4003_DELETE :{BLACK}Delete
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megabyte{P "" s} free
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
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STR_4007_GAME_SAVE_FAILED :{WHITE}Game Save Failed
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STR_4007_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
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STR_4009_GAME_LOAD_FAILED :{WHITE}Game Load Failed
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STR_4009_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING}
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STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {STRING}
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STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {STRING}
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STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version
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STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
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STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}List of drives, directories and saved-game files
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Currently selected name for saved-game
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Delete the currently selected saved-game
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@ -1842,9 +1842,9 @@ STR_4003_DELETE :{BLACK}Forviŝu
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STR_4004 :{COMPANY} je {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megabitoko{P "" j} libera{P "" j}
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Ne eblas legi diskon
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STR_4007_GAME_SAVE_FAILED :{WHITE}Ludkonservado Fiaskis
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STR_4007_GAME_SAVE_FAILED :{WHITE}Ludkonservado Fiaskis{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Ne eblas forviŝi dosieron
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STR_4009_GAME_LOAD_FAILED :{WHITE}Ludŝarĝado Fiaskis
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STR_4009_GAME_LOAD_FAILED :{WHITE}Ludŝarĝado Fiaskis{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Listo da diskoj, dosierujoj kaj luddosieroj
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Nune elektita nomo por luddosiero
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Forviŝu la nun elektitan luddosieron
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@ -2004,9 +2004,9 @@ STR_4003_DELETE :{BLACK}Kustuta
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megabaiti{P "" i} vaba
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Ei suuda kettalt lugeda
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STR_4007_GAME_SAVE_FAILED :{WHITE}Mängu salvestamine ebaõnnestus
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STR_4007_GAME_SAVE_FAILED :{WHITE}Mängu salvestamine ebaõnnestus{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Faili ei saa kustutada
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STR_4009_GAME_LOAD_FAILED :{WHITE}Mängu laadimine ebaõnnestus
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STR_4009_GAME_LOAD_FAILED :{WHITE}Mängu laadimine ebaõnnestus{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Nimekiri ketastest, kataloogidest ja salvestatud mängudest
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Mängu salvestuse nimi
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Kustuta valitud salvestus
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@ -1893,9 +1893,9 @@ STR_4003_DELETE :{BLACK}Poista
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megatavu{P "" a} vapaana
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Asemaa ei voi lukea.
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STR_4007_GAME_SAVE_FAILED :{WHITE}Tallennus epäonnistui.
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STR_4007_GAME_SAVE_FAILED :{WHITE}Tallennus epäonnistui.{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Tiedostoa ei voi poistaa.
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STR_4009_GAME_LOAD_FAILED :{WHITE}Lataus epäonnistui.
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STR_4009_GAME_LOAD_FAILED :{WHITE}Lataus epäonnistui.{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Lista asemista, hakemistoista ja tallennetuista peleistä.
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Valittu nimi pelitallenteelle.
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Poista valittu pelitallenne.
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@ -1905,9 +1905,9 @@ STR_4003_DELETE :{BLACK}Supprime
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} Mo libre{P "" s}
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Impossible d'accéder au disque
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STR_4007_GAME_SAVE_FAILED :{WHITE}La sauvegarde à échoué
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STR_4007_GAME_SAVE_FAILED :{WHITE}La sauvegarde à échoué{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Impossible de supprimer le fichier
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STR_4009_GAME_LOAD_FAILED :{WHITE}Le chargement à échoué
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STR_4009_GAME_LOAD_FAILED :{WHITE}Le chargement à échoué{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Liste des disques, répertoires, et fichiers de sauvegarde
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Nom sélectionné pour la sauvegarde
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Supprime la sauvegarde sélectionnée
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@ -1751,9 +1751,9 @@ STR_4003_DELETE :{BLACK}Borrar
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megabytes libres
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}No se pode lee-la unidade
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STR_4007_GAME_SAVE_FAILED :{WHITE}Grabación da partida fallida
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STR_4007_GAME_SAVE_FAILED :{WHITE}Grabación da partida fallida{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Non se pode borra-lo arquivo
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STR_4009_GAME_LOAD_FAILED :{WHITE}Carga da partida fallida
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STR_4009_GAME_LOAD_FAILED :{WHITE}Carga da partida fallida{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Lista de unidades, directorios e arquivos de partida
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Nome seleccionado actualmente para o arquivo
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Borra-lo arquivo que está seleccionado
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@ -1902,9 +1902,9 @@ STR_4003_DELETE :{BLACK}Löschen
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} Megabyte{P "" s} frei
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Kann vom Laufwerk nicht lesen
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STR_4007_GAME_SAVE_FAILED :{WHITE}Spielspeicherung fehlgeschlagen
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STR_4007_GAME_SAVE_FAILED :{WHITE}Spielspeicherung fehlgeschlagen{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Datei kann nicht gelöscht werden
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STR_4009_GAME_LOAD_FAILED :{WHITE}Laden des Spieles fehlgeschlagen
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STR_4009_GAME_LOAD_FAILED :{WHITE}Laden des Spieles fehlgeschlagen{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Liste der Laufwerke, Verzeichnisse und gespeicherten Spiele
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Ausgewählter Spielname
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Lösche gewählten Spielstand
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@ -1970,9 +1970,9 @@ STR_4003_DELETE :{BLACK}Töröl
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megabájt szabad
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Nem olvasható a meghajtó
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STR_4007_GAME_SAVE_FAILED :{WHITE}A mentés nem sikerült
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STR_4007_GAME_SAVE_FAILED :{WHITE}A mentés nem sikerült{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Nem sikerült törölni a fájlt
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STR_4009_GAME_LOAD_FAILED :{WHITE}A betöltés nem sikerült
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STR_4009_GAME_LOAD_FAILED :{WHITE}A betöltés nem sikerült{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Meghajtók, könyvtárak és mentések listája
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}A mentés neve
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}A kijelölt mentés törlése
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@ -1809,9 +1809,9 @@ STR_4003_DELETE :{BLACK}Eyða
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megabæti laus
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Get ekki lesið af drifi
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STR_4007_GAME_SAVE_FAILED :{WHITE}Vistun leiks mistókst
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STR_4007_GAME_SAVE_FAILED :{WHITE}Vistun leiks mistókst{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Get ekki eytt skrá
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STR_4009_GAME_LOAD_FAILED :{WHITE}Mistókst að opna leik
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STR_4009_GAME_LOAD_FAILED :{WHITE}Mistókst að opna leik{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Listi yfir drif, möppur og vistaða leiki
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Nafn fyrir vistun leiks
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Eyða nafninu
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@ -1906,9 +1906,9 @@ STR_4003_DELETE :{BLACK}Elimina
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STR_4004 :{COMPANY}, {DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} megabyte liber{P o i}
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Impossibile leggere dall'unità
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STR_4007_GAME_SAVE_FAILED :{WHITE}Salvataggio fallito
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STR_4007_GAME_SAVE_FAILED :{WHITE}Salvataggio fallito{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Impossibile eliminare il file
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STR_4009_GAME_LOAD_FAILED :{WHITE}Caricamento fallito
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STR_4009_GAME_LOAD_FAILED :{WHITE}Caricamento fallito{}{STRING}
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STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Elenco delle unità, delle cartelle e dei file delle partite salvate
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STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Nome del salvataggio selezionato
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STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Elimina il salvataggio selezionato
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@ -1903,9 +1903,9 @@ STR_4003_DELETE :{BLACK}削除
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STR_4004 :{COMPANY}、{DATE_LONG}
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STR_4005_BYTES_FREE :{BLACK}{COMMA} MB 使用可能
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STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}ドライブが読み込めません
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STR_4007_GAME_SAVE_FAILED :{WHITE}ゲームの保存が失敗しました
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STR_4007_GAME_SAVE_FAILED :{WHITE}ゲームの保存が失敗しました{}{STRING}
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STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}ファイルを削除できません
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STR_4009_GAME_LOAD_FAILED :{WHITE}ゲームの読み込むが失敗しました
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STR_4009_GAME_LOAD_FAILED :{WHITE}ゲームの読み込むが失敗しました{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}ドライブ、フォルダ、ゲームファイルのリスト
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}ゲームのファイル名
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}選択したゲームを削除します
|
||||
|
@ -1905,9 +1905,9 @@ STR_4003_DELETE :{BLACK}파일
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} Mb 남음
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}드라이브를 읽을 수 없음
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}게임 저장 실패
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}게임 저장 실패{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}파일을 삭제할 수 없음
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}게임 불러오기 실패
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}게임 불러오기 실패{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}드라이프, 폴더, 저장된 게임 파일의 목록입니다
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}저장될 세이브 파일의 이름입니다.
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}선택된 세이브 파일을 삭제합니다.
|
||||
|
@ -1839,9 +1839,9 @@ STR_4003_DELETE :{BLACK}Trinti
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} Mb laisva
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Negali pasiekti disko
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Zaidimo issaugoti nepavyko
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Zaidimo issaugoti nepavyko{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Failo istrinti nepavyko
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Zaidimo atverti nepavyko
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Zaidimo atverti nepavyko{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Disku, katalogu ir issaugotu zaidimu sarasas
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Pasirinktas zaidimas
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Istrinti pasirinkta zaidima
|
||||
|
@ -1864,9 +1864,9 @@ STR_4003_DELETE :{BLACK}Slett
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabyte ledig
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Kan ikke lese fra disk
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Lagring av spillet mislyktes
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Lagring av spillet mislyktes{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Kan ikke slette fil
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Feil ved fremhenting av spill
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Feil ved fremhenting av spill{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Liste over disker, mapper og lagrede spill
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Gjeldende navn for valgt lagret spill
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Slett valgte lagring
|
||||
|
@ -1900,9 +1900,9 @@ STR_4003_DELETE :{BLACK}Slett
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabyte ledig
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Kan ikkje lese frå disk
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Lagring av spelet mislukkast
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Lagring av spelet mislukkast{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Kan ikkje slette fil
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Feil ved henting av spel
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Feil ved henting av spel{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Liste over diskar, mapper og lagra spel
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Gjeldande namn for vald lagra spel
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Slett valde lagra spel
|
||||
|
@ -1903,9 +1903,9 @@ STR_4003_DELETE :{BLACK}Eleteday
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} egabyte{P "" s}may eefray
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Unableway otay eadray ivedray
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Amegay Avesay Ailedfay
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Amegay Avesay Ailedfay{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Unableway otay eleteday ilefay
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Amegay Oadlay Ailedfay
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Amegay Oadlay Ailedfay{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Istlay ofway ivesdray, irectoriesday andway avedsay-amegay ilesfay
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Urrentlycay electedsay amenay orfay avedsay-amegay
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Eleteday ethay urrentlycay electedsay avedsay-amegay
|
||||
|
@ -1925,9 +1925,9 @@ STR_4003_DELETE :{BLACK}Usuń
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} MB wolnego miejsca
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Nie można odczytać napędu
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Nie można zapisać gry
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Nie można zapisać gry{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Nie można usunąć pliku
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Nie można wczytać gry
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Nie można wczytać gry{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Lista napędów, katalogów i zapisanych gier
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Obecnie zaznaczona nazwa dla zapisanej gry
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Skasuj zaznaczoną zapisaną grę
|
||||
|
@ -1867,9 +1867,9 @@ STR_4003_DELETE :{BLACK}Eliminar
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabytes livres
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Não é possível ler unidade
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Falha ao Guardar Jogo
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Falha ao Guardar Jogo{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Não é possível eliminar ficheiro
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Falha ao Abrir Jogo
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Falha ao Abrir Jogo{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Lista de unidades, directorias e ficheiros de jogos guardados
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Nome escolhido para guardar o jogo
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Eliminar o jogo guardado seleccionado
|
||||
|
@ -1904,9 +1904,9 @@ STR_4003_DELETE :{BLACK}Şterge
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabyte{P "" s} liberi
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Nu pot citi acest disc
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Salvarea jocului eşuată
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Salvarea jocului eşuată{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Ştergerea jocului eşuată
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Încărcarea jocului eşuată
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Încărcarea jocului eşuată{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Lista de discuri, directoare şi fişiere cu jocuri salvate
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Numele selectat pentru un joc salvat
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Şterge jocul salvat selectat
|
||||
|
@ -1868,9 +1868,9 @@ STR_4003_DELETE :{BLACK}Удал
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} Мб свободно
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Не удалось прочитать диск
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Невозможно сохранить игру
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Невозможно сохранить игру{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Невозможно удалить файл
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Невозможно загрузить игру
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Невозможно загрузить игру{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Список дисков, папок и сохраненных игр
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Выбранное имя для сохранения игры
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Удалить выбранную сохраненную игру
|
||||
|
@ -1828,9 +1828,9 @@ STR_4003_DELETE :{BLACK}删除
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabyte(s) 可用
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}不能读取驱动器
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}保存游戏失败
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}保存游戏失败{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}不能删除文件
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}游戏存档读取失败
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}游戏存档读取失败{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}驱动器、目录和游戏存档列表
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}保存当前游戏用的存档名字
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}删除选定的游戏存档
|
||||
|
@ -1946,9 +1946,9 @@ STR_4003_DELETE :{BLACK}Vymazat
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabajtov volnych
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Zariadenie je necitatelne
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Ulozenie hry zlyhalo
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Ulozenie hry zlyhalo{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Subor sa neda vymazat
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Nahratie hry zlyhalo
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Nahratie hry zlyhalo{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Zoznam diskov, adresarov a subory ulozenych hier
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Vybrany nazov pre ulozenie hry
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Vymazat vybranu ulozenu hru
|
||||
|
@ -1944,9 +1944,9 @@ STR_4003_DELETE :{BLACK}Izbriši
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabajt{P "" a i ov} prosto
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Nemogoče branje pogona
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Shranjevanje igre ni uspelo
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Shranjevanje igre ni uspelo{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Nemogoče brisanje datoteke
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Nalaganje igre ni uspelo
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Nalaganje igre ni uspelo{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Seznam pogonov, map in shranjenih iger
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Trenutno izbrano ime za shranjevanje
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Izbriši trenutno izbrano shranjeno igro
|
||||
|
@ -1849,9 +1849,9 @@ STR_4003_DELETE :{BLACK}Borrar
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabytes libres
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}No es posible leer la unidad
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Error guardando juego
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Error guardando juego{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}No es posible borrar el fichero
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Carga de juego erronea
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Carga de juego erronea{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Listado de unidades, directorios y juegos guardados
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Nombre seleccionado actualmente para el juego guardado
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Borrar el juego guardado seleccionado
|
||||
|
@ -1904,9 +1904,9 @@ STR_4003_DELETE :{BLACK}Ta bort
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabyte{P "" s} ledigt
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Kan inte läsa från disk
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Sparandet av spelet misslyckades
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Sparandet av spelet misslyckades{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Kan inte ta bort filen
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Läsningen av spelet misslyckades
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Läsningen av spelet misslyckades{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Listar enheter, kataloger och sparade spel
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Valt namn för spelet
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Ta bort markerat sparat spel
|
||||
|
@ -1867,9 +1867,9 @@ STR_4003_DELETE :{BLACK}刪除
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}空間尚有 {COMMA} MB
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}無法讀取磁碟
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}遊戲儲存失敗
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}遊戲儲存失敗{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}無法刪除檔案
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}遊戲載入失敗
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}遊戲載入失敗{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}列出磁碟、目錄與遊戲存檔
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}目前選定的存檔名稱
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}刪除目前選定的存檔
|
||||
|
@ -1868,9 +1868,9 @@ STR_4003_DELETE :{BLACK}Sil
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} MB bos
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Sürücü okunamıyor
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Oyun kaydedilemedi
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Oyun kaydedilemedi{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Dosya silinemedi
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Dosya yüklenemedi
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Dosya yüklenemedi{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Sürücü, klasör ve kayıtli oyun listesi
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Kaydetmek için kullanılacak dosya adı
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Seçili oyunu sil
|
||||
|
@ -2030,9 +2030,9 @@ STR_4003_DELETE :{BLACK}Вида
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} мегабайт{P "" и ""} вільно
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Неможливо прочитати пристрій
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Помилка запису гри
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Помилка запису гри{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Неможливо стерти файл
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Помилка завантаження гри
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Помилка завантаження гри{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Список пристроїв, каталогів і збережених файлів гри
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Поточне вибране ім'я файлу для збереження гри
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Стерти вибрану збережену гру
|
||||
|
@ -1697,9 +1697,9 @@ STR_4003_DELETE :{BLACK}Uitwis
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabyte{P "" s} vry
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Kan nie skyf lees nie
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Spel Bewaar Gedop
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Spel Bewaar Gedop{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Kan nie l<>r uitwis nie
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Spel Laai Gedop
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Spel Laai Gedop{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Lys van skywe, voublaaie en spel-bewaar l<>rs
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Huidige naam vir bewaarde-spel
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Uitwis die verkieste bewaarde-spel
|
||||
|
@ -1828,9 +1828,9 @@ STR_4003_DELETE :{BLACK}Obriši
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabajt{P "" a a} slobod{P an na no}
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Ne mogu pročitati disk
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Spremanje igre nije uspjelo
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Spremanje igre nije uspjelo{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Ne mogu obrisati datoteku
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Učitavanje igre nije uspjelo
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Učitavanje igre nije uspjelo{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Popis diskova, mapa i spremljenih datoteka
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Trenutno odabrano ime za spremanje igre
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Obriši trenutno odabranu spremljenu igru
|
||||
|
@ -1048,9 +1048,9 @@ STR_4002_SAVE :{BLACK}Opslaan
|
||||
STR_4003_DELETE :{BLACK}Fuortsmite
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Koe net fan 'e skiif lêze
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Opslaan Mislearre
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Opslaan Mislearre{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Kin triem net fuortsmite
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Laden Mislearre
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Laden Mislearre{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}List fan skiven, mappen en triemen
|
||||
STR_4011_LOAD_HEIGHTMAP :{WHITE}Laad Hichtemap
|
||||
|
||||
|
@ -1557,9 +1557,9 @@ STR_4003_DELETE :{BLACK}Διαγ
|
||||
STR_4004 :{COMPANY}, {DATE_LONG}
|
||||
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabyte{P "" s} ελεύθερα
|
||||
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Αδύνατη η ανάγνωση του δίσκου
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Αποθήκευση Παιχνιδιού Απέτυχε
|
||||
STR_4007_GAME_SAVE_FAILED :{WHITE}Αποθήκευση Παιχνιδιού Απέτυχε{}{STRING}
|
||||
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Αδύνατη η διαγραφή του αρχείου
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Φόρτωση Παιχνιδιού Απέτυχε
|
||||
STR_4009_GAME_LOAD_FAILED :{WHITE}Φόρτωση Παιχνιδιού Απέτυχε{}{STRING}
|
||||
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Λίστα δίσκων, φακέλλων και αποθηκευμένων παιχνιδιών
|
||||
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Τρέχον όνομα για το αποθηκευμένο παιχνίδι
|
||||
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Διαγραφή του επιλεγμένου αποθηκευμένου παιχνιδιού
|
||||
|
@ -740,7 +740,8 @@ static void StartScenario()
|
||||
/* invalid type */
|
||||
if (_file_to_saveload.mode == SL_INVALID) {
|
||||
DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
||||
SetDParamStr(0, GetSaveLoadErrorString());
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
|
||||
_game_mode = GM_MENU;
|
||||
return;
|
||||
}
|
||||
@ -755,7 +756,8 @@ static void StartScenario()
|
||||
/* Load game */
|
||||
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
|
||||
LoadIntroGame();
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
||||
SetDParamStr(0, GetSaveLoadErrorString());
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
|
||||
}
|
||||
|
||||
_opt_ptr = &_opt;
|
||||
@ -863,7 +865,8 @@ void SwitchMode(int new_mode)
|
||||
|
||||
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
|
||||
LoadIntroGame();
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
||||
SetDParamStr(0, GetSaveLoadErrorString());
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
|
||||
} else {
|
||||
/* Update the local player for a loaded game. It is either always
|
||||
* player #1 (eg 0) or in the case of a dedicated server a spectator */
|
||||
@ -901,7 +904,8 @@ void SwitchMode(int new_mode)
|
||||
SetLocalPlayer(OWNER_NONE);
|
||||
_patches_newgame.starting_year = _cur_year;
|
||||
} else {
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
||||
SetDParamStr(0, GetSaveLoadErrorString());
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -912,7 +916,8 @@ void SwitchMode(int new_mode)
|
||||
|
||||
case SM_SAVE: /* Save game */
|
||||
if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_4007_GAME_SAVE_FAILED, 0, 0);
|
||||
SetDParamStr(0, GetSaveLoadErrorString());
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
|
||||
} else {
|
||||
DeleteWindowById(WC_SAVELOAD, 0);
|
||||
}
|
||||
@ -1268,7 +1273,10 @@ bool AfterLoadGame()
|
||||
|
||||
/* Check if all NewGRFs are present, we are very strict in MP mode */
|
||||
GRFListCompatibility gcf_res = IsGoodGRFConfigList();
|
||||
if (_networking && gcf_res != GLC_ALL_GOOD) return false;
|
||||
if (_networking && gcf_res != GLC_ALL_GOOD) {
|
||||
SetSaveLoadError(STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH);
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (gcf_res) {
|
||||
case GLC_COMPATIBLE: _switch_mode_errorstr = STR_NEWGRF_COMPATIBLE_LOAD_WARNING; break;
|
||||
@ -1313,7 +1321,7 @@ bool AfterLoadGame()
|
||||
|
||||
/* make sure there is a town in the game */
|
||||
if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1)) {
|
||||
_error_message = STR_NO_TOWN_IN_SCENARIO;
|
||||
SetSaveLoadError(STR_NO_TOWN_IN_SCENARIO);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
127
src/saveload.cpp
127
src/saveload.cpp
@ -26,6 +26,8 @@
|
||||
#include "saveload.h"
|
||||
#include "network/network.h"
|
||||
#include "variables.h"
|
||||
#include "table/strings.h"
|
||||
#include "strings.h"
|
||||
#include <setjmp.h>
|
||||
#include <list>
|
||||
|
||||
@ -65,7 +67,8 @@ static struct {
|
||||
FILE *fh; ///< the file from which is read or written to
|
||||
|
||||
void (*excpt_uninit)(); ///< the function to execute on any encountered error
|
||||
const char *excpt_msg; ///< the error message
|
||||
StringID error_str; ///< the translateable error message to show
|
||||
char *extra_msg; ///< the error message
|
||||
jmp_buf excpt; ///< @todo used to jump to "exception handler"; really ugly
|
||||
} _sl;
|
||||
|
||||
@ -136,9 +139,11 @@ static void SlWriteFill()
|
||||
/** Error handler, calls longjmp to simulate an exception.
|
||||
* @todo this was used to have a central place to handle errors, but it is
|
||||
* pretty ugly, and seriously interferes with any multithreaded approaches */
|
||||
static void NORETURN SlError(const char *msg)
|
||||
static void NORETURN SlError(StringID string, const char *extra_msg = NULL)
|
||||
{
|
||||
_sl.excpt_msg = msg;
|
||||
_sl.error_str = string;
|
||||
free(_sl.extra_msg);
|
||||
_sl.extra_msg = (extra_msg == NULL) ? NULL : strdup(extra_msg);
|
||||
longjmp(_sl.excpt, 0);
|
||||
}
|
||||
|
||||
@ -224,7 +229,7 @@ static uint SlReadSimpleGamma()
|
||||
if (HASBIT(i, 5)) {
|
||||
i &= ~0x20;
|
||||
if (HASBIT(i, 4))
|
||||
SlError("Unsupported gamma");
|
||||
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unsupported gamma");
|
||||
i = (i << 8) | SlReadByte();
|
||||
}
|
||||
i = (i << 8) | SlReadByte();
|
||||
@ -859,7 +864,7 @@ void SlAutolength(AutolengthProc *proc, void *arg)
|
||||
/* And write the stuff */
|
||||
proc(arg);
|
||||
|
||||
assert(offs == SlGetOffs());
|
||||
if (offs != SlGetOffs()) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -891,9 +896,9 @@ static void SlLoadChunk(const ChunkHandler *ch)
|
||||
_sl.obj_len = len;
|
||||
endoffs = SlGetOffs() + len;
|
||||
ch->load_proc();
|
||||
assert(SlGetOffs() == endoffs);
|
||||
if (SlGetOffs() != endoffs) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
|
||||
} else {
|
||||
SlError("Invalid chunk type");
|
||||
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk type");
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -994,7 +999,7 @@ static void SlLoadChunks()
|
||||
DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
|
||||
|
||||
ch = SlFindChunkHandler(id);
|
||||
if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
|
||||
if (ch == NULL) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unknown chunk type");
|
||||
SlLoadChunk(ch);
|
||||
}
|
||||
}
|
||||
@ -1014,7 +1019,7 @@ static uint ReadLZO()
|
||||
uint len;
|
||||
|
||||
/* Read header*/
|
||||
if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed");
|
||||
if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed");
|
||||
|
||||
/* Check if size is bad */
|
||||
((uint32*)out)[0] = size = tmp[1];
|
||||
@ -1024,13 +1029,13 @@ static uint ReadLZO()
|
||||
size = TO_BE32(size);
|
||||
}
|
||||
|
||||
if (size >= sizeof(out)) SlError("inconsistent size");
|
||||
if (size >= sizeof(out)) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Inconsistent size");
|
||||
|
||||
/* Read block */
|
||||
if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed");
|
||||
if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
|
||||
|
||||
/* Verify checksum */
|
||||
if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum");
|
||||
if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Bad checksum");
|
||||
|
||||
/* Decompress */
|
||||
lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
|
||||
@ -1048,7 +1053,7 @@ static void WriteLZO(uint size)
|
||||
lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
|
||||
((uint32*)out)[1] = TO_BE32(outlen);
|
||||
((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
|
||||
if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
|
||||
if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
|
||||
}
|
||||
|
||||
static bool InitLZO()
|
||||
@ -1092,7 +1097,6 @@ static void UninitNoComp()
|
||||
********** START OF MEMORY CODE (in ram)****
|
||||
********************************************/
|
||||
|
||||
#include "table/strings.h"
|
||||
#include "table/sprites.h"
|
||||
#include "gfx.h"
|
||||
#include "gui.h"
|
||||
@ -1171,8 +1175,7 @@ static uint ReadZlib()
|
||||
if (r == Z_STREAM_END)
|
||||
break;
|
||||
|
||||
if (r != Z_OK)
|
||||
SlError("inflate() failed");
|
||||
if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "inflate() failed");
|
||||
} while (_z.avail_out);
|
||||
|
||||
return 4096 - _z.avail_out;
|
||||
@ -1207,11 +1210,11 @@ static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
|
||||
r = deflate(z, mode);
|
||||
/* bytes were emitted? */
|
||||
if ((n=sizeof(buf) - z->avail_out) != 0) {
|
||||
if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error");
|
||||
if (fwrite(buf, n, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
|
||||
}
|
||||
if (r == Z_STREAM_END)
|
||||
break;
|
||||
if (r != Z_OK) SlError("zlib returned error code");
|
||||
if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "zlib returned error code");
|
||||
} while (z->avail_in || !z->avail_out);
|
||||
}
|
||||
|
||||
@ -1476,10 +1479,28 @@ void SaveFileDone()
|
||||
_ts.saveinprogress = false;
|
||||
}
|
||||
|
||||
/** Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friends) */
|
||||
void SetSaveLoadError(StringID str)
|
||||
{
|
||||
_sl.error_str = str;
|
||||
}
|
||||
|
||||
/** Get the string representation of the error message */
|
||||
const char *GetSaveLoadErrorString()
|
||||
{
|
||||
SetDParam(0, _sl.error_str);
|
||||
SetDParamStr(1, _sl.extra_msg);
|
||||
|
||||
static char err_str[512];
|
||||
GetString(err_str, _sl.save ? STR_4007_GAME_SAVE_FAILED : STR_4009_GAME_LOAD_FAILED, lastof(err_str));
|
||||
return err_str;
|
||||
}
|
||||
|
||||
/** Show a gui message when saving has failed */
|
||||
void SaveFileError()
|
||||
{
|
||||
ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0);
|
||||
SetDParamStr(0, GetSaveLoadErrorString());
|
||||
ShowErrorMessage(STR_012D, STR_NULL, 0, 0);
|
||||
SaveFileDone();
|
||||
}
|
||||
|
||||
@ -1493,13 +1514,16 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
|
||||
const SaveLoadFormat *fmt;
|
||||
uint32 hdr[2];
|
||||
|
||||
_sl.excpt_uninit = NULL;
|
||||
/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
|
||||
* loading/saving execute a longjmp() and continue execution here */
|
||||
if (setjmp(_sl.excpt)) {
|
||||
AbortSaveLoad();
|
||||
_sl.excpt_uninit();
|
||||
if (_sl.excpt_uninit != NULL) _sl.excpt_uninit();
|
||||
|
||||
ShowInfo(GetSaveLoadErrorString());
|
||||
fprintf(stderr, GetSaveLoadErrorString());
|
||||
|
||||
fprintf(stderr, "Save game failed: %s.", _sl.excpt_msg);
|
||||
if (threaded) {
|
||||
OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_ERROR);
|
||||
} else {
|
||||
@ -1513,9 +1537,9 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
|
||||
/* We have written our stuff to memory, now write it to file! */
|
||||
hdr[0] = fmt->tag;
|
||||
hdr[1] = TO_BE32(SAVEGAME_VERSION << 16);
|
||||
if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
|
||||
if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
|
||||
|
||||
if (!fmt->init_write()) SlError("cannot initialize compressor");
|
||||
if (!fmt->init_write()) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
|
||||
|
||||
{
|
||||
uint i;
|
||||
@ -1584,6 +1608,22 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
|
||||
return SL_OK;
|
||||
}
|
||||
|
||||
/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
|
||||
* loading/saving execute a longjmp() and continue execution here */
|
||||
_sl.excpt_uninit = NULL;
|
||||
if (setjmp(_sl.excpt)) {
|
||||
AbortSaveLoad();
|
||||
|
||||
/* deinitialize compressor. */
|
||||
if (_sl.excpt_uninit != NULL) _sl.excpt_uninit();
|
||||
|
||||
/* Skip the "color" character */
|
||||
ShowInfoF(GetSaveLoadErrorString() + 3);
|
||||
|
||||
/* A saver/loader exception!! reinitialize all variables to prevent crash! */
|
||||
return (mode == SL_LOAD) ? SL_REINIT : SL_ERROR;
|
||||
}
|
||||
|
||||
_sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
|
||||
|
||||
/* Make it a little easier to load savegames from the console */
|
||||
@ -1591,8 +1631,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
|
||||
if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", BASE_DIR);
|
||||
|
||||
if (_sl.fh == NULL) {
|
||||
DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename);
|
||||
return SL_ERROR;
|
||||
SlError(mode == SL_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
|
||||
}
|
||||
|
||||
_sl.bufe = _sl.bufp = NULL;
|
||||
@ -1601,24 +1640,6 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
|
||||
_sl.includes = _desc_includes;
|
||||
_sl.chs = _chunk_handlers;
|
||||
|
||||
/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
|
||||
* loading/saving execute a longjmp() and continue execution here */
|
||||
if (setjmp(_sl.excpt)) {
|
||||
AbortSaveLoad();
|
||||
|
||||
/* deinitialize compressor. */
|
||||
_sl.excpt_uninit();
|
||||
|
||||
/* A saver/loader exception!! reinitialize all variables to prevent crash! */
|
||||
if (mode == SL_LOAD) {
|
||||
ShowInfoF("Load game failed: %s.", _sl.excpt_msg);
|
||||
return SL_REINIT;
|
||||
}
|
||||
|
||||
ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
|
||||
return SL_ERROR;
|
||||
}
|
||||
|
||||
/* General tactic is to first save the game to memory, then use an available writer
|
||||
* to write it to file, either in threaded mode if possible, or single-threaded */
|
||||
if (mode == SL_SAVE) { /* SAVE game */
|
||||
@ -1650,10 +1671,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
|
||||
} else { /* LOAD game */
|
||||
assert(mode == SL_LOAD);
|
||||
|
||||
if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
|
||||
DEBUG(sl, 0, "Cannot read savegame header, aborting");
|
||||
return AbortSaveLoad();
|
||||
}
|
||||
if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
|
||||
|
||||
/* see if we have any loader for this type. */
|
||||
for (fmt = _saveload_formats; ; fmt++) {
|
||||
@ -1685,10 +1703,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
|
||||
DEBUG(sl, 1, "Loading savegame version %d", _sl_version);
|
||||
|
||||
/* Is the version higher than the current? */
|
||||
if (_sl_version > SAVEGAME_VERSION) {
|
||||
DEBUG(sl, 0, "Savegame version invalid");
|
||||
return AbortSaveLoad();
|
||||
}
|
||||
if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1698,13 +1713,15 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
|
||||
|
||||
/* loader for this savegame type is not implemented? */
|
||||
if (fmt->init_read == NULL) {
|
||||
ShowInfoF("Loader for '%s' is not available.", fmt->name);
|
||||
return AbortSaveLoad();
|
||||
char err_str[64];
|
||||
snprintf(err_str, lengthof(err_str), "Loader for '%s' is not available.", fmt->name);
|
||||
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
|
||||
}
|
||||
|
||||
if (!fmt->init_read()) {
|
||||
DEBUG(sl, 0, "Initializing loader '%s' failed", fmt->name);
|
||||
return AbortSaveLoad();
|
||||
char err_str[64];
|
||||
snprintf(err_str, lengthof(err_str), "Initializing loader '%s' failed", fmt->name);
|
||||
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
|
||||
}
|
||||
|
||||
/* Old maps were hardcoded to 256x256 and thus did not contain
|
||||
|
@ -28,6 +28,8 @@ enum SaveOrLoadMode {
|
||||
SL_BMP = 4,
|
||||
};
|
||||
|
||||
void SetSaveLoadError(uint16 str);
|
||||
const char *GetSaveLoadErrorString();
|
||||
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb);
|
||||
void WaitTillSaved();
|
||||
void DoExitSave();
|
||||
|
Loading…
Reference in New Issue
Block a user