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(svn r1370) -Add: added console support for loading maps. Use 'load', 'list_files'
and 'goto_dir' to navigate and load games.
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parent
4f496b8681
commit
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107
console_cmds.c
107
console_cmds.c
@ -11,6 +11,7 @@
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#include "network_udp.h"
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#include "command.h"
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#include "settings.h"
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#include "hal.h" /* for file list */
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// ** scriptfile handling ** //
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@ -138,6 +139,109 @@ DEF_CONSOLE_CMD(ConScrollToTile)
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return 0;
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}
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extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
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extern void BuildFileList();
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extern void SetFiosType(const byte fiostype);
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/* Load a file-number from current dir */
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static void LoadMap(uint no)
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{
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/* Build file list */
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BuildFileList();
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/* Check if in range */
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if (no != 0 && no <= _fios_num) {
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const FiosItem *item = &_fios_list[no - 1];
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/* Load the file */
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_switch_mode = SM_LOAD;
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SetFiosType(item->type);
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strcpy(_file_to_saveload.name, FiosBrowseTo(item));
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IConsolePrint(_iconsole_color_default, "Loading map...");
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} else {
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/* Show usages */
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IConsolePrint(_iconsole_color_default, "Unknown map. Use 'list_files' and 'goto_dir' to find the numbers of the savegame.");
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}
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/* Free the file-list */
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FiosFreeSavegameList();
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}
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/* Load a file from a map */
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DEF_CONSOLE_CMD(ConLoad)
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{
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/* We need 1 argument */
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if (argc == 2) {
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/* Load the map */
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LoadMap(atoi(argv[1]));
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return NULL;
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}
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/* Give usage */
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IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: load <file-no>");
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return NULL;
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}
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/* List all the files in the current dir via console */
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DEF_CONSOLE_CMD(ConListFiles)
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{
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const FiosItem *item;
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int pos = 0;
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/* Build the file-list */
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BuildFileList();
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/* As long as we have files */
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while (pos < _fios_num) {
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item = _fios_list + pos;
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pos++;
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/* Show them */
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IConsolePrintF(_iconsole_color_default, "%d) %s", pos, item->title[0] ? item->title : item->name);
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}
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/* Destroy the file list */
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FiosFreeSavegameList();
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return NULL;
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}
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/* Change the dir via console */
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DEF_CONSOLE_CMD(ConGotoDir)
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{
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char *file;
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int no;
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/* We need 1 argument */
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if (argc != 2) {
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IConsolePrint(_iconsole_color_default, "Unknown usage. Usage: goto_map <dir-no>");
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return NULL;
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}
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no = atoi(argv[1]);
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/* Make the file list */
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BuildFileList();
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/* Check if we are in range */
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if (no != 0 && no <= _fios_num) {
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const FiosItem *item = &_fios_list[no - 1];
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/* Only DIR and PARENT we do allow here */
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if (item->type == FIOS_TYPE_DIR || item->type == FIOS_TYPE_PARENT) {
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/* Goto the map */
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file = FiosBrowseTo(item);
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FiosFreeSavegameList();
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return NULL;
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}
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}
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/* Report error */
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IConsolePrint(_iconsole_color_default, "That number is no directory.");
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FiosFreeSavegameList();
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return NULL;
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}
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// ********************************* //
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// * Network Core Console Commands * //
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@ -1034,6 +1138,9 @@ void IConsoleStdLibRegister(void)
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IConsoleCmdRegister("scrollto", ConScrollToTile);
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IConsoleCmdRegister("set", ConSet);
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IConsoleCmdRegister("alias", ConAlias);
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IConsoleCmdRegister("load", ConLoad);
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IConsoleCmdRegister("list_files", ConListFiles);
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IConsoleCmdRegister("goto_dir", ConGotoDir);
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IConsoleAliasRegister("new_game", "newgame");
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IConsoleAliasRegister("newmap", "newgame");
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IConsoleAliasRegister("new_map", "newgame");
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