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(svn r26090) -Fix: leaking of file descriptor when reading strings for game texts
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@ -81,9 +81,10 @@ LanguageStrings::~LanguageStrings()
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LanguageStrings *ReadRawLanguageStrings(const char *file)
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{
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LanguageStrings *ret = NULL;
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FILE *fh = NULL;
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try {
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size_t to_read;
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FILE *fh = FioFOpenFile(file, "rb", GAME_DIR, &to_read);
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fh = FioFOpenFile(file, "rb", GAME_DIR, &to_read);
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if (fh == NULL) {
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return NULL;
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}
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@ -96,7 +97,10 @@ LanguageStrings *ReadRawLanguageStrings(const char *file)
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}
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/* Check for invalid empty filename */
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if (*langname == '.' || *langname == 0) return NULL;
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if (*langname == '.' || *langname == 0) {
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fclose(fh);
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return NULL;
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}
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ret = new LanguageStrings(langname, strchr(langname, '.'));
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@ -118,8 +122,10 @@ LanguageStrings *ReadRawLanguageStrings(const char *file)
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}
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}
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fclose(fh);
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return ret;
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} catch (...) {
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if (fh != NULL) fclose(fh);
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delete ret;
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return NULL;
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}
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