mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-05 22:04:57 +00:00
(svn r13046) -Codechange: make classes of the VehicleListWindow and the VehicleGroupWindow.
This commit is contained in:
parent
75e3792aa3
commit
c47926311b
@ -30,16 +30,6 @@
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typedef GUIList<const Group*> GUIGroupList;
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struct groupveh_d : vehiclelist_d {
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GroupID group_sel;
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VehicleID vehicle_sel;
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GUIGroupList groups;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(groupveh_d));
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
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static void BuildGroupList(GUIGroupList *gl, PlayerID owner, VehicleType vehicle_type)
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{
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uint n = 0;
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@ -132,6 +122,35 @@ enum GroupListWidgets {
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GRP_WIDGET_RESIZE,
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};
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enum GroupActionListFunction {
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GALF_REPLACE,
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GALF_SERVICE,
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GALF_DEPOT,
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GALF_ADD_SHARED,
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GALF_REMOVE_ALL,
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};
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/**
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* Update/redraw the group action dropdown
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* @param w the window the dropdown belongs to
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* @param gid the currently selected group in the window
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*/
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static void ShowGroupActionDropdown(Window *w, GroupID gid)
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{
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DropDownList *list = new DropDownList();
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list->push_back(new DropDownListStringItem(STR_REPLACE_VEHICLES, GALF_REPLACE, false));
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list->push_back(new DropDownListStringItem(STR_SEND_FOR_SERVICING, GALF_SERVICE, false));
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list->push_back(new DropDownListStringItem(STR_SEND_TRAIN_TO_DEPOT, GALF_DEPOT, false));
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if (IsValidGroupID(gid)) {
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list->push_back(new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE, GALF_ADD_SHARED, false));
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list->push_back(new DropDownListStringItem(STR_GROUP_REMOVE_ALL_VEHICLES, GALF_REMOVE_ALL, false));
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}
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ShowDropDownList(w, list, 0, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
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}
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static const Widget _group_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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@ -163,191 +182,156 @@ static const Widget _group_widgets[] = {
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};
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static void CreateVehicleGroupWindow(Window *w)
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struct VehicleGroupWindow : public Window, public VehicleListBase {
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GroupID group_sel;
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VehicleID vehicle_sel;
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GUIGroupList groups;
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VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, NULL, window_number)
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{
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const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8);
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groupveh_d *gv = &WP(w, groupveh_d);
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GUIVehicleList *vl = &gv->vehicles;
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GUIGroupList *gl = &gv->groups;
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const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8);
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w->caption_color = owner;
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w->hscroll.cap = 224;
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w->resize.step_width = 1;
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this->caption_color = owner;
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this->hscroll.cap = 224;
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this->resize.step_width = 1;
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switch (gv->vehicle_type) {
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switch (this->vehicle_type) {
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default: NOT_REACHED();
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case VEH_TRAIN:
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case VEH_ROAD:
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w->vscroll.cap = 9;
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w->vscroll2.cap = 6;
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w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
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this->vscroll.cap = 9;
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this->vscroll2.cap = 6;
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this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
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break;
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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w->vscroll.cap = 9;
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w->vscroll2.cap = 4;
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w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG2;
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this->vscroll.cap = 9;
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this->vscroll2.cap = 4;
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this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG2;
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break;
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}
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w->widget[GRP_WIDGET_LIST_GROUP].data = (w->vscroll.cap << 8) + 1;
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w->widget[GRP_WIDGET_LIST_VEHICLE].data = (w->vscroll2.cap << 8) + 1;
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this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1;
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this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1;
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switch (gv->vehicle_type) {
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switch (this->vehicle_type) {
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default: NOT_REACHED();
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case VEH_TRAIN: gv->sorting = &_sorting.train; break;
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case VEH_ROAD: gv->sorting = &_sorting.roadveh; break;
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case VEH_SHIP: gv->sorting = &_sorting.ship; break;
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case VEH_AIRCRAFT: gv->sorting = &_sorting.aircraft; break;
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case VEH_TRAIN: this->sorting = &_sorting.train; break;
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case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
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case VEH_SHIP: this->sorting = &_sorting.ship; break;
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case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
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}
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gv->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
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this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
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vl->sort_list = NULL;
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vl->sort_type = gv->sorting->criteria;
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vl->flags = VL_REBUILD | (gv->sorting->order ? VL_DESC : VL_NONE);
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vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
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this->vehicles.sort_list = NULL;
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this->vehicles.sort_type = this->sorting->criteria;
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this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE);
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this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
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gl->sort_list = NULL;
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gl->flags = VL_REBUILD | VL_NONE;
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gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
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this->groups.sort_list = NULL;
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this->groups.flags = VL_REBUILD | VL_NONE;
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this->groups.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
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gv->group_sel = ALL_GROUP;
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gv->vehicle_sel = INVALID_VEHICLE;
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this->group_sel = ALL_GROUP;
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this->vehicle_sel = INVALID_VEHICLE;
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switch (gv->vehicle_type) {
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switch (this->vehicle_type) {
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case VEH_TRAIN:
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w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
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w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
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this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
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this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
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w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_TRAIN;
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w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_TRAIN;
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w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_TRAIN;
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this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_TRAIN;
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this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_TRAIN;
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this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_TRAIN;
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break;
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case VEH_ROAD:
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w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
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w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
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this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
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this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
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w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_ROADVEH;
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w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_ROADVEH;
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w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_ROADVEH;
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this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_ROADVEH;
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this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_ROADVEH;
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this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_ROADVEH;
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break;
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case VEH_SHIP:
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w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
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w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
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this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
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this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
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w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_SHIP;
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w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_SHIP;
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w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_SHIP;
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this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_SHIP;
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this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_SHIP;
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this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_SHIP;
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break;
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case VEH_AIRCRAFT:
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w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
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w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
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this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
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this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
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w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_AIRCRAFT;
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w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_AIRCRAFT;
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w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_AIRCRAFT;
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this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_AIRCRAFT;
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this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_AIRCRAFT;
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this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_AIRCRAFT;
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break;
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default: NOT_REACHED();
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}
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this->FindWindowPlacementAndResize(desc);
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}
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enum GroupActionListFunction {
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GALF_REPLACE,
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GALF_SERVICE,
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GALF_DEPOT,
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GALF_ADD_SHARED,
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GALF_REMOVE_ALL,
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};
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/**
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* Update/redraw the group action dropdown
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* @param w the window the dropdown belongs to
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* @param gid the currently selected group in the window
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*/
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static void ShowGroupActionDropdown(Window *w, GroupID gid)
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~VehicleGroupWindow()
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{
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DropDownList *list = new DropDownList();
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list->push_back(new DropDownListStringItem(STR_REPLACE_VEHICLES, GALF_REPLACE, false));
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list->push_back(new DropDownListStringItem(STR_SEND_FOR_SERVICING, GALF_SERVICE, false));
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list->push_back(new DropDownListStringItem(STR_SEND_TRAIN_TO_DEPOT, GALF_DEPOT, false));
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if (IsValidGroupID(gid)) {
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list->push_back(new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE, GALF_ADD_SHARED, false));
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list->push_back(new DropDownListStringItem(STR_GROUP_REMOVE_ALL_VEHICLES, GALF_REMOVE_ALL, false));
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free((void*)this->vehicles.sort_list);
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free((void*)this->groups.sort_list);
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}
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ShowDropDownList(w, list, 0, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
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}
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/**
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* bitmask for w->window_number
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* 0-7 PlayerID (owner)
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* 11-15 vehicle type
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**/
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static void GroupWndProc(Window *w, WindowEvent *e)
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virtual void OnInvalidateData(int data)
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{
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const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8);
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groupveh_d *gv = &WP(w, groupveh_d);
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GUIVehicleList *vl = &gv->vehicles;
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GUIGroupList *gl = &gv->groups;
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gv->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
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switch(e->event) {
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case WE_INVALIDATE_DATA:
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vl->flags |= VL_REBUILD;
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gl->flags |= VL_REBUILD;
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if (!(IsAllGroupID(gv->group_sel) || IsDefaultGroupID(gv->group_sel) || IsValidGroupID(gv->group_sel))) {
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gv->group_sel = ALL_GROUP;
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HideDropDownMenu(w);
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this->vehicles.flags |= VL_REBUILD;
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this->groups.flags |= VL_REBUILD;
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if (!(IsAllGroupID(this->group_sel) || IsDefaultGroupID(this->group_sel) || IsValidGroupID(this->group_sel))) {
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this->group_sel = ALL_GROUP;
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HideDropDownMenu(this);
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}
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this->SetDirty();
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}
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w->SetDirty();
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break;
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case WE_CREATE:
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CreateVehicleGroupWindow(w);
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break;
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case WE_PAINT: {
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virtual void OnPaint()
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{
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const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8);
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int x = 203;
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int y2 = PLY_WND_PRC__OFFSET_TOP_WIDGET;
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int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2;
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int max;
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int i;
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/* If we select the all vehicles, gv->list will contain all vehicles of the player
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* else gv->list will contain all vehicles which belong to the selected group */
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BuildVehicleList(gv, owner, gv->group_sel, IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST);
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SortVehicleList(gv);
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/* If we select the all vehicles, this->list will contain all vehicles of the player
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* else this->list will contain all vehicles which belong to the selected group */
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BuildVehicleList(this, owner, this->group_sel, IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST);
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SortVehicleList(this);
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BuildGroupList(gl, owner, gv->vehicle_type);
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SortGroupList(gl);
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BuildGroupList(&this->groups, owner, this->vehicle_type);
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SortGroupList(&this->groups);
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SetVScrollCount(w, gl->list_length);
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SetVScroll2Count(w, vl->list_length);
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SetVScrollCount(this, this->groups.list_length);
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SetVScroll2Count(this, this->vehicles.list_length);
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/* The drop down menu is out, *but* it may not be used, retract it. */
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if (vl->list_length == 0 && w->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
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w->RaiseWidget(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
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HideDropDownMenu(w);
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if (this->vehicles.list_length == 0 && this->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
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this->RaiseWidget(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
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HideDropDownMenu(this);
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}
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/* Disable all lists management button when the list is empty */
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w->SetWidgetsDisabledState(vl->list_length == 0 || _local_player != owner,
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this->SetWidgetsDisabledState(this->vehicles.list_length == 0 || _local_player != owner,
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GRP_WIDGET_STOP_ALL,
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GRP_WIDGET_START_ALL,
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GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN,
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WIDGET_LIST_END);
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/* Disable the group specific function when we select the default group or all vehicles */
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w->SetWidgetsDisabledState(IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel) || _local_player != owner,
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this->SetWidgetsDisabledState(IsDefaultGroupID(this->group_sel) || IsAllGroupID(this->group_sel) || _local_player != owner,
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GRP_WIDGET_DELETE_GROUP,
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GRP_WIDGET_RENAME_GROUP,
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GRP_WIDGET_REPLACE_PROTECTION,
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@ -359,7 +343,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
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* verify, whether you are the owner of the vehicle,
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* so it doesn't have to be disabled
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*/
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w->SetWidgetsDisabledState(_local_player != owner,
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this->SetWidgetsDisabledState(_local_player != owner,
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GRP_WIDGET_CREATE_GROUP,
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GRP_WIDGET_AVAILABLE_VEHICLES,
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WIDGET_LIST_END);
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@ -367,66 +351,66 @@ static void GroupWndProc(Window *w, WindowEvent *e)
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/* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption
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We list all vehicles or ungrouped vehicles */
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if (IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel)) {
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if (IsDefaultGroupID(this->group_sel) || IsAllGroupID(this->group_sel)) {
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SetDParam(0, owner);
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SetDParam(1, vl->list_length);
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SetDParam(1, this->vehicles.list_length);
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switch (gv->vehicle_type) {
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switch (this->vehicle_type) {
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case VEH_TRAIN:
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w->widget[GRP_WIDGET_CAPTION].data = STR_881B_TRAINS;
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w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_TRAIN;
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this->widget[GRP_WIDGET_CAPTION].data = STR_881B_TRAINS;
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this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_TRAIN;
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break;
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case VEH_ROAD:
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w->widget[GRP_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES;
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w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_ROADVEH;
|
||||
this->widget[GRP_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES;
|
||||
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_ROADVEH;
|
||||
break;
|
||||
case VEH_SHIP:
|
||||
w->widget[GRP_WIDGET_CAPTION].data = STR_9805_SHIPS;
|
||||
w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_SHIP;
|
||||
this->widget[GRP_WIDGET_CAPTION].data = STR_9805_SHIPS;
|
||||
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_SHIP;
|
||||
break;
|
||||
case VEH_AIRCRAFT:
|
||||
w->widget[GRP_WIDGET_CAPTION].data = STR_A009_AIRCRAFT;
|
||||
w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_AIRCRAFT;
|
||||
this->widget[GRP_WIDGET_CAPTION].data = STR_A009_AIRCRAFT;
|
||||
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_AIRCRAFT;
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
} else {
|
||||
const Group *g = GetGroup(gv->group_sel);
|
||||
const Group *g = GetGroup(this->group_sel);
|
||||
|
||||
SetDParam(0, g->index);
|
||||
SetDParam(1, g->num_vehicle);
|
||||
|
||||
switch (gv->vehicle_type) {
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN:
|
||||
w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_TRAINS_CAPTION;
|
||||
w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_TRAIN : SPR_GROUP_REPLACE_OFF_TRAIN;
|
||||
this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_TRAINS_CAPTION;
|
||||
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_TRAIN : SPR_GROUP_REPLACE_OFF_TRAIN;
|
||||
break;
|
||||
case VEH_ROAD:
|
||||
w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_ROADVEH_CAPTION;
|
||||
w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_ROADVEH : SPR_GROUP_REPLACE_OFF_ROADVEH;
|
||||
this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_ROADVEH_CAPTION;
|
||||
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_ROADVEH : SPR_GROUP_REPLACE_OFF_ROADVEH;
|
||||
break;
|
||||
case VEH_SHIP:
|
||||
w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_SHIPS_CAPTION;
|
||||
w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_SHIP : SPR_GROUP_REPLACE_OFF_SHIP;
|
||||
this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_SHIPS_CAPTION;
|
||||
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_SHIP : SPR_GROUP_REPLACE_OFF_SHIP;
|
||||
break;
|
||||
case VEH_AIRCRAFT:
|
||||
w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_AIRCRAFTS_CAPTION;
|
||||
w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_AIRCRAFT : SPR_GROUP_REPLACE_OFF_AIRCRAFT;
|
||||
this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_AIRCRAFTS_CAPTION;
|
||||
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_AIRCRAFT : SPR_GROUP_REPLACE_OFF_AIRCRAFT;
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
/* Set text of sort by dropdown */
|
||||
w->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[vl->sort_type];
|
||||
this->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[this->vehicles.sort_type];
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
DrawWindowWidgets(this);
|
||||
|
||||
/* Draw Matrix Group
|
||||
* The selected group is drawn in white */
|
||||
StringID str_all_veh, str_no_group_veh;
|
||||
|
||||
switch (gv->vehicle_type) {
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN:
|
||||
str_all_veh = STR_GROUP_ALL_TRAINS;
|
||||
str_no_group_veh = STR_GROUP_DEFAULT_TRAINS;
|
||||
@ -445,15 +429,15 @@ static void GroupWndProc(Window *w, WindowEvent *e)
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
DrawString(10, y1, str_all_veh, IsAllGroupID(gv->group_sel) ? TC_WHITE : TC_BLACK);
|
||||
DrawString(10, y1, str_all_veh, IsAllGroupID(this->group_sel) ? TC_WHITE : TC_BLACK);
|
||||
|
||||
y1 += 13;
|
||||
|
||||
DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(gv->group_sel) ? TC_WHITE : TC_BLACK);
|
||||
DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(this->group_sel) ? TC_WHITE : TC_BLACK);
|
||||
|
||||
max = min(w->vscroll.pos + w->vscroll.cap, gl->list_length);
|
||||
for (i = w->vscroll.pos ; i < max ; ++i) {
|
||||
const Group *g = gl->sort_list[i];
|
||||
max = min(this->vscroll.pos + this->vscroll.cap, this->groups.list_length);
|
||||
for (i = this->vscroll.pos ; i < max ; ++i) {
|
||||
const Group *g = this->groups.sort_list[i];
|
||||
|
||||
assert(g->owner == owner);
|
||||
|
||||
@ -461,214 +445,213 @@ static void GroupWndProc(Window *w, WindowEvent *e)
|
||||
|
||||
/* draw the selected group in white, else we draw it in black */
|
||||
SetDParam(0, g->index);
|
||||
DrawString(10, y1, STR_GROUP_NAME, (gv->group_sel == g->index) ? TC_WHITE : TC_BLACK);
|
||||
DrawString(10, y1, STR_GROUP_NAME, (this->group_sel == g->index) ? TC_WHITE : TC_BLACK);
|
||||
|
||||
/* draw the number of vehicles of the group */
|
||||
SetDParam(0, g->num_vehicle);
|
||||
DrawStringRightAligned(187, y1 + 1, STR_GROUP_TINY_NUM, (gv->group_sel == g->index) ? TC_WHITE : TC_BLACK);
|
||||
DrawStringRightAligned(187, y1 + 1, STR_GROUP_TINY_NUM, (this->group_sel == g->index) ? TC_WHITE : TC_BLACK);
|
||||
}
|
||||
|
||||
DrawSortButtonState(w, GRP_WIDGET_SORT_BY_ORDER, vl->flags & VL_DESC ? SBS_DOWN : SBS_UP);
|
||||
DrawSortButtonState(this, GRP_WIDGET_SORT_BY_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
|
||||
|
||||
/* Draw Matrix Vehicle according to the vehicle list built before */
|
||||
max = min(w->vscroll2.pos + w->vscroll2.cap, vl->list_length);
|
||||
for (i = w->vscroll2.pos ; i < max ; ++i) {
|
||||
const Vehicle* v = vl->sort_list[i];
|
||||
max = min(this->vscroll2.pos + this->vscroll2.cap, this->vehicles.list_length);
|
||||
for (i = this->vscroll2.pos ; i < max ; ++i) {
|
||||
const Vehicle* v = this->vehicles.sort_list[i];
|
||||
|
||||
assert(v->type == gv->vehicle_type && v->owner == owner);
|
||||
assert(v->type == this->vehicle_type && v->owner == owner);
|
||||
|
||||
DrawVehicleImage(v, x + 19, y2 + 6, gv->vehicle_sel, w->hscroll.cap, 0);
|
||||
DrawVehicleImage(v, x + 19, y2 + 6, this->vehicle_sel, this->hscroll.cap, 0);
|
||||
DrawVehicleProfitButton(v, x, y2 + 13);
|
||||
|
||||
SetDParam(0, v->unitnumber);
|
||||
DrawString(x, y2 + 2, v->IsInDepot() ? STR_021F : (v->age > v->max_age - 366 ? STR_00E3 : STR_00E2), TC_FROMSTRING);
|
||||
|
||||
if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG2) DrawSmallOrderList(v, x + 138, y2);
|
||||
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG2) DrawSmallOrderList(v, x + 138, y2);
|
||||
|
||||
SetDParam(0, v->GetDisplayProfitThisYear());
|
||||
SetDParam(1, v->GetDisplayProfitLastYear());
|
||||
DrawString(x + 19, y2 + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
|
||||
DrawString(x + 19, y2 + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
|
||||
|
||||
if (IsValidGroupID(v->group_id)) {
|
||||
SetDParam(0, v->group_id);
|
||||
DrawString(x + 19, y2, STR_GROUP_TINY_NAME, TC_BLACK);
|
||||
}
|
||||
|
||||
y2 += w->resize.step_height;
|
||||
y2 += this->resize.step_height;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
virtual void OnClick(Point pt, int widget)
|
||||
{
|
||||
if (widget != GRP_WIDGET_SORT_BY_DROPDOWN && widget != GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN) HideDropDownMenu(this);
|
||||
|
||||
case WE_CLICK:
|
||||
if (e->we.click.widget != GRP_WIDGET_SORT_BY_DROPDOWN && e->we.click.widget != GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN) HideDropDownMenu(w);
|
||||
|
||||
switch(e->we.click.widget) {
|
||||
switch(widget) {
|
||||
case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending
|
||||
vl->flags ^= VL_DESC;
|
||||
vl->flags |= VL_RESORT;
|
||||
this->vehicles.flags ^= VL_DESC;
|
||||
this->vehicles.flags |= VL_RESORT;
|
||||
|
||||
gv->sorting->order = !!(vl->flags & VL_DESC);
|
||||
w->SetDirty();
|
||||
this->sorting->order = !!(this->vehicles.flags & VL_DESC);
|
||||
this->SetDirty();
|
||||
break;
|
||||
|
||||
case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
|
||||
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, (gv->vehicle_type == VEH_TRAIN || gv->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
|
||||
ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
|
||||
return;
|
||||
|
||||
case GRP_WIDGET_ALL_VEHICLES: // All vehicles button
|
||||
if (!IsAllGroupID(gv->group_sel)) {
|
||||
gv->group_sel = ALL_GROUP;
|
||||
vl->flags |= VL_REBUILD;
|
||||
w->SetDirty();
|
||||
if (!IsAllGroupID(this->group_sel)) {
|
||||
this->group_sel = ALL_GROUP;
|
||||
this->vehicles.flags |= VL_REBUILD;
|
||||
this->SetDirty();
|
||||
}
|
||||
break;
|
||||
|
||||
case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles button
|
||||
if (!IsDefaultGroupID(gv->group_sel)) {
|
||||
gv->group_sel = DEFAULT_GROUP;
|
||||
vl->flags |= VL_REBUILD;
|
||||
w->SetDirty();
|
||||
if (!IsDefaultGroupID(this->group_sel)) {
|
||||
this->group_sel = DEFAULT_GROUP;
|
||||
this->vehicles.flags |= VL_REBUILD;
|
||||
this->SetDirty();
|
||||
}
|
||||
break;
|
||||
|
||||
case GRP_WIDGET_LIST_GROUP: { // Matrix Group
|
||||
uint16 id_g = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY;
|
||||
uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY;
|
||||
|
||||
if (id_g >= w->vscroll.cap) return;
|
||||
if (id_g >= this->vscroll.cap) return;
|
||||
|
||||
id_g += w->vscroll.pos;
|
||||
id_g += this->vscroll.pos;
|
||||
|
||||
if (id_g >= gl->list_length) return;
|
||||
if (id_g >= this->groups.list_length) return;
|
||||
|
||||
gv->group_sel = gl->sort_list[id_g]->index;;
|
||||
this->group_sel = this->groups.sort_list[id_g]->index;;
|
||||
|
||||
vl->flags |= VL_REBUILD;
|
||||
w->SetDirty();
|
||||
this->vehicles.flags |= VL_REBUILD;
|
||||
this->SetDirty();
|
||||
break;
|
||||
}
|
||||
|
||||
case GRP_WIDGET_LIST_VEHICLE: { // Matrix Vehicle
|
||||
uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)w->resize.step_height;
|
||||
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height;
|
||||
const Vehicle *v;
|
||||
|
||||
if (id_v >= w->vscroll2.cap) return; // click out of bounds
|
||||
if (id_v >= this->vscroll2.cap) return; // click out of bounds
|
||||
|
||||
id_v += w->vscroll2.pos;
|
||||
id_v += this->vscroll2.pos;
|
||||
|
||||
if (id_v >= vl->list_length) return; // click out of list bound
|
||||
if (id_v >= this->vehicles.list_length) return; // click out of list bound
|
||||
|
||||
v = vl->sort_list[id_v];
|
||||
v = this->vehicles.sort_list[id_v];
|
||||
|
||||
gv->vehicle_sel = v->index;
|
||||
this->vehicle_sel = v->index;
|
||||
|
||||
if (v->IsValid()) {
|
||||
SetObjectToPlaceWnd(v->GetImage(DIR_W), GetVehiclePalette(v), VHM_DRAG, w);
|
||||
SetObjectToPlaceWnd(v->GetImage(DIR_W), GetVehiclePalette(v), VHM_DRAG, this);
|
||||
_cursor.vehchain = true;
|
||||
}
|
||||
|
||||
w->SetDirty();
|
||||
this->SetDirty();
|
||||
break;
|
||||
}
|
||||
|
||||
case GRP_WIDGET_CREATE_GROUP: // Create a new group
|
||||
DoCommandP(0, gv->vehicle_type, 0, NULL, CMD_CREATE_GROUP | CMD_MSG(STR_GROUP_CAN_T_CREATE));
|
||||
DoCommandP(0, this->vehicle_type, 0, NULL, CMD_CREATE_GROUP | CMD_MSG(STR_GROUP_CAN_T_CREATE));
|
||||
break;
|
||||
|
||||
case GRP_WIDGET_DELETE_GROUP: { // Delete the selected group
|
||||
GroupID group = gv->group_sel;
|
||||
gv->group_sel = ALL_GROUP;
|
||||
GroupID group = this->group_sel;
|
||||
this->group_sel = ALL_GROUP;
|
||||
|
||||
DoCommandP(0, group, 0, NULL, CMD_DELETE_GROUP | CMD_MSG(STR_GROUP_CAN_T_DELETE));
|
||||
break;
|
||||
}
|
||||
|
||||
case GRP_WIDGET_RENAME_GROUP: { // Rename the selected roup
|
||||
assert(IsValidGroupID(gv->group_sel));
|
||||
assert(IsValidGroupID(this->group_sel));
|
||||
|
||||
const Group *g = GetGroup(gv->group_sel);
|
||||
const Group *g = GetGroup(this->group_sel);
|
||||
|
||||
SetDParam(0, g->index);
|
||||
ShowQueryString(STR_GROUP_NAME, STR_GROUP_RENAME_CAPTION, 31, 150, w, CS_ALPHANUMERAL);
|
||||
ShowQueryString(STR_GROUP_NAME, STR_GROUP_RENAME_CAPTION, 31, 150, this, CS_ALPHANUMERAL);
|
||||
} break;
|
||||
|
||||
|
||||
case GRP_WIDGET_AVAILABLE_VEHICLES:
|
||||
ShowBuildVehicleWindow(0, gv->vehicle_type);
|
||||
ShowBuildVehicleWindow(0, this->vehicle_type);
|
||||
break;
|
||||
|
||||
case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
|
||||
ShowGroupActionDropdown(w, gv->group_sel);
|
||||
ShowGroupActionDropdown(this, this->group_sel);
|
||||
break;
|
||||
|
||||
case GRP_WIDGET_START_ALL:
|
||||
case GRP_WIDGET_STOP_ALL: { // Start/stop all vehicles of the list
|
||||
DoCommandP(0, gv->group_sel, ((IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
|
||||
DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
|
||||
| (1 << 6)
|
||||
| (e->we.click.widget == GRP_WIDGET_START_ALL ? (1 << 5) : 0)
|
||||
| gv->vehicle_type, NULL, CMD_MASS_START_STOP);
|
||||
| (widget == GRP_WIDGET_START_ALL ? (1 << 5) : 0)
|
||||
| this->vehicle_type, NULL, CMD_MASS_START_STOP);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GRP_WIDGET_REPLACE_PROTECTION:
|
||||
if (IsValidGroupID(gv->group_sel)) {
|
||||
const Group *g = GetGroup(gv->group_sel);
|
||||
if (IsValidGroupID(this->group_sel)) {
|
||||
const Group *g = GetGroup(this->group_sel);
|
||||
|
||||
DoCommandP(0, gv->group_sel, !g->replace_protection, NULL, CMD_SET_GROUP_REPLACE_PROTECTION);
|
||||
DoCommandP(0, this->group_sel, !g->replace_protection, NULL, CMD_SET_GROUP_REPLACE_PROTECTION);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case WE_DRAGDROP: {
|
||||
switch (e->we.click.widget) {
|
||||
virtual void OnDragDrop(Point pt, int widget)
|
||||
{
|
||||
switch (widget) {
|
||||
case GRP_WIDGET_ALL_VEHICLES: // All vehicles
|
||||
case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles
|
||||
DoCommandP(0, DEFAULT_GROUP, gv->vehicle_sel, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE));
|
||||
DoCommandP(0, DEFAULT_GROUP, this->vehicle_sel, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE));
|
||||
|
||||
gv->vehicle_sel = INVALID_VEHICLE;
|
||||
this->vehicle_sel = INVALID_VEHICLE;
|
||||
|
||||
w->SetDirty();
|
||||
this->SetDirty();
|
||||
|
||||
break;
|
||||
|
||||
case GRP_WIDGET_LIST_GROUP: { // Maxtrix group
|
||||
uint16 id_g = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY;
|
||||
const VehicleID vindex = gv->vehicle_sel;
|
||||
uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY;
|
||||
const VehicleID vindex = this->vehicle_sel;
|
||||
|
||||
gv->vehicle_sel = INVALID_VEHICLE;
|
||||
this->vehicle_sel = INVALID_VEHICLE;
|
||||
|
||||
w->SetDirty();
|
||||
this->SetDirty();
|
||||
|
||||
if (id_g >= w->vscroll.cap) return;
|
||||
if (id_g >= this->vscroll.cap) return;
|
||||
|
||||
id_g += w->vscroll.pos;
|
||||
id_g += this->vscroll.pos;
|
||||
|
||||
if (id_g >= gl->list_length) return;
|
||||
if (id_g >= this->groups.list_length) return;
|
||||
|
||||
DoCommandP(0, gl->sort_list[id_g]->index, vindex, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE));
|
||||
DoCommandP(0, this->groups.sort_list[id_g]->index, vindex, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GRP_WIDGET_LIST_VEHICLE: { // Maxtrix vehicle
|
||||
uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)w->resize.step_height;
|
||||
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height;
|
||||
const Vehicle *v;
|
||||
const VehicleID vindex = gv->vehicle_sel;
|
||||
const VehicleID vindex = this->vehicle_sel;
|
||||
|
||||
gv->vehicle_sel = INVALID_VEHICLE;
|
||||
this->vehicle_sel = INVALID_VEHICLE;
|
||||
|
||||
w->SetDirty();
|
||||
this->SetDirty();
|
||||
|
||||
if (id_v >= w->vscroll2.cap) return; // click out of bounds
|
||||
if (id_v >= this->vscroll2.cap) return; // click out of bounds
|
||||
|
||||
id_v += w->vscroll2.pos;
|
||||
id_v += this->vscroll2.pos;
|
||||
|
||||
if (id_v >= vl->list_length) return; // click out of list bound
|
||||
if (id_v >= this->vehicles.list_length) return; // click out of list bound
|
||||
|
||||
v = vl->sort_list[id_v];
|
||||
v = this->vehicles.sort_list[id_v];
|
||||
|
||||
if (vindex == v->index) {
|
||||
ShowVehicleViewWindow(v);
|
||||
@ -678,62 +661,63 @@ static void GroupWndProc(Window *w, WindowEvent *e)
|
||||
}
|
||||
}
|
||||
_cursor.vehchain = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_ON_EDIT_TEXT:
|
||||
if (!StrEmpty(e->we.edittext.str)) {
|
||||
_cmd_text = e->we.edittext.str;
|
||||
virtual void OnQueryTextFinished(char *str)
|
||||
{
|
||||
if (!StrEmpty(str)) {
|
||||
_cmd_text = str;
|
||||
|
||||
DoCommandP(0, gv->group_sel, 0, NULL, CMD_RENAME_GROUP | CMD_MSG(STR_GROUP_CAN_T_RENAME));
|
||||
DoCommandP(0, this->group_sel, 0, NULL, CMD_RENAME_GROUP | CMD_MSG(STR_GROUP_CAN_T_RENAME));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_RESIZE:
|
||||
w->hscroll.cap += e->we.sizing.diff.x;
|
||||
w->vscroll.cap += e->we.sizing.diff.y / PLY_WND_PRC__SIZE_OF_ROW_TINY;
|
||||
w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
|
||||
virtual void OnResize(Point new_size, Point delta)
|
||||
{
|
||||
this->hscroll.cap += delta.x;
|
||||
this->vscroll.cap += delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY;
|
||||
this->vscroll2.cap += delta.y / (int)this->resize.step_height;
|
||||
|
||||
w->widget[GRP_WIDGET_LIST_GROUP].data = (w->vscroll.cap << 8) + 1;
|
||||
w->widget[GRP_WIDGET_LIST_VEHICLE].data = (w->vscroll2.cap << 8) + 1;
|
||||
break;
|
||||
this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1;
|
||||
this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1;
|
||||
}
|
||||
|
||||
|
||||
case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list
|
||||
switch (e->we.dropdown.button) {
|
||||
virtual void OnDropdownSelect(int widget, int index)
|
||||
{
|
||||
switch (widget) {
|
||||
case GRP_WIDGET_SORT_BY_DROPDOWN:
|
||||
if (vl->sort_type != e->we.dropdown.index) {
|
||||
vl->flags |= VL_RESORT;
|
||||
vl->sort_type = e->we.dropdown.index;
|
||||
gv->sorting->criteria = vl->sort_type;
|
||||
if (this->vehicles.sort_type != index) {
|
||||
this->vehicles.flags |= VL_RESORT;
|
||||
this->vehicles.sort_type = index;
|
||||
this->sorting->criteria = this->vehicles.sort_type;
|
||||
}
|
||||
break;
|
||||
|
||||
case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
|
||||
assert(vl->list_length != 0);
|
||||
assert(this->vehicles.list_length != 0);
|
||||
|
||||
switch (e->we.dropdown.index) {
|
||||
switch (index) {
|
||||
case GALF_REPLACE: // Replace window
|
||||
ShowReplaceGroupVehicleWindow(gv->group_sel, gv->vehicle_type);
|
||||
ShowReplaceGroupVehicleWindow(this->group_sel, this->vehicle_type);
|
||||
break;
|
||||
case GALF_SERVICE: // Send for servicing
|
||||
DoCommandP(0, gv->group_sel, ((IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
|
||||
DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
|
||||
| DEPOT_MASS_SEND
|
||||
| DEPOT_SERVICE, NULL, GetCmdSendToDepot(gv->vehicle_type));
|
||||
| DEPOT_SERVICE, NULL, GetCmdSendToDepot(this->vehicle_type));
|
||||
break;
|
||||
case GALF_DEPOT: // Send to Depots
|
||||
DoCommandP(0, gv->group_sel, ((IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
|
||||
| DEPOT_MASS_SEND, NULL, GetCmdSendToDepot(gv->vehicle_type));
|
||||
DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
|
||||
| DEPOT_MASS_SEND, NULL, GetCmdSendToDepot(this->vehicle_type));
|
||||
break;
|
||||
case GALF_ADD_SHARED: // Add shared Vehicles
|
||||
assert(IsValidGroupID(gv->group_sel));
|
||||
assert(IsValidGroupID(this->group_sel));
|
||||
|
||||
DoCommandP(0, gv->group_sel, gv->vehicle_type, NULL, CMD_ADD_SHARED_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_SHARED_VEHICLE));
|
||||
DoCommandP(0, this->group_sel, this->vehicle_type, NULL, CMD_ADD_SHARED_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_SHARED_VEHICLE));
|
||||
break;
|
||||
case GALF_REMOVE_ALL: // Remove all Vehicles from the selected group
|
||||
assert(IsValidGroupID(gv->group_sel));
|
||||
assert(IsValidGroupID(this->group_sel));
|
||||
|
||||
DoCommandP(0, gv->group_sel, gv->vehicle_type, NULL, CMD_REMOVE_ALL_VEHICLES_GROUP | CMD_MSG(STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES));
|
||||
DoCommandP(0, this->group_sel, this->vehicle_type, NULL, CMD_REMOVE_ALL_VEHICLES_GROUP | CMD_MSG(STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES));
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
@ -742,38 +726,31 @@ static void GroupWndProc(Window *w, WindowEvent *e)
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
||||
w->SetDirty();
|
||||
break;
|
||||
|
||||
|
||||
case WE_DESTROY:
|
||||
free((void*)vl->sort_list);
|
||||
free((void*)gl->sort_list);
|
||||
break;
|
||||
|
||||
|
||||
case WE_TICK: // resort the lists every 20 seconds orso (10 days)
|
||||
if (_pause_game != 0) break;
|
||||
if (--vl->resort_timer == 0) {
|
||||
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
|
||||
vl->flags |= VL_RESORT;
|
||||
w->SetDirty();
|
||||
this->SetDirty();
|
||||
}
|
||||
if (--gl->resort_timer == 0) {
|
||||
gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
|
||||
gl->flags |= VL_RESORT;
|
||||
w->SetDirty();
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_ABORT_PLACE_OBJ: // called when new object to place is selected from keyboard
|
||||
virtual void OnTick()
|
||||
{
|
||||
if (_pause_game != 0) return;
|
||||
if (--this->vehicles.resort_timer == 0) {
|
||||
this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
|
||||
this->vehicles.flags |= VL_RESORT;
|
||||
this->SetDirty();
|
||||
}
|
||||
if (--this->groups.resort_timer == 0) {
|
||||
this->groups.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
|
||||
this->groups.flags |= VL_RESORT;
|
||||
this->SetDirty();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnPlaceObjectAbort()
|
||||
{
|
||||
/* abort drag & drop */
|
||||
gv->vehicle_sel = INVALID_VEHICLE;
|
||||
w->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE);
|
||||
break;
|
||||
|
||||
}
|
||||
this->vehicle_sel = INVALID_VEHICLE;
|
||||
this->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static const WindowDesc _group_desc = {
|
||||
@ -781,7 +758,7 @@ static const WindowDesc _group_desc = {
|
||||
WC_TRAINS_LIST, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
||||
_group_widgets,
|
||||
GroupWndProc
|
||||
NULL
|
||||
};
|
||||
|
||||
void ShowPlayerGroup(PlayerID player, VehicleType vehicle_type)
|
||||
@ -800,8 +777,6 @@ void ShowPlayerGroup(PlayerID player, VehicleType vehicle_type)
|
||||
|
||||
WindowNumber num = (vehicle_type << 11) | VLW_GROUP_LIST | player;
|
||||
DeleteWindowById(wc, num);
|
||||
Window *w = AllocateWindowDescFront<Window>(&_group_desc, num);
|
||||
if (w == NULL) return;
|
||||
|
||||
Window *w = new VehicleGroupWindow(&_group_desc, num);
|
||||
w->window_class = wc;
|
||||
}
|
||||
|
@ -116,7 +116,7 @@ static void SetVehicleListsFlag(SortListFlags sl_flag)
|
||||
case WC_ROADVEH_LIST:
|
||||
case WC_SHIPS_LIST:
|
||||
case WC_AIRCRAFT_LIST:
|
||||
WP(w, vehiclelist_d).vehicles.flags |= sl_flag;
|
||||
dynamic_cast<VehicleListBase*>(w)->vehicles.flags |= sl_flag;
|
||||
w->SetDirty();
|
||||
break;
|
||||
|
||||
@ -141,7 +141,7 @@ void ResortVehicleLists()
|
||||
SetVehicleListsFlag(VL_RESORT);
|
||||
}
|
||||
|
||||
void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type)
|
||||
void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type)
|
||||
{
|
||||
if (!(vl->vehicles.flags & VL_REBUILD)) return;
|
||||
|
||||
@ -157,7 +157,7 @@ void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 wi
|
||||
static const Vehicle *_last_vehicle[2] = { NULL, NULL };
|
||||
static char _last_name[2][64] = { "", "" };
|
||||
|
||||
void SortVehicleList(vehiclelist_d *vl)
|
||||
void SortVehicleList(VehicleListBase *vl)
|
||||
{
|
||||
if (!(vl->vehicles.flags & VL_RESORT)) return;
|
||||
|
||||
@ -807,127 +807,6 @@ static const Widget _vehicle_list_widgets[] = {
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static void CreateVehicleListWindow(Window *w)
|
||||
{
|
||||
vehiclelist_d *vl = &WP(w, vehiclelist_d);
|
||||
uint16 window_type = w->window_number & VLW_MASK;
|
||||
PlayerID player = (PlayerID)GB(w->window_number, 0, 8);
|
||||
|
||||
vl->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
|
||||
vl->vehicles.list_length = 0;
|
||||
vl->vehicles.sort_list = NULL;
|
||||
w->caption_color = player;
|
||||
|
||||
/* Hide the widgets that we will not use in this window
|
||||
* Some windows contains actions only fit for the owner */
|
||||
if (player == _local_player) {
|
||||
w->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER);
|
||||
w->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
|
||||
} else {
|
||||
w->SetWidgetsHiddenState(true,
|
||||
VLW_WIDGET_AVAILABLE_VEHICLES,
|
||||
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
|
||||
VLW_WIDGET_STOP_ALL,
|
||||
VLW_WIDGET_START_ALL,
|
||||
VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
|
||||
WIDGET_LIST_END);
|
||||
}
|
||||
|
||||
/* Set up the window widgets */
|
||||
switch (vl->vehicle_type) {
|
||||
case VEH_TRAIN:
|
||||
w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
|
||||
w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
|
||||
break;
|
||||
|
||||
case VEH_ROAD:
|
||||
w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
|
||||
w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
|
||||
break;
|
||||
|
||||
case VEH_SHIP:
|
||||
w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
|
||||
w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
|
||||
break;
|
||||
|
||||
case VEH_AIRCRAFT:
|
||||
w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
|
||||
w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
|
||||
break;
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
||||
switch (window_type) {
|
||||
case VLW_SHARED_ORDERS:
|
||||
w->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
|
||||
break;
|
||||
case VLW_STANDARD: /* Company Name - standard widget setup */
|
||||
switch (vl->vehicle_type) {
|
||||
case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
|
||||
case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
|
||||
case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
|
||||
case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
break;
|
||||
case VLW_STATION_LIST: /* Station Name */
|
||||
switch (vl->vehicle_type) {
|
||||
case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
|
||||
case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
|
||||
case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
|
||||
case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
break;
|
||||
|
||||
case VLW_DEPOT_LIST:
|
||||
switch (vl->vehicle_type) {
|
||||
case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break;
|
||||
case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
|
||||
case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
|
||||
case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
|
||||
switch (vl->vehicle_type) {
|
||||
case VEH_TRAIN:
|
||||
w->resize.step_width = 1;
|
||||
/* Fallthrough */
|
||||
case VEH_ROAD:
|
||||
w->vscroll.cap = 7;
|
||||
w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
|
||||
w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
|
||||
break;
|
||||
case VEH_SHIP:
|
||||
case VEH_AIRCRAFT:
|
||||
w->vscroll.cap = 4;
|
||||
w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
||||
w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
|
||||
|
||||
/* Set up sorting. Make the window-specific _sorting variable
|
||||
* point to the correct global _sorting struct so we are freed
|
||||
* from having conditionals during window operation */
|
||||
switch (vl->vehicle_type) {
|
||||
case VEH_TRAIN: vl->sorting = &_sorting.train; break;
|
||||
case VEH_ROAD: vl->sorting = &_sorting.roadveh; break;
|
||||
case VEH_SHIP: vl->sorting = &_sorting.ship; break;
|
||||
case VEH_AIRCRAFT: vl->sorting = &_sorting.aircraft; break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
|
||||
vl->vehicles.flags = VL_REBUILD | (vl->sorting->order ? VL_DESC : VL_NONE);
|
||||
vl->vehicles.sort_type = vl->sorting->criteria;
|
||||
vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
|
||||
}
|
||||
|
||||
void DrawSmallOrderList(const Vehicle *v, int x, int y)
|
||||
{
|
||||
const Order *order;
|
||||
@ -951,83 +830,221 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y)
|
||||
}
|
||||
}
|
||||
|
||||
static void DrawVehicleListWindow(Window *w)
|
||||
/**
|
||||
* Window for the (old) vehicle listing.
|
||||
*
|
||||
* bitmask for w->window_number
|
||||
* 0-7 PlayerID (owner)
|
||||
* 8-10 window type (use flags in vehicle_gui.h)
|
||||
* 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
|
||||
* 16-31 StationID or OrderID depending on window type (bit 8-10)
|
||||
*/
|
||||
struct VehicleListWindow : public Window, public VehicleListBase {
|
||||
|
||||
VehicleListWindow(const WindowDesc *desc, void *data, WindowNumber window_number) : Window(desc, data, window_number)
|
||||
{
|
||||
uint16 window_type = this->window_number & VLW_MASK;
|
||||
PlayerID player = (PlayerID)GB(this->window_number, 0, 8);
|
||||
|
||||
this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
|
||||
this->vehicles.list_length = 0;
|
||||
this->vehicles.sort_list = NULL;
|
||||
this->caption_color = player;
|
||||
|
||||
/* Hide the widgets that we will not use in this window
|
||||
* Some windows contains actions only fit for the owner */
|
||||
if (player == _local_player) {
|
||||
this->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER);
|
||||
this->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
|
||||
} else {
|
||||
this->SetWidgetsHiddenState(true,
|
||||
VLW_WIDGET_AVAILABLE_VEHICLES,
|
||||
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
|
||||
VLW_WIDGET_STOP_ALL,
|
||||
VLW_WIDGET_START_ALL,
|
||||
VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
|
||||
WIDGET_LIST_END);
|
||||
}
|
||||
|
||||
/* Set up the window widgets */
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN:
|
||||
this->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
|
||||
this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
|
||||
break;
|
||||
|
||||
case VEH_ROAD:
|
||||
this->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
|
||||
this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
|
||||
break;
|
||||
|
||||
case VEH_SHIP:
|
||||
this->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
|
||||
this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
|
||||
break;
|
||||
|
||||
case VEH_AIRCRAFT:
|
||||
this->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
|
||||
this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
|
||||
break;
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
||||
switch (window_type) {
|
||||
case VLW_SHARED_ORDERS:
|
||||
this->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
|
||||
break;
|
||||
case VLW_STANDARD: /* Company Name - standard widget setup */
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
|
||||
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
|
||||
case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
|
||||
case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
break;
|
||||
case VLW_STATION_LIST: /* Station Name */
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
|
||||
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
|
||||
case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
|
||||
case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
break;
|
||||
|
||||
case VLW_DEPOT_LIST:
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break;
|
||||
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
|
||||
case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
|
||||
case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN:
|
||||
this->resize.step_width = 1;
|
||||
/* Fallthrough */
|
||||
case VEH_ROAD:
|
||||
this->vscroll.cap = 7;
|
||||
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
|
||||
this->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
|
||||
break;
|
||||
case VEH_SHIP:
|
||||
case VEH_AIRCRAFT:
|
||||
this->vscroll.cap = 4;
|
||||
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
||||
|
||||
this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
|
||||
|
||||
/* Set up sorting. Make the window-specific _sorting variable
|
||||
* point to the correct global _sorting struct so we are freed
|
||||
* from having conditionals during window operation */
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN: this->sorting = &_sorting.train; break;
|
||||
case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
|
||||
case VEH_SHIP: this->sorting = &_sorting.ship; break;
|
||||
case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
|
||||
this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE);
|
||||
this->vehicles.sort_type = this->sorting->criteria;
|
||||
this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
|
||||
|
||||
this->FindWindowPlacementAndResize(desc);
|
||||
}
|
||||
|
||||
~VehicleListWindow()
|
||||
{
|
||||
free((void*)this->vehicles.sort_list);
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
{
|
||||
vehiclelist_d *vl = &WP(w, vehiclelist_d);
|
||||
int x = 2;
|
||||
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
|
||||
int max;
|
||||
int i;
|
||||
const PlayerID owner = (PlayerID)w->caption_color;
|
||||
const uint16 window_type = w->window_number & VLW_MASK;
|
||||
const uint16 index = GB(w->window_number, 16, 16);
|
||||
const PlayerID owner = (PlayerID)this->caption_color;
|
||||
const uint16 window_type = this->window_number & VLW_MASK;
|
||||
const uint16 index = GB(this->window_number, 16, 16);
|
||||
|
||||
BuildVehicleList(vl, owner, index, window_type);
|
||||
SortVehicleList(vl);
|
||||
SetVScrollCount(w, vl->vehicles.list_length);
|
||||
BuildVehicleList(this, owner, index, window_type);
|
||||
SortVehicleList(this);
|
||||
SetVScrollCount(this, this->vehicles.list_length);
|
||||
|
||||
/* draw the widgets */
|
||||
switch (window_type) {
|
||||
case VLW_SHARED_ORDERS: /* Shared Orders */
|
||||
if (vl->vehicles.list_length == 0) {
|
||||
if (this->vehicles.list_length == 0) {
|
||||
/* We can't open this window without vehicles using this order
|
||||
* and we should close the window when deleting the order */
|
||||
NOT_REACHED();
|
||||
}
|
||||
SetDParam(0, w->vscroll.count);
|
||||
SetDParam(0, this->vscroll.count);
|
||||
break;
|
||||
|
||||
case VLW_STANDARD: /* Company Name */
|
||||
SetDParam(0, owner);
|
||||
SetDParam(1, w->vscroll.count);
|
||||
SetDParam(1, this->vscroll.count);
|
||||
break;
|
||||
|
||||
case VLW_STATION_LIST: /* Station Name */
|
||||
SetDParam(0, index);
|
||||
SetDParam(1, w->vscroll.count);
|
||||
SetDParam(1, this->vscroll.count);
|
||||
break;
|
||||
|
||||
case VLW_DEPOT_LIST:
|
||||
switch (vl->vehicle_type) {
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break;
|
||||
case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
|
||||
case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break;
|
||||
case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
if (vl->vehicle_type == VEH_AIRCRAFT) {
|
||||
if (this->vehicle_type == VEH_AIRCRAFT) {
|
||||
SetDParam(1, index); // Airport name
|
||||
} else {
|
||||
SetDParam(1, GetDepot(index)->town_index);
|
||||
}
|
||||
SetDParam(2, w->vscroll.count);
|
||||
SetDParam(2, this->vscroll.count);
|
||||
break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
|
||||
w->SetWidgetsDisabledState(vl->vehicles.list_length == 0,
|
||||
this->SetWidgetsDisabledState(this->vehicles.list_length == 0,
|
||||
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
|
||||
VLW_WIDGET_STOP_ALL,
|
||||
VLW_WIDGET_START_ALL,
|
||||
WIDGET_LIST_END);
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
DrawWindowWidgets(this);
|
||||
|
||||
/* draw sorting criteria string */
|
||||
DrawString(85, 15, _vehicle_sort_listing[vl->vehicles.sort_type], TC_BLACK);
|
||||
DrawString(85, 15, _vehicle_sort_listing[this->vehicles.sort_type], TC_BLACK);
|
||||
/* draw arrow pointing up/down for ascending/descending sorting */
|
||||
DrawSortButtonState(w, VLW_WIDGET_SORT_ORDER, vl->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
|
||||
DrawSortButtonState(this, VLW_WIDGET_SORT_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
|
||||
|
||||
max = min(w->vscroll.pos + w->vscroll.cap, vl->vehicles.list_length);
|
||||
for (i = w->vscroll.pos; i < max; ++i) {
|
||||
const Vehicle *v = vl->vehicles.sort_list[i];
|
||||
max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.list_length);
|
||||
for (i = this->vscroll.pos; i < max; ++i) {
|
||||
const Vehicle *v = this->vehicles.sort_list[i];
|
||||
StringID str;
|
||||
|
||||
SetDParam(0, v->GetDisplayProfitThisYear());
|
||||
SetDParam(1, v->GetDisplayProfitLastYear());
|
||||
|
||||
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0);
|
||||
DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
|
||||
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
|
||||
DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
|
||||
|
||||
if (v->name != NULL) {
|
||||
/* The vehicle got a name so we will print it */
|
||||
@ -1035,7 +1052,7 @@ static void DrawVehicleListWindow(Window *w)
|
||||
DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
|
||||
}
|
||||
|
||||
if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
|
||||
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
|
||||
|
||||
if (v->IsInDepot()) {
|
||||
str = STR_021F;
|
||||
@ -1048,59 +1065,40 @@ static void DrawVehicleListWindow(Window *w)
|
||||
|
||||
DrawVehicleProfitButton(v, x, y + 13);
|
||||
|
||||
y += w->resize.step_height;
|
||||
y += this->resize.step_height;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* bitmask for w->window_number
|
||||
* 0-7 PlayerID (owner)
|
||||
* 8-10 window type (use flags in vehicle_gui.h)
|
||||
* 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
|
||||
* 16-31 StationID or OrderID depending on window type (bit 8-10)
|
||||
**/
|
||||
void PlayerVehWndProc(Window *w, WindowEvent *e)
|
||||
virtual void OnClick(Point pt, int widget)
|
||||
{
|
||||
vehiclelist_d *vl = &WP(w, vehiclelist_d);
|
||||
|
||||
switch (e->event) {
|
||||
case WE_CREATE:
|
||||
CreateVehicleListWindow(w);
|
||||
break;
|
||||
|
||||
case WE_PAINT:
|
||||
DrawVehicleListWindow(w);
|
||||
break;
|
||||
|
||||
case WE_CLICK: {
|
||||
switch (e->we.click.widget) {
|
||||
switch (widget) {
|
||||
case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
|
||||
vl->vehicles.flags ^= VL_DESC;
|
||||
vl->vehicles.flags |= VL_RESORT;
|
||||
this->vehicles.flags ^= VL_DESC;
|
||||
this->vehicles.flags |= VL_RESORT;
|
||||
|
||||
vl->sorting->order = !!(vl->vehicles.flags & VL_DESC);
|
||||
w->SetDirty();
|
||||
this->sorting->order = !!(this->vehicles.flags & VL_DESC);
|
||||
this->SetDirty();
|
||||
break;
|
||||
case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
|
||||
ShowDropDownMenu(w, _vehicle_sort_listing, vl->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (vl->vehicle_type == VEH_TRAIN || vl->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
|
||||
ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
|
||||
return;
|
||||
case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
|
||||
uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;
|
||||
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height;
|
||||
const Vehicle *v;
|
||||
|
||||
if (id_v >= w->vscroll.cap) return; // click out of bounds
|
||||
if (id_v >= this->vscroll.cap) return; // click out of bounds
|
||||
|
||||
id_v += w->vscroll.pos;
|
||||
id_v += this->vscroll.pos;
|
||||
|
||||
if (id_v >= vl->vehicles.list_length) return; // click out of list bound
|
||||
if (id_v >= this->vehicles.list_length) return; // click out of list bound
|
||||
|
||||
v = vl->vehicles.sort_list[id_v];
|
||||
v = this->vehicles.sort_list[id_v];
|
||||
|
||||
ShowVehicleViewWindow(v);
|
||||
} break;
|
||||
|
||||
case VLW_WIDGET_AVAILABLE_VEHICLES:
|
||||
ShowBuildVehicleWindow(0, vl->vehicle_type);
|
||||
ShowBuildVehicleWindow(0, this->vehicle_type);
|
||||
break;
|
||||
|
||||
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
|
||||
@ -1119,46 +1117,47 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
|
||||
};
|
||||
|
||||
/* XXX - Substite string since the dropdown cannot handle dynamic strings */
|
||||
action_str[2] = depot_name[vl->vehicle_type];
|
||||
ShowDropDownMenu(w, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (w->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1);
|
||||
action_str[2] = depot_name[this->vehicle_type];
|
||||
ShowDropDownMenu(this, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (this->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1);
|
||||
break;
|
||||
}
|
||||
|
||||
case VLW_WIDGET_STOP_ALL:
|
||||
case VLW_WIDGET_START_ALL:
|
||||
DoCommandP(0, GB(w->window_number, 16, 16), (w->window_number & VLW_MASK) | (1 << 6) | (e->we.click.widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | vl->vehicle_type, NULL, CMD_MASS_START_STOP);
|
||||
DoCommandP(0, GB(this->window_number, 16, 16), (this->window_number & VLW_MASK) | (1 << 6) | (widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | this->vehicle_type, NULL, CMD_MASS_START_STOP);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
}
|
||||
|
||||
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
|
||||
switch (e->we.dropdown.button) {
|
||||
virtual void OnDropdownSelect(int widget, int index)
|
||||
{
|
||||
switch (widget) {
|
||||
case VLW_WIDGET_SORT_BY_PULLDOWN:
|
||||
if (vl->vehicles.sort_type != e->we.dropdown.index) {
|
||||
if (this->vehicles.sort_type != index) {
|
||||
/* value has changed -> resort */
|
||||
vl->vehicles.flags |= VL_RESORT;
|
||||
vl->vehicles.sort_type = e->we.dropdown.index;
|
||||
vl->sorting->criteria = vl->vehicles.sort_type;
|
||||
this->vehicles.flags |= VL_RESORT;
|
||||
this->vehicles.sort_type = index;
|
||||
this->sorting->criteria = this->vehicles.sort_type;
|
||||
}
|
||||
break;
|
||||
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
|
||||
assert(vl->vehicles.list_length != 0);
|
||||
assert(this->vehicles.list_length != 0);
|
||||
|
||||
switch (e->we.dropdown.index) {
|
||||
switch (index) {
|
||||
case 0: /* Replace window */
|
||||
ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, vl->vehicle_type);
|
||||
ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vehicle_type);
|
||||
break;
|
||||
case 1: /* Send for servicing */
|
||||
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
|
||||
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
|
||||
DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
|
||||
(this->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
|
||||
NULL,
|
||||
GetCmdSendToDepot(vl->vehicle_type));
|
||||
GetCmdSendToDepot(this->vehicle_type));
|
||||
break;
|
||||
case 2: /* Send to Depots */
|
||||
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
|
||||
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND,
|
||||
DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
|
||||
(this->window_number & VLW_MASK) | DEPOT_MASS_SEND,
|
||||
NULL,
|
||||
GetCmdSendToDepot(vl->vehicle_type));
|
||||
GetCmdSendToDepot(this->vehicle_type));
|
||||
break;
|
||||
|
||||
default: NOT_REACHED();
|
||||
@ -1166,39 +1165,36 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
w->SetDirty();
|
||||
break;
|
||||
|
||||
case WE_DESTROY:
|
||||
free((void*)vl->vehicles.sort_list);
|
||||
break;
|
||||
|
||||
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
|
||||
if (_pause_game != 0) break;
|
||||
if (--vl->vehicles.resort_timer == 0) {
|
||||
StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
|
||||
PlayerID owner = (PlayerID)w->caption_color;
|
||||
|
||||
DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", vl->vehicle_type, owner, station);
|
||||
vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
|
||||
vl->vehicles.flags |= VL_RESORT;
|
||||
w->SetDirty();
|
||||
this->SetDirty();
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_RESIZE: /* Update the scroll + matrix */
|
||||
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
|
||||
w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
|
||||
break;
|
||||
virtual void OnTick()
|
||||
{
|
||||
if (_pause_game != 0) return;
|
||||
if (--this->vehicles.resort_timer == 0) {
|
||||
StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION;
|
||||
PlayerID owner = (PlayerID)this->caption_color;
|
||||
|
||||
DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", this->vehicle_type, owner, station);
|
||||
this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
|
||||
this->vehicles.flags |= VL_RESORT;
|
||||
this->SetDirty();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnResize(Point new_size, Point delta)
|
||||
{
|
||||
this->vscroll.cap += delta.y / (int)this->resize.step_height;
|
||||
this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
|
||||
}
|
||||
};
|
||||
|
||||
static const WindowDesc _player_vehicle_list_train_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 260, 182, 260, 182,
|
||||
WC_TRAINS_LIST, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
||||
_vehicle_list_widgets,
|
||||
PlayerVehWndProc
|
||||
NULL
|
||||
};
|
||||
|
||||
static const WindowDesc _player_vehicle_list_road_veh_desc = {
|
||||
@ -1206,7 +1202,7 @@ static const WindowDesc _player_vehicle_list_road_veh_desc = {
|
||||
WC_ROADVEH_LIST, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
||||
_vehicle_list_widgets,
|
||||
PlayerVehWndProc
|
||||
NULL
|
||||
};
|
||||
|
||||
static const WindowDesc _player_vehicle_list_ship_desc = {
|
||||
@ -1214,7 +1210,7 @@ static const WindowDesc _player_vehicle_list_ship_desc = {
|
||||
WC_SHIPS_LIST, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
||||
_vehicle_list_widgets,
|
||||
PlayerVehWndProc
|
||||
NULL
|
||||
};
|
||||
|
||||
static const WindowDesc _player_vehicle_list_aircraft_desc = {
|
||||
@ -1222,12 +1218,12 @@ static const WindowDesc _player_vehicle_list_aircraft_desc = {
|
||||
WC_AIRCRAFT_LIST, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
||||
_vehicle_list_widgets,
|
||||
PlayerVehWndProc
|
||||
NULL
|
||||
};
|
||||
|
||||
static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number)
|
||||
{
|
||||
Window *w;
|
||||
VehicleListWindow *w;
|
||||
WindowNumber num;
|
||||
|
||||
if (!IsValidPlayer(player)) return;
|
||||
@ -1240,18 +1236,18 @@ static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, Vehicle
|
||||
switch (vehicle_type) {
|
||||
default: NOT_REACHED();
|
||||
case VEH_TRAIN:
|
||||
w = AllocateWindowDescFront<Window>(&_player_vehicle_list_train_desc, num);
|
||||
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_train_desc, num);
|
||||
if (w != NULL) ResizeWindow(w, 65, 38);
|
||||
break;
|
||||
case VEH_ROAD:
|
||||
w = AllocateWindowDescFront<Window>(&_player_vehicle_list_road_veh_desc, num);
|
||||
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_road_veh_desc, num);
|
||||
if (w != NULL) ResizeWindow(w, 0, 38);
|
||||
break;
|
||||
case VEH_SHIP:
|
||||
w = AllocateWindowDescFront<Window>(&_player_vehicle_list_ship_desc, num);
|
||||
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_ship_desc, num);
|
||||
break;
|
||||
case VEH_AIRCRAFT:
|
||||
w = AllocateWindowDescFront<Window>(&_player_vehicle_list_aircraft_desc, num);
|
||||
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_aircraft_desc, num);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -63,8 +63,6 @@ static inline bool ValidVLWFlags(uint16 flags)
|
||||
return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
|
||||
}
|
||||
|
||||
void PlayerVehWndProc(Window *w, struct WindowEvent *e);
|
||||
|
||||
int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
|
||||
|
||||
void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
|
||||
@ -134,7 +132,7 @@ Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);
|
||||
|
||||
typedef GUIList<const Vehicle*> GUIVehicleList;
|
||||
|
||||
struct vehiclelist_d {
|
||||
struct VehicleListBase {
|
||||
GUIVehicleList vehicles; ///< The list of vehicles
|
||||
Listing *sorting; ///< Pointer to the vehicle type related sorting.
|
||||
VehicleType vehicle_type; ///< The vehicle type that is sorted
|
||||
@ -152,7 +150,7 @@ extern Sorting _sorting;
|
||||
/* sorter stuff */
|
||||
void RebuildVehicleLists();
|
||||
void ResortVehicleLists();
|
||||
void SortVehicleList(vehiclelist_d *vl);
|
||||
void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type);
|
||||
void SortVehicleList(VehicleListBase *vl);
|
||||
void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type);
|
||||
|
||||
#endif /* VEHICLE_GUI_H */
|
||||
|
Loading…
Reference in New Issue
Block a user