mirror of
https://github.com/OpenTTD/OpenTTD.git
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(svn r13046) -Codechange: make classes of the VehicleListWindow and the VehicleGroupWindow.
This commit is contained in:
parent
75e3792aa3
commit
c47926311b
1135
src/group_gui.cpp
1135
src/group_gui.cpp
File diff suppressed because it is too large
Load Diff
@ -116,7 +116,7 @@ static void SetVehicleListsFlag(SortListFlags sl_flag)
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case WC_ROADVEH_LIST:
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case WC_SHIPS_LIST:
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case WC_AIRCRAFT_LIST:
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WP(w, vehiclelist_d).vehicles.flags |= sl_flag;
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dynamic_cast<VehicleListBase*>(w)->vehicles.flags |= sl_flag;
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w->SetDirty();
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break;
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@ -141,7 +141,7 @@ void ResortVehicleLists()
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SetVehicleListsFlag(VL_RESORT);
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}
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void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type)
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void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type)
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{
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if (!(vl->vehicles.flags & VL_REBUILD)) return;
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@ -157,7 +157,7 @@ void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 wi
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static const Vehicle *_last_vehicle[2] = { NULL, NULL };
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static char _last_name[2][64] = { "", "" };
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void SortVehicleList(vehiclelist_d *vl)
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void SortVehicleList(VehicleListBase *vl)
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{
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if (!(vl->vehicles.flags & VL_RESORT)) return;
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@ -807,127 +807,6 @@ static const Widget _vehicle_list_widgets[] = {
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{ WIDGETS_END},
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};
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static void CreateVehicleListWindow(Window *w)
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{
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vehiclelist_d *vl = &WP(w, vehiclelist_d);
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uint16 window_type = w->window_number & VLW_MASK;
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PlayerID player = (PlayerID)GB(w->window_number, 0, 8);
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vl->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
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vl->vehicles.list_length = 0;
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vl->vehicles.sort_list = NULL;
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w->caption_color = player;
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/* Hide the widgets that we will not use in this window
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* Some windows contains actions only fit for the owner */
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if (player == _local_player) {
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w->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER);
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w->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
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} else {
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w->SetWidgetsHiddenState(true,
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VLW_WIDGET_AVAILABLE_VEHICLES,
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VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
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VLW_WIDGET_STOP_ALL,
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VLW_WIDGET_START_ALL,
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VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
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WIDGET_LIST_END);
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}
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/* Set up the window widgets */
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switch (vl->vehicle_type) {
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case VEH_TRAIN:
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w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
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w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
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break;
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case VEH_ROAD:
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w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
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w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
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break;
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case VEH_SHIP:
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w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
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w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
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break;
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case VEH_AIRCRAFT:
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w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
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w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
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break;
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default: NOT_REACHED();
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}
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switch (window_type) {
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case VLW_SHARED_ORDERS:
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w->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
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break;
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case VLW_STANDARD: /* Company Name - standard widget setup */
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switch (vl->vehicle_type) {
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case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
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case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
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case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
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case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
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default: NOT_REACHED(); break;
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}
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break;
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case VLW_STATION_LIST: /* Station Name */
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switch (vl->vehicle_type) {
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case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
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case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
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case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
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case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
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default: NOT_REACHED(); break;
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}
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break;
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case VLW_DEPOT_LIST:
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switch (vl->vehicle_type) {
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case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break;
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case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
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case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
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case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
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default: NOT_REACHED(); break;
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}
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break;
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default: NOT_REACHED(); break;
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}
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switch (vl->vehicle_type) {
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case VEH_TRAIN:
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w->resize.step_width = 1;
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/* Fallthrough */
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case VEH_ROAD:
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w->vscroll.cap = 7;
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w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
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w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
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break;
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case VEH_SHIP:
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case VEH_AIRCRAFT:
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w->vscroll.cap = 4;
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w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
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break;
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default: NOT_REACHED();
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}
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w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
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/* Set up sorting. Make the window-specific _sorting variable
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* point to the correct global _sorting struct so we are freed
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* from having conditionals during window operation */
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switch (vl->vehicle_type) {
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case VEH_TRAIN: vl->sorting = &_sorting.train; break;
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case VEH_ROAD: vl->sorting = &_sorting.roadveh; break;
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case VEH_SHIP: vl->sorting = &_sorting.ship; break;
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case VEH_AIRCRAFT: vl->sorting = &_sorting.aircraft; break;
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default: NOT_REACHED(); break;
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}
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vl->vehicles.flags = VL_REBUILD | (vl->sorting->order ? VL_DESC : VL_NONE);
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vl->vehicles.sort_type = vl->sorting->criteria;
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vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
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}
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void DrawSmallOrderList(const Vehicle *v, int x, int y)
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{
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const Order *order;
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@ -951,254 +830,371 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y)
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}
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}
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static void DrawVehicleListWindow(Window *w)
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{
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vehiclelist_d *vl = &WP(w, vehiclelist_d);
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int x = 2;
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int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
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int max;
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int i;
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const PlayerID owner = (PlayerID)w->caption_color;
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const uint16 window_type = w->window_number & VLW_MASK;
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const uint16 index = GB(w->window_number, 16, 16);
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BuildVehicleList(vl, owner, index, window_type);
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SortVehicleList(vl);
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SetVScrollCount(w, vl->vehicles.list_length);
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/* draw the widgets */
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switch (window_type) {
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case VLW_SHARED_ORDERS: /* Shared Orders */
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if (vl->vehicles.list_length == 0) {
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/* We can't open this window without vehicles using this order
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* and we should close the window when deleting the order */
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NOT_REACHED();
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}
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SetDParam(0, w->vscroll.count);
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break;
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case VLW_STANDARD: /* Company Name */
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SetDParam(0, owner);
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SetDParam(1, w->vscroll.count);
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break;
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case VLW_STATION_LIST: /* Station Name */
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SetDParam(0, index);
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SetDParam(1, w->vscroll.count);
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break;
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case VLW_DEPOT_LIST:
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switch (vl->vehicle_type) {
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case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break;
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case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
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case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break;
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case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break;
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default: NOT_REACHED(); break;
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}
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if (vl->vehicle_type == VEH_AIRCRAFT) {
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SetDParam(1, index); // Airport name
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} else {
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SetDParam(1, GetDepot(index)->town_index);
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}
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SetDParam(2, w->vscroll.count);
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break;
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default: NOT_REACHED(); break;
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}
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w->SetWidgetsDisabledState(vl->vehicles.list_length == 0,
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VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
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VLW_WIDGET_STOP_ALL,
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VLW_WIDGET_START_ALL,
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WIDGET_LIST_END);
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DrawWindowWidgets(w);
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/* draw sorting criteria string */
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DrawString(85, 15, _vehicle_sort_listing[vl->vehicles.sort_type], TC_BLACK);
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/* draw arrow pointing up/down for ascending/descending sorting */
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DrawSortButtonState(w, VLW_WIDGET_SORT_ORDER, vl->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
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max = min(w->vscroll.pos + w->vscroll.cap, vl->vehicles.list_length);
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for (i = w->vscroll.pos; i < max; ++i) {
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const Vehicle *v = vl->vehicles.sort_list[i];
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StringID str;
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SetDParam(0, v->GetDisplayProfitThisYear());
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SetDParam(1, v->GetDisplayProfitLastYear());
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DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0);
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DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
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if (v->name != NULL) {
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/* The vehicle got a name so we will print it */
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SetDParam(0, v->index);
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DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
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}
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if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
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if (v->IsInDepot()) {
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str = STR_021F;
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} else {
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str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
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}
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SetDParam(0, v->unitnumber);
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DrawString(x, y + 2, str, TC_FROMSTRING);
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DrawVehicleProfitButton(v, x, y + 13);
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y += w->resize.step_height;
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}
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}
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/*
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/**
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* Window for the (old) vehicle listing.
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*
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* bitmask for w->window_number
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* 0-7 PlayerID (owner)
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* 8-10 window type (use flags in vehicle_gui.h)
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* 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
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* 16-31 StationID or OrderID depending on window type (bit 8-10)
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**/
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void PlayerVehWndProc(Window *w, WindowEvent *e)
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{
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vehiclelist_d *vl = &WP(w, vehiclelist_d);
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*/
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struct VehicleListWindow : public Window, public VehicleListBase {
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switch (e->event) {
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case WE_CREATE:
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CreateVehicleListWindow(w);
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break;
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VehicleListWindow(const WindowDesc *desc, void *data, WindowNumber window_number) : Window(desc, data, window_number)
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{
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uint16 window_type = this->window_number & VLW_MASK;
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PlayerID player = (PlayerID)GB(this->window_number, 0, 8);
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case WE_PAINT:
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DrawVehicleListWindow(w);
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break;
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this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
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this->vehicles.list_length = 0;
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this->vehicles.sort_list = NULL;
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this->caption_color = player;
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case WE_CLICK: {
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switch (e->we.click.widget) {
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case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
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vl->vehicles.flags ^= VL_DESC;
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vl->vehicles.flags |= VL_RESORT;
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/* Hide the widgets that we will not use in this window
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* Some windows contains actions only fit for the owner */
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if (player == _local_player) {
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this->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER);
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this->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
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} else {
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this->SetWidgetsHiddenState(true,
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VLW_WIDGET_AVAILABLE_VEHICLES,
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VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
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VLW_WIDGET_STOP_ALL,
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VLW_WIDGET_START_ALL,
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VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
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WIDGET_LIST_END);
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}
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vl->sorting->order = !!(vl->vehicles.flags & VL_DESC);
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w->SetDirty();
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break;
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case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
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ShowDropDownMenu(w, _vehicle_sort_listing, vl->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (vl->vehicle_type == VEH_TRAIN || vl->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
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return;
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case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
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uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;
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const Vehicle *v;
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/* Set up the window widgets */
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switch (this->vehicle_type) {
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case VEH_TRAIN:
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this->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
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this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
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break;
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if (id_v >= w->vscroll.cap) return; // click out of bounds
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case VEH_ROAD:
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this->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
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this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
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break;
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id_v += w->vscroll.pos;
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case VEH_SHIP:
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this->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
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this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
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break;
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if (id_v >= vl->vehicles.list_length) return; // click out of list bound
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case VEH_AIRCRAFT:
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this->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
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this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
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break;
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v = vl->vehicles.sort_list[id_v];
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default: NOT_REACHED();
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}
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ShowVehicleViewWindow(v);
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} break;
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case VLW_WIDGET_AVAILABLE_VEHICLES:
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ShowBuildVehicleWindow(0, vl->vehicle_type);
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break;
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case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
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static StringID action_str[] = {
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STR_REPLACE_VEHICLES,
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STR_SEND_FOR_SERVICING,
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STR_NULL,
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INVALID_STRING_ID
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};
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static const StringID depot_name[] = {
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STR_SEND_TRAIN_TO_DEPOT,
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STR_SEND_ROAD_VEHICLE_TO_DEPOT,
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STR_SEND_SHIP_TO_DEPOT,
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STR_SEND_AIRCRAFT_TO_HANGAR
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};
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/* XXX - Substite string since the dropdown cannot handle dynamic strings */
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action_str[2] = depot_name[vl->vehicle_type];
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ShowDropDownMenu(w, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (w->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1);
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break;
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switch (window_type) {
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case VLW_SHARED_ORDERS:
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this->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
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break;
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case VLW_STANDARD: /* Company Name - standard widget setup */
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switch (this->vehicle_type) {
|
||||
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
|
||||
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
|
||||
case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
|
||||
case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
break;
|
||||
case VLW_STATION_LIST: /* Station Name */
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
|
||||
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
|
||||
case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
|
||||
case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
break;
|
||||
|
||||
case VLW_WIDGET_STOP_ALL:
|
||||
case VLW_WIDGET_START_ALL:
|
||||
DoCommandP(0, GB(w->window_number, 16, 16), (w->window_number & VLW_MASK) | (1 << 6) | (e->we.click.widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | vl->vehicle_type, NULL, CMD_MASS_START_STOP);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
case VLW_DEPOT_LIST:
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break;
|
||||
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
|
||||
case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
|
||||
case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
|
||||
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
|
||||
switch (e->we.dropdown.button) {
|
||||
case VLW_WIDGET_SORT_BY_PULLDOWN:
|
||||
if (vl->vehicles.sort_type != e->we.dropdown.index) {
|
||||
/* value has changed -> resort */
|
||||
vl->vehicles.flags |= VL_RESORT;
|
||||
vl->vehicles.sort_type = e->we.dropdown.index;
|
||||
vl->sorting->criteria = vl->vehicles.sort_type;
|
||||
}
|
||||
break;
|
||||
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
|
||||
assert(vl->vehicles.list_length != 0);
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN:
|
||||
this->resize.step_width = 1;
|
||||
/* Fallthrough */
|
||||
case VEH_ROAD:
|
||||
this->vscroll.cap = 7;
|
||||
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
|
||||
this->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
|
||||
break;
|
||||
case VEH_SHIP:
|
||||
case VEH_AIRCRAFT:
|
||||
this->vscroll.cap = 4;
|
||||
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
||||
switch (e->we.dropdown.index) {
|
||||
case 0: /* Replace window */
|
||||
ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, vl->vehicle_type);
|
||||
break;
|
||||
case 1: /* Send for servicing */
|
||||
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
|
||||
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
|
||||
NULL,
|
||||
GetCmdSendToDepot(vl->vehicle_type));
|
||||
break;
|
||||
case 2: /* Send to Depots */
|
||||
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
|
||||
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND,
|
||||
NULL,
|
||||
GetCmdSendToDepot(vl->vehicle_type));
|
||||
break;
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
w->SetDirty();
|
||||
break;
|
||||
this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
|
||||
|
||||
case WE_DESTROY:
|
||||
free((void*)vl->vehicles.sort_list);
|
||||
break;
|
||||
/* Set up sorting. Make the window-specific _sorting variable
|
||||
* point to the correct global _sorting struct so we are freed
|
||||
* from having conditionals during window operation */
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN: this->sorting = &_sorting.train; break;
|
||||
case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
|
||||
case VEH_SHIP: this->sorting = &_sorting.ship; break;
|
||||
case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
|
||||
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
|
||||
if (_pause_game != 0) break;
|
||||
if (--vl->vehicles.resort_timer == 0) {
|
||||
StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
|
||||
PlayerID owner = (PlayerID)w->caption_color;
|
||||
this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE);
|
||||
this->vehicles.sort_type = this->sorting->criteria;
|
||||
this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
|
||||
|
||||
DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", vl->vehicle_type, owner, station);
|
||||
vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
|
||||
vl->vehicles.flags |= VL_RESORT;
|
||||
w->SetDirty();
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_RESIZE: /* Update the scroll + matrix */
|
||||
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
|
||||
w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
|
||||
break;
|
||||
this->FindWindowPlacementAndResize(desc);
|
||||
}
|
||||
}
|
||||
|
||||
~VehicleListWindow()
|
||||
{
|
||||
free((void*)this->vehicles.sort_list);
|
||||
}
|
||||
|
||||
virtual void OnPaint()
|
||||
{
|
||||
int x = 2;
|
||||
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
|
||||
int max;
|
||||
int i;
|
||||
const PlayerID owner = (PlayerID)this->caption_color;
|
||||
const uint16 window_type = this->window_number & VLW_MASK;
|
||||
const uint16 index = GB(this->window_number, 16, 16);
|
||||
|
||||
BuildVehicleList(this, owner, index, window_type);
|
||||
SortVehicleList(this);
|
||||
SetVScrollCount(this, this->vehicles.list_length);
|
||||
|
||||
/* draw the widgets */
|
||||
switch (window_type) {
|
||||
case VLW_SHARED_ORDERS: /* Shared Orders */
|
||||
if (this->vehicles.list_length == 0) {
|
||||
/* We can't open this window without vehicles using this order
|
||||
* and we should close the window when deleting the order */
|
||||
NOT_REACHED();
|
||||
}
|
||||
SetDParam(0, this->vscroll.count);
|
||||
break;
|
||||
|
||||
case VLW_STANDARD: /* Company Name */
|
||||
SetDParam(0, owner);
|
||||
SetDParam(1, this->vscroll.count);
|
||||
break;
|
||||
|
||||
case VLW_STATION_LIST: /* Station Name */
|
||||
SetDParam(0, index);
|
||||
SetDParam(1, this->vscroll.count);
|
||||
break;
|
||||
|
||||
case VLW_DEPOT_LIST:
|
||||
switch (this->vehicle_type) {
|
||||
case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break;
|
||||
case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
|
||||
case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break;
|
||||
case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
if (this->vehicle_type == VEH_AIRCRAFT) {
|
||||
SetDParam(1, index); // Airport name
|
||||
} else {
|
||||
SetDParam(1, GetDepot(index)->town_index);
|
||||
}
|
||||
SetDParam(2, this->vscroll.count);
|
||||
break;
|
||||
default: NOT_REACHED(); break;
|
||||
}
|
||||
|
||||
this->SetWidgetsDisabledState(this->vehicles.list_length == 0,
|
||||
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
|
||||
VLW_WIDGET_STOP_ALL,
|
||||
VLW_WIDGET_START_ALL,
|
||||
WIDGET_LIST_END);
|
||||
|
||||
DrawWindowWidgets(this);
|
||||
|
||||
/* draw sorting criteria string */
|
||||
DrawString(85, 15, _vehicle_sort_listing[this->vehicles.sort_type], TC_BLACK);
|
||||
/* draw arrow pointing up/down for ascending/descending sorting */
|
||||
DrawSortButtonState(this, VLW_WIDGET_SORT_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
|
||||
|
||||
max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.list_length);
|
||||
for (i = this->vscroll.pos; i < max; ++i) {
|
||||
const Vehicle *v = this->vehicles.sort_list[i];
|
||||
StringID str;
|
||||
|
||||
SetDParam(0, v->GetDisplayProfitThisYear());
|
||||
SetDParam(1, v->GetDisplayProfitLastYear());
|
||||
|
||||
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
|
||||
DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
|
||||
|
||||
if (v->name != NULL) {
|
||||
/* The vehicle got a name so we will print it */
|
||||
SetDParam(0, v->index);
|
||||
DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
|
||||
}
|
||||
|
||||
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
|
||||
|
||||
if (v->IsInDepot()) {
|
||||
str = STR_021F;
|
||||
} else {
|
||||
str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
|
||||
}
|
||||
|
||||
SetDParam(0, v->unitnumber);
|
||||
DrawString(x, y + 2, str, TC_FROMSTRING);
|
||||
|
||||
DrawVehicleProfitButton(v, x, y + 13);
|
||||
|
||||
y += this->resize.step_height;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget)
|
||||
{
|
||||
switch (widget) {
|
||||
case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
|
||||
this->vehicles.flags ^= VL_DESC;
|
||||
this->vehicles.flags |= VL_RESORT;
|
||||
|
||||
this->sorting->order = !!(this->vehicles.flags & VL_DESC);
|
||||
this->SetDirty();
|
||||
break;
|
||||
case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
|
||||
ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
|
||||
return;
|
||||
case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
|
||||
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height;
|
||||
const Vehicle *v;
|
||||
|
||||
if (id_v >= this->vscroll.cap) return; // click out of bounds
|
||||
|
||||
id_v += this->vscroll.pos;
|
||||
|
||||
if (id_v >= this->vehicles.list_length) return; // click out of list bound
|
||||
|
||||
v = this->vehicles.sort_list[id_v];
|
||||
|
||||
ShowVehicleViewWindow(v);
|
||||
} break;
|
||||
|
||||
case VLW_WIDGET_AVAILABLE_VEHICLES:
|
||||
ShowBuildVehicleWindow(0, this->vehicle_type);
|
||||
break;
|
||||
|
||||
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
|
||||
static StringID action_str[] = {
|
||||
STR_REPLACE_VEHICLES,
|
||||
STR_SEND_FOR_SERVICING,
|
||||
STR_NULL,
|
||||
INVALID_STRING_ID
|
||||
};
|
||||
|
||||
static const StringID depot_name[] = {
|
||||
STR_SEND_TRAIN_TO_DEPOT,
|
||||
STR_SEND_ROAD_VEHICLE_TO_DEPOT,
|
||||
STR_SEND_SHIP_TO_DEPOT,
|
||||
STR_SEND_AIRCRAFT_TO_HANGAR
|
||||
};
|
||||
|
||||
/* XXX - Substite string since the dropdown cannot handle dynamic strings */
|
||||
action_str[2] = depot_name[this->vehicle_type];
|
||||
ShowDropDownMenu(this, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (this->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1);
|
||||
break;
|
||||
}
|
||||
|
||||
case VLW_WIDGET_STOP_ALL:
|
||||
case VLW_WIDGET_START_ALL:
|
||||
DoCommandP(0, GB(this->window_number, 16, 16), (this->window_number & VLW_MASK) | (1 << 6) | (widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | this->vehicle_type, NULL, CMD_MASS_START_STOP);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnDropdownSelect(int widget, int index)
|
||||
{
|
||||
switch (widget) {
|
||||
case VLW_WIDGET_SORT_BY_PULLDOWN:
|
||||
if (this->vehicles.sort_type != index) {
|
||||
/* value has changed -> resort */
|
||||
this->vehicles.flags |= VL_RESORT;
|
||||
this->vehicles.sort_type = index;
|
||||
this->sorting->criteria = this->vehicles.sort_type;
|
||||
}
|
||||
break;
|
||||
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
|
||||
assert(this->vehicles.list_length != 0);
|
||||
|
||||
switch (index) {
|
||||
case 0: /* Replace window */
|
||||
ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vehicle_type);
|
||||
break;
|
||||
case 1: /* Send for servicing */
|
||||
DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
|
||||
(this->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
|
||||
NULL,
|
||||
GetCmdSendToDepot(this->vehicle_type));
|
||||
break;
|
||||
case 2: /* Send to Depots */
|
||||
DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
|
||||
(this->window_number & VLW_MASK) | DEPOT_MASS_SEND,
|
||||
NULL,
|
||||
GetCmdSendToDepot(this->vehicle_type));
|
||||
break;
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
virtual void OnTick()
|
||||
{
|
||||
if (_pause_game != 0) return;
|
||||
if (--this->vehicles.resort_timer == 0) {
|
||||
StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION;
|
||||
PlayerID owner = (PlayerID)this->caption_color;
|
||||
|
||||
DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", this->vehicle_type, owner, station);
|
||||
this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
|
||||
this->vehicles.flags |= VL_RESORT;
|
||||
this->SetDirty();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnResize(Point new_size, Point delta)
|
||||
{
|
||||
this->vscroll.cap += delta.y / (int)this->resize.step_height;
|
||||
this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
|
||||
}
|
||||
};
|
||||
|
||||
static const WindowDesc _player_vehicle_list_train_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 260, 182, 260, 182,
|
||||
WC_TRAINS_LIST, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
||||
_vehicle_list_widgets,
|
||||
PlayerVehWndProc
|
||||
NULL
|
||||
};
|
||||
|
||||
static const WindowDesc _player_vehicle_list_road_veh_desc = {
|
||||
@ -1206,7 +1202,7 @@ static const WindowDesc _player_vehicle_list_road_veh_desc = {
|
||||
WC_ROADVEH_LIST, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
||||
_vehicle_list_widgets,
|
||||
PlayerVehWndProc
|
||||
NULL
|
||||
};
|
||||
|
||||
static const WindowDesc _player_vehicle_list_ship_desc = {
|
||||
@ -1214,7 +1210,7 @@ static const WindowDesc _player_vehicle_list_ship_desc = {
|
||||
WC_SHIPS_LIST, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
||||
_vehicle_list_widgets,
|
||||
PlayerVehWndProc
|
||||
NULL
|
||||
};
|
||||
|
||||
static const WindowDesc _player_vehicle_list_aircraft_desc = {
|
||||
@ -1222,12 +1218,12 @@ static const WindowDesc _player_vehicle_list_aircraft_desc = {
|
||||
WC_AIRCRAFT_LIST, WC_NONE,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
||||
_vehicle_list_widgets,
|
||||
PlayerVehWndProc
|
||||
NULL
|
||||
};
|
||||
|
||||
static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number)
|
||||
{
|
||||
Window *w;
|
||||
VehicleListWindow *w;
|
||||
WindowNumber num;
|
||||
|
||||
if (!IsValidPlayer(player)) return;
|
||||
@ -1240,18 +1236,18 @@ static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, Vehicle
|
||||
switch (vehicle_type) {
|
||||
default: NOT_REACHED();
|
||||
case VEH_TRAIN:
|
||||
w = AllocateWindowDescFront<Window>(&_player_vehicle_list_train_desc, num);
|
||||
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_train_desc, num);
|
||||
if (w != NULL) ResizeWindow(w, 65, 38);
|
||||
break;
|
||||
case VEH_ROAD:
|
||||
w = AllocateWindowDescFront<Window>(&_player_vehicle_list_road_veh_desc, num);
|
||||
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_road_veh_desc, num);
|
||||
if (w != NULL) ResizeWindow(w, 0, 38);
|
||||
break;
|
||||
case VEH_SHIP:
|
||||
w = AllocateWindowDescFront<Window>(&_player_vehicle_list_ship_desc, num);
|
||||
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_ship_desc, num);
|
||||
break;
|
||||
case VEH_AIRCRAFT:
|
||||
w = AllocateWindowDescFront<Window>(&_player_vehicle_list_aircraft_desc, num);
|
||||
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_aircraft_desc, num);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -63,8 +63,6 @@ static inline bool ValidVLWFlags(uint16 flags)
|
||||
return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
|
||||
}
|
||||
|
||||
void PlayerVehWndProc(Window *w, struct WindowEvent *e);
|
||||
|
||||
int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
|
||||
|
||||
void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
|
||||
@ -134,7 +132,7 @@ Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);
|
||||
|
||||
typedef GUIList<const Vehicle*> GUIVehicleList;
|
||||
|
||||
struct vehiclelist_d {
|
||||
struct VehicleListBase {
|
||||
GUIVehicleList vehicles; ///< The list of vehicles
|
||||
Listing *sorting; ///< Pointer to the vehicle type related sorting.
|
||||
VehicleType vehicle_type; ///< The vehicle type that is sorted
|
||||
@ -152,7 +150,7 @@ extern Sorting _sorting;
|
||||
/* sorter stuff */
|
||||
void RebuildVehicleLists();
|
||||
void ResortVehicleLists();
|
||||
void SortVehicleList(vehiclelist_d *vl);
|
||||
void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type);
|
||||
void SortVehicleList(VehicleListBase *vl);
|
||||
void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type);
|
||||
|
||||
#endif /* VEHICLE_GUI_H */
|
||||
|
Loading…
Reference in New Issue
Block a user