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(svn r16669) -Cleanup (r1): Only animated tiles are... animated.
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@ -1288,12 +1288,6 @@ static Foundation GetFoundation_Road(TileIndex tile, Slope tileh)
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}
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}
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static void AnimateTile_Road(TileIndex tile)
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{
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if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
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}
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static const Roadside _town_road_types[][2] = {
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{ ROADSIDE_GRASS, ROADSIDE_GRASS },
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{ ROADSIDE_PAVED, ROADSIDE_PAVED },
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@ -1637,7 +1631,7 @@ extern const TileTypeProcs _tile_type_road_procs = {
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GetTileDesc_Road, // get_tile_desc_proc
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GetTileTrackStatus_Road, // get_tile_track_status_proc
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ClickTile_Road, // click_tile_proc
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AnimateTile_Road, // animate_tile_proc
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NULL, // animate_tile_proc
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TileLoop_Road, // tile_loop_clear
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ChangeTileOwner_Road, // change_tile_owner_clear
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NULL, // get_produced_cargo_proc
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