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(svn r25997) -Codechange: make it slightly more clear what ports are coming from where in the debug output when listening
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@ -713,12 +713,17 @@ bool NetworkServerStart()
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NetworkDisconnect(false, false);
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NetworkInitialize(false);
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DEBUG(net, 1, "starting listeners for clients");
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if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false;
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/* Only listen for admins when the password isn't empty. */
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if (!StrEmpty(_settings_client.network.admin_password) && !ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
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if (!StrEmpty(_settings_client.network.admin_password)) {
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DEBUG(net, 1, "starting listeners for admins");
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if (!ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
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}
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/* Try to start UDP-server */
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DEBUG(net, 1, "starting listeners for incoming server queries");
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_network_udp_server = _udp_server_socket->Listen();
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_network_company_states = CallocT<NetworkCompanyState>(MAX_COMPANIES);
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