mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
Codechange: Remove ability for SDL to be dynamically loaded on Windows
This commit is contained in:
parent
63fe6c6598
commit
c3bc7d657e
@ -410,7 +410,6 @@
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<ClCompile Include="..\src\road.cpp" />
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<ClCompile Include="..\src\roadstop.cpp" />
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<ClCompile Include="..\src\screenshot.cpp" />
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<ClCompile Include="..\src\sdl.cpp" />
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<ClCompile Include="..\src\settings.cpp" />
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<ClCompile Include="..\src\signal.cpp" />
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<ClCompile Include="..\src\signs.cpp" />
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@ -623,7 +622,6 @@
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<ClInclude Include="..\src\roadveh.h" />
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<ClInclude Include="..\src\safeguards.h" />
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<ClInclude Include="..\src\screenshot.h" />
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<ClInclude Include="..\src\sdl.h" />
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<ClInclude Include="..\src\sound\sdl_s.h" />
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<ClInclude Include="..\src\video\sdl_v.h" />
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<ClInclude Include="..\src\settings_func.h" />
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@ -318,9 +318,6 @@
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<ClCompile Include="..\src\screenshot.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\sdl.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\settings.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -957,9 +954,6 @@
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<ClInclude Include="..\src\screenshot.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\sdl.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\sound\sdl_s.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -410,7 +410,6 @@
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<ClCompile Include="..\src\road.cpp" />
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<ClCompile Include="..\src\roadstop.cpp" />
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<ClCompile Include="..\src\screenshot.cpp" />
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<ClCompile Include="..\src\sdl.cpp" />
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<ClCompile Include="..\src\settings.cpp" />
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<ClCompile Include="..\src\signal.cpp" />
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<ClCompile Include="..\src\signs.cpp" />
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@ -623,7 +622,6 @@
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<ClInclude Include="..\src\roadveh.h" />
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<ClInclude Include="..\src\safeguards.h" />
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<ClInclude Include="..\src\screenshot.h" />
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<ClInclude Include="..\src\sdl.h" />
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<ClInclude Include="..\src\sound\sdl_s.h" />
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<ClInclude Include="..\src\video\sdl_v.h" />
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<ClInclude Include="..\src\settings_func.h" />
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@ -318,9 +318,6 @@
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<ClCompile Include="..\src\screenshot.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\sdl.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\settings.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -957,9 +954,6 @@
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<ClInclude Include="..\src\screenshot.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\sdl.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\sound\sdl_s.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -410,7 +410,6 @@
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<ClCompile Include="..\src\road.cpp" />
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<ClCompile Include="..\src\roadstop.cpp" />
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<ClCompile Include="..\src\screenshot.cpp" />
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<ClCompile Include="..\src\sdl.cpp" />
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<ClCompile Include="..\src\settings.cpp" />
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<ClCompile Include="..\src\signal.cpp" />
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<ClCompile Include="..\src\signs.cpp" />
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@ -623,7 +622,6 @@
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<ClInclude Include="..\src\roadveh.h" />
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<ClInclude Include="..\src\safeguards.h" />
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<ClInclude Include="..\src\screenshot.h" />
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<ClInclude Include="..\src\sdl.h" />
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<ClInclude Include="..\src\sound\sdl_s.h" />
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<ClInclude Include="..\src\video\sdl_v.h" />
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<ClInclude Include="..\src\settings_func.h" />
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@ -318,9 +318,6 @@
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<ClCompile Include="..\src\screenshot.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\sdl.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\settings.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -957,9 +954,6 @@
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<ClInclude Include="..\src\screenshot.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\sdl.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\sound\sdl_s.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -71,9 +71,6 @@ rev.cpp
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road.cpp
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roadstop.cpp
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screenshot.cpp
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#if SDL
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sdl.cpp
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#end
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settings.cpp
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signal.cpp
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signs.cpp
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@ -312,7 +309,6 @@ roadstop_base.h
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roadveh.h
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safeguards.h
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screenshot.h
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sdl.h
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sound/sdl_s.h
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video/sdl_v.h
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settings_func.h
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@ -62,7 +62,6 @@
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#include <lzo/lzo1x.h>
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#endif
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#ifdef WITH_SDL
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# include "sdl.h"
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# include <SDL.h>
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#endif /* WITH_SDL */
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#ifdef WITH_ZLIB
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@ -268,14 +267,8 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const
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#endif /* WITH_PNG */
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#ifdef WITH_SDL
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#ifdef DYNAMICALLY_LOADED_SDL
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if (SDL_CALL SDL_Linked_Version != NULL) {
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#else
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{
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#endif
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const SDL_version *v = SDL_CALL SDL_Linked_Version();
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buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", v->major, v->minor, v->patch);
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}
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const SDL_version *v = SDL_Linked_Version();
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buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", v->major, v->minor, v->patch);
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#endif /* WITH_SDL */
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#ifdef WITH_ZLIB
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119
src/sdl.cpp
119
src/sdl.cpp
@ -1,119 +0,0 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file sdl.cpp Implementation of SDL support. */
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#include "stdafx.h"
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#ifdef WITH_SDL
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#include "sdl.h"
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#include <SDL.h>
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/** Number of users of the SDL library. */
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static int _sdl_usage;
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#ifdef DYNAMICALLY_LOADED_SDL
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#include "os/windows/win32.h"
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#define M(x) x "\0"
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static const char sdl_files[] =
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M("sdl.dll")
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M("SDL_Init")
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M("SDL_InitSubSystem")
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M("SDL_GetError")
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M("SDL_QuitSubSystem")
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M("SDL_UpdateRect")
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M("SDL_UpdateRects")
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M("SDL_SetColors")
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M("SDL_WM_SetCaption")
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M("SDL_ShowCursor")
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M("SDL_FreeSurface")
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M("SDL_PollEvent")
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M("SDL_WarpMouse")
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M("SDL_GetTicks")
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M("SDL_OpenAudio")
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M("SDL_PauseAudio")
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M("SDL_CloseAudio")
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M("SDL_LockSurface")
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M("SDL_UnlockSurface")
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M("SDL_GetModState")
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M("SDL_Delay")
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M("SDL_Quit")
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M("SDL_SetVideoMode")
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M("SDL_EnableKeyRepeat")
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M("SDL_EnableUNICODE")
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M("SDL_VideoDriverName")
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M("SDL_ListModes")
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M("SDL_GetKeyState")
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M("SDL_LoadBMP_RW")
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M("SDL_RWFromFile")
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M("SDL_SetColorKey")
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M("SDL_WM_SetIcon")
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M("SDL_MapRGB")
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M("SDL_VideoModeOK")
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M("SDL_Linked_Version")
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M("")
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;
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#undef M
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SDLProcs sdl_proc;
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static const char *LoadSdlDLL()
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{
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if (sdl_proc.SDL_Init != NULL) {
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return NULL;
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}
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if (!LoadLibraryList((Function *)(void *)&sdl_proc, sdl_files)) {
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return "Unable to load sdl.dll";
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}
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return NULL;
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}
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#endif /* DYNAMICALLY_LOADED_SDL */
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#include "safeguards.h"
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/**
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* Open the SDL library.
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* @param x The subsystem to load.
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*/
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const char *SdlOpen(uint32 x)
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{
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#ifdef DYNAMICALLY_LOADED_SDL
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{
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const char *s = LoadSdlDLL();
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if (s != NULL) return s;
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}
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#endif
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if (_sdl_usage++ == 0) {
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if (SDL_CALL SDL_Init(x | SDL_INIT_NOPARACHUTE) == -1) return SDL_CALL SDL_GetError();
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} else if (x != 0) {
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if (SDL_CALL SDL_InitSubSystem(x) == -1) return SDL_CALL SDL_GetError();
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}
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return NULL;
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}
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/**
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* Close the SDL library.
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* @param x The subsystem to close.
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*/
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void SdlClose(uint32 x)
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{
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if (x != 0) {
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SDL_CALL SDL_QuitSubSystem(x);
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}
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if (--_sdl_usage == 0) {
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SDL_CALL SDL_Quit();
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}
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}
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#endif
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71
src/sdl.h
71
src/sdl.h
@ -1,71 +0,0 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file sdl.h SDL support. */
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#ifndef SDL_H
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#define SDL_H
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const char *SdlOpen(uint32 x);
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void SdlClose(uint32 x);
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#ifdef _WIN32
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#define DYNAMICALLY_LOADED_SDL
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#endif
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#ifdef DYNAMICALLY_LOADED_SDL
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#include <SDL.h>
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struct SDLProcs {
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int (SDLCALL *SDL_Init)(Uint32);
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int (SDLCALL *SDL_InitSubSystem)(Uint32);
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char *(SDLCALL *SDL_GetError)();
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void (SDLCALL *SDL_QuitSubSystem)(Uint32);
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void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
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void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
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int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
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void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
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int (SDLCALL *SDL_ShowCursor)(int);
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void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
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int (SDLCALL *SDL_PollEvent)(SDL_Event *);
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void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
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uint32 (SDLCALL *SDL_GetTicks)();
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int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
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void (SDLCALL *SDL_PauseAudio)(int);
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void (SDLCALL *SDL_CloseAudio)();
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int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
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void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
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SDLMod (SDLCALL *SDL_GetModState)();
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void (SDLCALL *SDL_Delay)(Uint32);
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void (SDLCALL *SDL_Quit)();
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SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
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int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
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void (SDLCALL *SDL_EnableUNICODE)(int);
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void (SDLCALL *SDL_VideoDriverName)(char *, int);
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SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
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Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
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SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int);
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SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *);
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int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32);
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void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *);
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Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8);
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int (SDLCALL *SDL_VideoModeOK)(int, int, int, Uint32);
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SDL_version *(SDLCALL *SDL_Linked_Version)();
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int (SDLCALL *SDL_BlitSurface)(SDL_Surface *, SDL_Rect *, SDL_Surface *, SDL_Rect *);
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SDL_Surface *(SDLCALL *SDL_CreateRGBSurface)(Uint32, int, int, int, Uint32, Uint32, Uint32, Uint32);
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};
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extern SDLProcs sdl_proc;
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#define SDL_CALL sdl_proc.
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#else
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#define SDL_CALL
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#endif
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#endif /* SDL_H */
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@ -14,7 +14,6 @@
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#include "../stdafx.h"
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#include "../mixer.h"
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#include "../sdl.h"
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#include "sdl_s.h"
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#include <SDL.h>
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@ -38,8 +37,14 @@ const char *SoundDriver_SDL::Start(const char * const *parm)
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{
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SDL_AudioSpec spec;
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const char *s = SdlOpen(SDL_INIT_AUDIO);
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if (s != NULL) return s;
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/* Only initialise SDL if the video driver hasn't done it already */
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int ret_code = 0;
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if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
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ret_code = SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
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} else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
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ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO);
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}
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if (ret_code == -1) return SDL_GetError();
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spec.freq = GetDriverParamInt(parm, "hz", 44100);
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spec.format = AUDIO_S16SYS;
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@ -47,15 +52,18 @@ const char *SoundDriver_SDL::Start(const char * const *parm)
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spec.samples = GetDriverParamInt(parm, "samples", 1024);
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spec.callback = fill_sound_buffer;
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MxInitialize(spec.freq);
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SDL_CALL SDL_OpenAudio(&spec, &spec);
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SDL_CALL SDL_PauseAudio(0);
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SDL_OpenAudio(&spec, &spec);
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SDL_PauseAudio(0);
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return NULL;
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}
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void SoundDriver_SDL::Stop()
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{
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SDL_CALL SDL_CloseAudio();
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SdlClose(SDL_INIT_AUDIO);
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SDL_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
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SDL_Quit(); // If there's nothing left, quit SDL
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}
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}
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#endif /* WITH_SDL */
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@ -14,7 +14,6 @@
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "../gfx_func.h"
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#include "../sdl.h"
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#include "../rev.h"
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#include "../blitter/factory.hpp"
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#include "../network/network.h"
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@ -73,7 +72,7 @@ static void UpdatePalette(bool init = false)
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pal[i].unused = 0;
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}
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SDL_CALL SDL_SetColors(_sdl_screen, pal, _local_palette.first_dirty, _local_palette.count_dirty);
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SDL_SetColors(_sdl_screen, pal, _local_palette.first_dirty, _local_palette.count_dirty);
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if (_sdl_screen != _sdl_realscreen && init) {
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/* When using a shadow surface, also set our palette on the real screen. This lets SDL
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@ -96,7 +95,7 @@ static void UpdatePalette(bool init = false)
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* palette change and the blitting below, so we only set
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* the real palette during initialisation.
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*/
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SDL_CALL SDL_SetColors(_sdl_realscreen, pal, _local_palette.first_dirty, _local_palette.count_dirty);
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SDL_SetColors(_sdl_realscreen, pal, _local_palette.first_dirty, _local_palette.count_dirty);
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}
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if (_sdl_screen != _sdl_realscreen && !init) {
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@ -110,8 +109,8 @@ static void UpdatePalette(bool init = false)
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* best mapping of shadow palette colors to real palette
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* colors from scratch.
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*/
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SDL_CALL SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL);
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SDL_CALL SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0);
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SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL);
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SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0);
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}
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}
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@ -157,16 +156,16 @@ static void DrawSurfaceToScreen()
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_num_dirty_rects = 0;
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if (n > MAX_DIRTY_RECTS) {
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if (_sdl_screen != _sdl_realscreen) {
|
||||
SDL_CALL SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL);
|
||||
SDL_BlitSurface(_sdl_screen, NULL, _sdl_realscreen, NULL);
|
||||
}
|
||||
SDL_CALL SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0);
|
||||
SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0);
|
||||
} else {
|
||||
if (_sdl_screen != _sdl_realscreen) {
|
||||
for (int i = 0; i < n; i++) {
|
||||
SDL_CALL SDL_BlitSurface(_sdl_screen, &_dirty_rects[i], _sdl_realscreen, &_dirty_rects[i]);
|
||||
SDL_BlitSurface(_sdl_screen, &_dirty_rects[i], _sdl_realscreen, &_dirty_rects[i]);
|
||||
}
|
||||
}
|
||||
SDL_CALL SDL_UpdateRects(_sdl_realscreen, n, _dirty_rects);
|
||||
SDL_UpdateRects(_sdl_realscreen, n, _dirty_rects);
|
||||
}
|
||||
}
|
||||
|
||||
@ -206,14 +205,14 @@ static const Dimension _default_resolutions[] = {
|
||||
|
||||
static void GetVideoModes()
|
||||
{
|
||||
SDL_Rect **modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE | SDL_FULLSCREEN);
|
||||
SDL_Rect **modes = SDL_ListModes(NULL, SDL_SWSURFACE | SDL_FULLSCREEN);
|
||||
if (modes == NULL) usererror("sdl: no modes available");
|
||||
|
||||
_all_modes = (SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE | (_fullscreen ? SDL_FULLSCREEN : 0)) == (void*)-1);
|
||||
_all_modes = (SDL_ListModes(NULL, SDL_SWSURFACE | (_fullscreen ? SDL_FULLSCREEN : 0)) == (void*)-1);
|
||||
if (modes == (void*)-1) {
|
||||
int n = 0;
|
||||
for (uint i = 0; i < lengthof(_default_resolutions); i++) {
|
||||
if (SDL_CALL SDL_VideoModeOK(_default_resolutions[i].width, _default_resolutions[i].height, 8, SDL_FULLSCREEN) != 0) {
|
||||
if (SDL_VideoModeOK(_default_resolutions[i].width, _default_resolutions[i].height, 8, SDL_FULLSCREEN) != 0) {
|
||||
_resolutions[n] = _default_resolutions[i];
|
||||
if (++n == lengthof(_resolutions)) break;
|
||||
}
|
||||
@ -264,13 +263,6 @@ static void GetAvailableVideoMode(uint *w, uint *h)
|
||||
*h = _resolutions[best].height;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
/* Let's redefine the LoadBMP macro with because we are dynamically
|
||||
* loading SDL and need to 'SDL_CALL' all functions */
|
||||
#undef SDL_LoadBMP
|
||||
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_CALL SDL_RWFromFile(file, "rb"), 1)
|
||||
#endif
|
||||
|
||||
bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
|
||||
{
|
||||
SDL_Surface *newscreen, *icon;
|
||||
@ -287,14 +279,14 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
|
||||
char icon_path[MAX_PATH];
|
||||
if (FioFindFullPath(icon_path, lastof(icon_path), BASESET_DIR, "openttd.32.bmp") != NULL) {
|
||||
/* Give the application an icon */
|
||||
icon = SDL_CALL SDL_LoadBMP(icon_path);
|
||||
icon = SDL_LoadBMP(icon_path);
|
||||
if (icon != NULL) {
|
||||
/* Get the colourkey, which will be magenta */
|
||||
uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255);
|
||||
uint32 rgbmap = SDL_MapRGB(icon->format, 255, 0, 255);
|
||||
|
||||
SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
|
||||
SDL_CALL SDL_WM_SetIcon(icon, NULL);
|
||||
SDL_CALL SDL_FreeSurface(icon);
|
||||
SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
|
||||
SDL_WM_SetIcon(icon, NULL);
|
||||
SDL_FreeSurface(icon);
|
||||
}
|
||||
}
|
||||
|
||||
@ -329,7 +321,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
|
||||
if (want_hwpalette) DEBUG(driver, 1, "SDL: requesting hardware palette");
|
||||
|
||||
/* Free any previously allocated shadow surface */
|
||||
if (_sdl_screen != NULL && _sdl_screen != _sdl_realscreen) SDL_CALL SDL_FreeSurface(_sdl_screen);
|
||||
if (_sdl_screen != NULL && _sdl_screen != _sdl_realscreen) SDL_FreeSurface(_sdl_screen);
|
||||
|
||||
if (_sdl_realscreen != NULL) {
|
||||
if (_requested_hwpalette != want_hwpalette) {
|
||||
@ -342,8 +334,8 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
|
||||
* subsystem to force creating a new window.
|
||||
*/
|
||||
DEBUG(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change");
|
||||
SDL_CALL SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
SDL_CALL SDL_InitSubSystem(SDL_INIT_VIDEO);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
SDL_InitSubSystem(SDL_INIT_VIDEO);
|
||||
ClaimMousePointer();
|
||||
SetupKeyboard();
|
||||
}
|
||||
@ -355,7 +347,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
|
||||
_requested_hwpalette = want_hwpalette;
|
||||
|
||||
/* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */
|
||||
newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
|
||||
newscreen = SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
|
||||
if (newscreen == NULL) {
|
||||
DEBUG(driver, 0, "SDL: Couldn't allocate a window to draw on");
|
||||
return false;
|
||||
@ -382,7 +374,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
|
||||
* we won't create a second shadow surface in this case.
|
||||
*/
|
||||
DEBUG(driver, 1, "SDL: using shadow surface");
|
||||
newscreen = SDL_CALL SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, bpp, 0, 0, 0, 0);
|
||||
newscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, bpp, 0, 0, 0, 0);
|
||||
if (newscreen == NULL) {
|
||||
DEBUG(driver, 0, "SDL: Couldn't allocate a shadow surface to draw on");
|
||||
return false;
|
||||
@ -409,7 +401,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
|
||||
InitPalette();
|
||||
|
||||
seprintf(caption, lastof(caption), "OpenTTD %s", _openttd_revision);
|
||||
SDL_CALL SDL_WM_SetCaption(caption, caption);
|
||||
SDL_WM_SetCaption(caption, caption);
|
||||
|
||||
GameSizeChanged();
|
||||
|
||||
@ -418,7 +410,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
|
||||
|
||||
bool VideoDriver_SDL::ClaimMousePointer()
|
||||
{
|
||||
SDL_CALL SDL_ShowCursor(0);
|
||||
SDL_ShowCursor(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -531,18 +523,18 @@ int VideoDriver_SDL::PollEvent()
|
||||
{
|
||||
SDL_Event ev;
|
||||
|
||||
if (!SDL_CALL SDL_PollEvent(&ev)) return -2;
|
||||
if (!SDL_PollEvent(&ev)) return -2;
|
||||
|
||||
switch (ev.type) {
|
||||
case SDL_MOUSEMOTION:
|
||||
if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) {
|
||||
SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
|
||||
SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
|
||||
}
|
||||
HandleMouseEvents();
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
if (_rightclick_emulate && SDL_CALL SDL_GetModState() & KMOD_CTRL) {
|
||||
if (_rightclick_emulate && SDL_GetModState() & KMOD_CTRL) {
|
||||
ev.button.button = SDL_BUTTON_RIGHT;
|
||||
}
|
||||
|
||||
@ -626,15 +618,23 @@ const char *VideoDriver_SDL::Start(const char * const *parm)
|
||||
char buf[30];
|
||||
_use_hwpalette = GetDriverParamInt(parm, "hw_palette", 2);
|
||||
|
||||
const char *s = SdlOpen(SDL_INIT_VIDEO);
|
||||
if (s != NULL) return s;
|
||||
/* Just on the offchance the audio subsystem started before the video system,
|
||||
* check whether any part of SDL has been initialised before getting here.
|
||||
* Slightly duplicated with sound/sdl_s.cpp */
|
||||
int ret_code = 0;
|
||||
if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
|
||||
ret_code = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
|
||||
} else if (SDL_WasInit(SDL_INIT_VIDEO) == 0) {
|
||||
ret_code = SDL_InitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
if (ret_code == -1) return SDL_GetError();
|
||||
|
||||
GetVideoModes();
|
||||
if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height)) {
|
||||
return SDL_CALL SDL_GetError();
|
||||
return SDL_GetError();
|
||||
}
|
||||
|
||||
SDL_CALL SDL_VideoDriverName(buf, sizeof buf);
|
||||
SDL_VideoDriverName(buf, sizeof buf);
|
||||
DEBUG(driver, 1, "SDL: using driver '%s'", buf);
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
@ -647,18 +647,21 @@ const char *VideoDriver_SDL::Start(const char * const *parm)
|
||||
|
||||
void VideoDriver_SDL::SetupKeyboard()
|
||||
{
|
||||
SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
||||
SDL_CALL SDL_EnableUNICODE(1);
|
||||
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
||||
SDL_EnableUNICODE(1);
|
||||
}
|
||||
|
||||
void VideoDriver_SDL::Stop()
|
||||
{
|
||||
SdlClose(SDL_INIT_VIDEO);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
|
||||
SDL_Quit(); // If there's nothing left, quit SDL
|
||||
}
|
||||
}
|
||||
|
||||
void VideoDriver_SDL::MainLoop()
|
||||
{
|
||||
uint32 cur_ticks = SDL_CALL SDL_GetTicks();
|
||||
uint32 cur_ticks = SDL_GetTicks();
|
||||
uint32 last_cur_ticks = cur_ticks;
|
||||
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
|
||||
uint32 mod;
|
||||
@ -700,11 +703,11 @@ void VideoDriver_SDL::MainLoop()
|
||||
while (PollEvent() == -1) {}
|
||||
if (_exit_game) break;
|
||||
|
||||
mod = SDL_CALL SDL_GetModState();
|
||||
mod = SDL_GetModState();
|
||||
#if SDL_VERSION_ATLEAST(1, 3, 0)
|
||||
keys = SDL_CALL SDL_GetKeyboardState(&numkeys);
|
||||
keys = SDL_GetKeyboardState(&numkeys);
|
||||
#else
|
||||
keys = SDL_CALL SDL_GetKeyState(&numkeys);
|
||||
keys = SDL_GetKeyState(&numkeys);
|
||||
#endif
|
||||
#if defined(_DEBUG)
|
||||
if (_shift_pressed)
|
||||
@ -723,7 +726,7 @@ void VideoDriver_SDL::MainLoop()
|
||||
_fast_forward = 0;
|
||||
}
|
||||
|
||||
cur_ticks = SDL_CALL SDL_GetTicks();
|
||||
cur_ticks = SDL_GetTicks();
|
||||
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
|
||||
_realtime_tick += cur_ticks - last_cur_ticks;
|
||||
last_cur_ticks = cur_ticks;
|
||||
|
Loading…
Reference in New Issue
Block a user