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(svn r15518) -Fix [FS#2631]: use distance to closest station tile as estimate for YAPF too (NPF already does so). This makes it behave 'better' with wide stations.
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30
src/npf.cpp
30
src/npf.cpp
@ -15,6 +15,7 @@
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#include "tunnelbridge.h"
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#include "pbs.h"
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#include "settings_type.h"
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#include "pathfind.h"
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static AyStar _npf_aystar;
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@ -83,35 +84,6 @@ static int32 NPFCalcZero(AyStar *as, AyStarNode *current, OpenListNode *parent)
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return 0;
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}
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/* Calcs the tile of given station that is closest to a given tile
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* for this we assume the station is a rectangle,
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* as defined by its top tile (st->train_tile) and its width/height (st->trainst_w, st->trainst_h)
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*/
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static TileIndex CalcClosestStationTile(StationID station, TileIndex tile)
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{
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const Station *st = GetStation(station);
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/* If the rail station is (temporarily) not present, use the station sign to drive near the station */
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if (!IsValidTile(st->train_tile)) return st->xy;
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uint minx = TileX(st->train_tile); // topmost corner of station
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uint miny = TileY(st->train_tile);
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uint maxx = minx + st->trainst_w - 1; // lowermost corner of station
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uint maxy = miny + st->trainst_h - 1;
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uint x;
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uint y;
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/* we are going the aim for the x coordinate of the closest corner
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* but if we are between those coordinates, we will aim for our own x coordinate */
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x = Clamp(TileX(tile), minx, maxx);
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/* same for y coordinate, see above comment */
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y = Clamp(TileY(tile), miny, maxy);
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/* return the tile of our target coordinates */
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return TileXY(x, y);
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}
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/* Calcs the heuristic to the target station or tile. For train stations, it
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* takes into account the direction of approach.
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*/
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@ -77,4 +77,36 @@ DECLARE_ENUM_AS_BIT_SET(PathfindFlags)
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void FollowTrack(TileIndex tile, PathfindFlags flags, TransportType tt, uint sub_type, DiagDirection direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data);
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void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypes railtypes, DiagDirection direction, NTPEnumProc *enum_proc, void *data);
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/**
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* Calculates the tile of given station that is closest to a given tile
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* for this we assume the station is a rectangle,
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* as defined by its top tile (st->train_tile) and its width/height (st->trainst_w, st->trainst_h)
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* @param station The station to calculate the distance to
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* @param tile The tile from where to calculate the distance
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* @return The closest station tile to the given tile.
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*/
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static inline TileIndex CalcClosestStationTile(StationID station, TileIndex tile)
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{
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const Station *st = GetStation(station);
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/* If the rail station is (temporarily) not present, use the station sign to drive near the station */
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if (st->train_tile == INVALID_TILE) return st->xy;
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uint minx = TileX(st->train_tile); // topmost corner of station
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uint miny = TileY(st->train_tile);
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uint maxx = minx + st->trainst_w - 1; // lowermost corner of station
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uint maxy = miny + st->trainst_h - 1;
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/* we are going the aim for the x coordinate of the closest corner
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* but if we are between those coordinates, we will aim for our own x coordinate */
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uint x = ClampU(TileX(tile), minx, maxx);
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/* same for y coordinate, see above comment */
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uint y = ClampU(TileY(tile), miny, maxy);
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/* return the tile of our target coordinates */
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return TileXY(x, y);
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}
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#endif /* PATHFIND_H */
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@ -7,7 +7,6 @@
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#include "landscape.h"
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#include "timetable.h"
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#include "command_func.h"
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#include "pathfind.h"
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#include "station_map.h"
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#include "news_func.h"
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#include "company_func.h"
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@ -30,6 +29,7 @@
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#include "effectvehicle_func.h"
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#include "settings_type.h"
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#include "ai/ai.hpp"
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#include "pathfind.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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@ -115,25 +115,12 @@ protected:
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/// to access inherited path finder
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Tpf& Yapf() {return *static_cast<Tpf*>(this);}
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static TileIndex CalcStationCenterTile(StationID station)
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{
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const Station *st = GetStation(station);
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/* If the rail station is (temporarily) not present, use the station sign to drive near the station */
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if (!IsValidTile(st->train_tile)) return st->xy;
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uint x = TileX(st->train_tile) + st->trainst_w / 2;
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uint y = TileY(st->train_tile) + st->trainst_h / 2;
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// return the tile of our target coordinates
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return TileXY(x, y);
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}
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public:
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void SetDestination(const Vehicle *v)
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{
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switch (v->current_order.GetType()) {
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case OT_GOTO_STATION:
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m_destTile = CalcStationCenterTile(v->current_order.GetDestination());
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m_destTile = CalcClosestStationTile(v->current_order.GetDestination(), v->tile);
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m_dest_station_id = v->current_order.GetDestination();
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m_destTrackdirs = INVALID_TRACKDIR_BIT;
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break;
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