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(svn r27937) -Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end.
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@ -384,11 +384,11 @@ struct DepotWindow : Window {
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int image_left = rtl ? r.left + this->count_width : r.left + this->header_width;
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int image_right = rtl ? r.right - this->header_width : r.right - this->count_width;
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if (rtl) {
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for (int x = image_right - w; x > image_left; x -= w) {
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for (int x = image_right - w; x >= image_left; x -= w) {
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GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
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}
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} else {
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for (int x = image_left + w; x < image_right; x += w) {
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for (int x = image_left + w; x <= image_right; x += w) {
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GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
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}
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}
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@ -734,7 +734,8 @@ struct DepotWindow : Window {
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}
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/* Always have 1 empty row, so people can change the setting of the train */
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this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
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this->hscroll->SetCount(max_width);
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/* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
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this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
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} else {
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this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
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}
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