diff --git a/.github/workflows/ci-nightly.yml b/.github/workflows/ci-nightly.yml
index 15bc55a97c..0378584b40 100644
--- a/.github/workflows/ci-nightly.yml
+++ b/.github/workflows/ci-nightly.yml
@@ -9,27 +9,6 @@ env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
- linux:
- strategy:
- fail-fast: false
- matrix:
- include:
- - name: GCC - SDL1.2
- compiler: gcc
- cxxcompiler: g++
- libraries: libsdl1.2-dev
-
- name: Linux (${{ matrix.name }})
-
- uses: ./.github/workflows/ci-linux.yml
- secrets: inherit
-
- with:
- compiler: ${{ matrix.compiler }}
- cxxcompiler: ${{ matrix.cxxcompiler }}
- libraries: ${{ matrix.libraries }}
- extra-cmake-parameters:
-
macos:
strategy:
fail-fast: false
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 3bf26bd03f..dc5db3156b 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -144,9 +144,6 @@ if(NOT OPTION_DEDICATED)
if(NOT APPLE)
find_package(Freetype)
find_package(SDL2)
- if(NOT SDL2_FOUND)
- find_package(SDL)
- endif()
find_package(Fluidsynth)
if(Freetype_FOUND)
find_package(Fontconfig)
@@ -187,8 +184,8 @@ check_ipo_supported(RESULT IPO_FOUND)
show_options()
if(UNIX AND NOT APPLE AND NOT OPTION_DEDICATED)
- if(NOT SDL_FOUND AND NOT SDL2_FOUND AND NOT ALLEGRO_FOUND)
- message(FATAL_ERROR "SDL, SDL2 or Allegro is required for this platform")
+ if(NOT SDL2_FOUND AND NOT ALLEGRO_FOUND)
+ message(FATAL_ERROR "SDL2 or Allegro is required for this platform")
endif()
if(HARFBUZZ_FOUND AND NOT ICU_i18n_FOUND)
message(WARNING "HarfBuzz depends on ICU i18n to function; HarfBuzz will be disabled")
@@ -325,7 +322,6 @@ endif()
if(NOT OPTION_DEDICATED)
link_package(Fluidsynth)
- link_package(SDL)
link_package(SDL2 TARGET SDL2::SDL2)
link_package(Allegro)
link_package(FREETYPE TARGET Freetype::Freetype)
diff --git a/Doxyfile.in b/Doxyfile.in
index 0e8eee4b2e..e126b5ae82 100644
--- a/Doxyfile.in
+++ b/Doxyfile.in
@@ -310,7 +310,7 @@ INCLUDE_FILE_PATTERNS =
PREDEFINED = WITH_ZLIB \
WITH_LZO \
WITH_LIBLZMA \
- WITH_SDL \
+ WITH_SDL2 \
WITH_PNG \
WITH_FONTCONFIG \
WITH_FREETYPE \
diff --git a/src/music/allegro_m.h b/src/music/allegro_m.h
index de59075f5e..6e1588b9a5 100644
--- a/src/music/allegro_m.h
+++ b/src/music/allegro_m.h
@@ -32,7 +32,7 @@ public:
/** Factory for allegro's music player. */
class FMusicDriver_Allegro : public DriverFactoryBase {
public:
-#if !defined(WITH_SDL) && defined(WITH_ALLEGRO)
+#if !defined(WITH_SDL2) && defined(WITH_ALLEGRO)
/* If SDL is not compiled in but Allegro is, chances are quite big
* that Allegro is going to be used. Then favour this sound driver
* over extmidi because with extmidi we get crashes. */
diff --git a/src/sound/CMakeLists.txt b/src/sound/CMakeLists.txt
index bff33deda3..0abd7c014b 100644
--- a/src/sound/CMakeLists.txt
+++ b/src/sound/CMakeLists.txt
@@ -5,12 +5,6 @@ if(NOT OPTION_DEDICATED)
CONDITION Allegro_FOUND
)
- add_files(
- sdl_s.cpp
- sdl_s.h
- CONDITION SDL_FOUND
- )
-
add_files(
sdl2_s.cpp
sdl_s.h
diff --git a/src/sound/sdl_s.cpp b/src/sound/sdl_s.cpp
deleted file mode 100644
index 7b1f93e240..0000000000
--- a/src/sound/sdl_s.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
- */
-
-/** @file sdl_s.cpp Playing sound via SDL. */
-
-#ifdef WITH_SDL
-
-#include "../stdafx.h"
-
-#include "../mixer.h"
-#include "sdl_s.h"
-#include
-
-#include "../safeguards.h"
-
-/** Factory for the SDL sound driver. */
-static FSoundDriver_SDL iFSoundDriver_SDL;
-
-/**
- * Callback that fills the sound buffer.
- * @param stream The stream to put data into.
- * @param len The length of the stream in bytes.
- */
-static void CDECL fill_sound_buffer(void *, Uint8 *stream, int len)
-{
- MxMixSamples(stream, len / 4);
-}
-
-std::optional SoundDriver_SDL::Start(const StringList &parm)
-{
- SDL_AudioSpec spec;
-
- /* Only initialise SDL if the video driver hasn't done it already */
- int ret_code = 0;
- if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
- ret_code = SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
- } else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
- ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO);
- }
- if (ret_code == -1) return SDL_GetError();
-
- spec.freq = GetDriverParamInt(parm, "hz", 44100);
- spec.format = AUDIO_S16SYS;
- spec.channels = 2;
- spec.samples = GetDriverParamInt(parm, "samples", 1024);
- spec.callback = fill_sound_buffer;
- MxInitialize(spec.freq);
- SDL_OpenAudio(&spec, &spec);
- SDL_PauseAudio(0);
- return std::nullopt;
-}
-
-void SoundDriver_SDL::Stop()
-{
- SDL_CloseAudio();
- SDL_QuitSubSystem(SDL_INIT_AUDIO);
- if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
- SDL_Quit(); // If there's nothing left, quit SDL
- }
-}
-
-#endif /* WITH_SDL */
diff --git a/src/survey.cpp b/src/survey.cpp
index 8154b7e62a..bd5003c838 100644
--- a/src/survey.cpp
+++ b/src/survey.cpp
@@ -63,9 +63,9 @@
#ifdef WITH_LZO
#include
#endif
-#if defined(WITH_SDL) || defined(WITH_SDL2)
-# include
-#endif /* WITH_SDL || WITH_SDL2 */
+#ifdef WITH_SDL2
+#include
+#endif /* WITH_SDL2 */
#ifdef WITH_ZLIB
# include
#endif
@@ -436,10 +436,7 @@ void SurveyLibraries(nlohmann::json &survey)
survey["png"] = png_get_libpng_ver(nullptr);
#endif /* WITH_PNG */
-#ifdef WITH_SDL
- const SDL_version *sdl_v = SDL_Linked_Version();
- survey["sdl"] = fmt::format("{}.{}.{}", sdl_v->major, sdl_v->minor, sdl_v->patch);
-#elif defined(WITH_SDL2)
+#ifdef WITH_SDL2
SDL_version sdl2_v;
SDL_GetVersion(&sdl2_v);
survey["sdl2"] = fmt::format("{}.{}.{}", sdl2_v.major, sdl2_v.minor, sdl2_v.patch);
diff --git a/src/video/CMakeLists.txt b/src/video/CMakeLists.txt
index 3b74e10460..e09c202f47 100644
--- a/src/video/CMakeLists.txt
+++ b/src/video/CMakeLists.txt
@@ -13,12 +13,6 @@ if(NOT OPTION_DEDICATED)
CONDITION OPENGL_FOUND
)
- add_files(
- sdl_v.cpp
- sdl_v.h
- CONDITION SDL_FOUND
- )
-
add_files(
sdl2_v.cpp
sdl2_v.h
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
deleted file mode 100644
index dbff0cb186..0000000000
--- a/src/video/sdl_v.cpp
+++ /dev/null
@@ -1,697 +0,0 @@
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
- */
-
-/** @file sdl_v.cpp Implementation of the SDL video driver. */
-
-#ifdef WITH_SDL
-
-#include "../stdafx.h"
-#include "../openttd.h"
-#include "../error_func.h"
-#include "../gfx_func.h"
-#include "../blitter/factory.hpp"
-#include "../thread.h"
-#include "../progress.h"
-#include "../core/random_func.hpp"
-#include "../core/math_func.hpp"
-#include "../fileio_func.h"
-#include "../framerate_type.h"
-#include "../window_func.h"
-#include "sdl_v.h"
-#include
-
-#include "../safeguards.h"
-
-static FVideoDriver_SDL iFVideoDriver_SDL;
-
-static SDL_Surface *_sdl_surface;
-static SDL_Surface *_sdl_realscreen;
-static bool _all_modes;
-
-static Palette _local_palette;
-
-#define MAX_DIRTY_RECTS 100
-static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
-static int _num_dirty_rects;
-static int _use_hwpalette;
-static int _requested_hwpalette; /* Did we request a HWPALETTE for the current video mode? */
-
-void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height)
-{
- if (_num_dirty_rects < MAX_DIRTY_RECTS) {
- _dirty_rects[_num_dirty_rects].x = left;
- _dirty_rects[_num_dirty_rects].y = top;
- _dirty_rects[_num_dirty_rects].w = width;
- _dirty_rects[_num_dirty_rects].h = height;
- }
- _num_dirty_rects++;
-}
-
-static void UpdatePalette(bool init = false)
-{
- SDL_Color pal[256];
-
- for (int i = 0; i != _local_palette.count_dirty; i++) {
- pal[i].r = _local_palette.palette[_local_palette.first_dirty + i].r;
- pal[i].g = _local_palette.palette[_local_palette.first_dirty + i].g;
- pal[i].b = _local_palette.palette[_local_palette.first_dirty + i].b;
- pal[i].unused = 0;
- }
-
- SDL_SetColors(_sdl_surface, pal, _local_palette.first_dirty, _local_palette.count_dirty);
-
- if (_sdl_surface != _sdl_realscreen && init) {
- /* When using a shadow surface, also set our palette on the real screen. This lets SDL
- * allocate as many colors (or approximations) as
- * possible, instead of using only the default SDL
- * palette. This allows us to get more colors exactly
- * right and might allow using better approximations for
- * other colors.
- *
- * Note that colors allocations are tried in-order, so
- * this favors colors further up into the palette. Also
- * note that if two colors from the same animation
- * sequence are approximated using the same color, that
- * animation will stop working.
- *
- * Since changing the system palette causes the colours
- * to change right away, and allocations might
- * drastically change, we can't use this for animation,
- * since that could cause weird coloring between the
- * palette change and the blitting below, so we only set
- * the real palette during initialisation.
- */
- SDL_SetColors(_sdl_realscreen, pal, _local_palette.first_dirty, _local_palette.count_dirty);
- }
-
- if (_sdl_surface != _sdl_realscreen && !init) {
- /* We're not using real hardware palette, but are letting SDL
- * approximate the palette during shadow -> screen copy. To
- * change the palette, we need to recopy the entire screen.
- *
- * Note that this operation can slow down the rendering
- * considerably, especially since changing the shadow
- * palette will need the next blit to re-detect the
- * best mapping of shadow palette colors to real palette
- * colors from scratch.
- */
- SDL_BlitSurface(_sdl_surface, nullptr, _sdl_realscreen, nullptr);
- SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0);
- }
-}
-
-static void InitPalette()
-{
- CopyPalette(_local_palette, true);
- UpdatePalette(true);
-}
-
-void VideoDriver_SDL::CheckPaletteAnim()
-{
- if (!CopyPalette(_local_palette)) return;
-
- Blitter *blitter = BlitterFactory::GetCurrentBlitter();
-
- switch (blitter->UsePaletteAnimation()) {
- case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
- UpdatePalette();
- break;
-
- case Blitter::PALETTE_ANIMATION_BLITTER:
- blitter->PaletteAnimate(_local_palette);
- break;
-
- case Blitter::PALETTE_ANIMATION_NONE:
- break;
-
- default:
- NOT_REACHED();
- }
-}
-
-void VideoDriver_SDL::Paint()
-{
- PerformanceMeasurer framerate(PFE_VIDEO);
-
- int n = _num_dirty_rects;
- if (n == 0) return;
-
- _num_dirty_rects = 0;
-
- if (n > MAX_DIRTY_RECTS) {
- if (_sdl_surface != _sdl_realscreen) {
- SDL_BlitSurface(_sdl_surface, nullptr, _sdl_realscreen, nullptr);
- }
-
- SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0);
- } else {
- if (_sdl_surface != _sdl_realscreen) {
- for (int i = 0; i < n; i++) {
- SDL_BlitSurface(_sdl_surface, &_dirty_rects[i], _sdl_realscreen, &_dirty_rects[i]);
- }
- }
-
- SDL_UpdateRects(_sdl_realscreen, n, _dirty_rects);
- }
-}
-
-static const Dimension _default_resolutions[] = {
- { 640, 480},
- { 800, 600},
- {1024, 768},
- {1152, 864},
- {1280, 800},
- {1280, 960},
- {1280, 1024},
- {1400, 1050},
- {1600, 1200},
- {1680, 1050},
- {1920, 1200}
-};
-
-static void GetVideoModes()
-{
- SDL_Rect **modes = SDL_ListModes(nullptr, SDL_SWSURFACE | SDL_FULLSCREEN);
- if (modes == nullptr) UserError("sdl: no modes available");
-
- _resolutions.clear();
-
- _all_modes = (SDL_ListModes(nullptr, SDL_SWSURFACE | (_fullscreen ? SDL_FULLSCREEN : 0)) == (void*)-1);
- if (modes == (void*)-1) {
- for (const auto &default_resolution : _default_resolutions) {
- if (SDL_VideoModeOK(default_resolution.width, default_resolution.height, 8, SDL_FULLSCREEN) != 0) {
- _resolutions.push_back(default_resolution);
- }
- }
- } else {
- for (int i = 0; modes[i]; i++) {
- uint w = modes[i]->w;
- uint h = modes[i]->h;
- if (w < 640 || h < 480) continue; // reject too small resolutions
- if (std::ranges::find(_resolutions, Dimension(w, h)) != _resolutions.end()) continue;
- _resolutions.emplace_back(w, h);
- }
- if (_resolutions.empty()) UserError("No usable screen resolutions found!\n");
- SortResolutions();
- }
-}
-
-static void GetAvailableVideoMode(uint *w, uint *h)
-{
- /* All modes available? */
- if (_all_modes || _resolutions.empty()) return;
-
- /* Is the wanted mode among the available modes? */
- if (std::ranges::find(_resolutions, Dimension(*w, *h)) != _resolutions.end()) return;
-
- /* Use the closest possible resolution */
- uint best = 0;
- uint delta = Delta(_resolutions[0].width, *w) * Delta(_resolutions[0].height, *h);
- for (uint i = 1; i != _resolutions.size(); ++i) {
- uint newdelta = Delta(_resolutions[i].width, *w) * Delta(_resolutions[i].height, *h);
- if (newdelta < delta) {
- best = i;
- delta = newdelta;
- }
- }
- *w = _resolutions[best].width;
- *h = _resolutions[best].height;
-}
-
-bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
-{
- SDL_Surface *newscreen, *icon;
- int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
- bool want_hwpalette;
-
- GetAvailableVideoMode(&w, &h);
-
- Debug(driver, 1, "SDL: using mode {}x{}x{}", w, h, bpp);
-
- if (bpp == 0) UserError("Can't use a blitter that blits 0 bpp for normal visuals");
-
- std::string icon_path = FioFindFullPath(BASESET_DIR, "openttd.32.bmp");
- if (!icon_path.empty()) {
- /* Give the application an icon */
- icon = SDL_LoadBMP(icon_path.c_str());
- if (icon != nullptr) {
- /* Get the colourkey, which will be magenta */
- uint32_t rgbmap = SDL_MapRGB(icon->format, 255, 0, 255);
-
- SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
- SDL_WM_SetIcon(icon, nullptr);
- SDL_FreeSurface(icon);
- }
- }
-
- if (_use_hwpalette == 2) {
- /* Default is to autodetect when to use SDL_HWPALETTE.
- * In this case, SDL_HWPALETTE is only used for 8bpp
- * blitters in fullscreen.
- *
- * When using an 8bpp blitter on a 8bpp system in
- * windowed mode with SDL_HWPALETTE, OpenTTD will claim
- * the system palette, making all other applications
- * get the wrong colours. In this case, we're better of
- * trying to approximate the colors we need using system
- * colors, using a shadow surface (see below).
- *
- * On a 32bpp system, SDL_HWPALETTE is ignored, so it
- * doesn't matter what we do.
- *
- * When using a 32bpp blitter on a 8bpp system, setting
- * SDL_HWPALETTE messes up rendering (at least on X11),
- * so we don't do that. In this case, SDL takes care of
- * color approximation using its own shadow surface
- * (which we can't force in 8bpp on 8bpp mode,
- * unfortunately).
- */
- want_hwpalette = bpp == 8 && _fullscreen && _support8bpp == S8BPP_HARDWARE;
- } else {
- /* User specified a value manually */
- want_hwpalette = _use_hwpalette;
- }
-
- if (want_hwpalette) Debug(driver, 1, "SDL: requesting hardware palette");
-
- /* Free any previously allocated shadow surface */
- if (_sdl_surface != nullptr && _sdl_surface != _sdl_realscreen) SDL_FreeSurface(_sdl_surface);
-
- if (_sdl_realscreen != nullptr) {
- if (_requested_hwpalette != want_hwpalette) {
- /* SDL (at least the X11 driver), reuses the
- * same window and palette settings when the bpp
- * (and a few flags) are the same. Since we need
- * to hwpalette value to change (in particular
- * when switching between fullscreen and
- * windowed), we restart the entire video
- * subsystem to force creating a new window.
- */
- Debug(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change");
- SDL_QuitSubSystem(SDL_INIT_VIDEO);
- SDL_InitSubSystem(SDL_INIT_VIDEO);
- ClaimMousePointer();
- SetupKeyboard();
- }
- }
- /* Remember if we wanted a hwpalette. We can't reliably query
- * SDL for the SDL_HWPALETTE flag, since it might get set even
- * though we didn't ask for it (when SDL creates a shadow
- * surface, for example). */
- _requested_hwpalette = want_hwpalette;
-
- /* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */
- newscreen = SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
- if (newscreen == nullptr) {
- Debug(driver, 0, "SDL: Couldn't allocate a window to draw on");
- return false;
- }
- _sdl_realscreen = newscreen;
-
- if (bpp == 8 && (_sdl_realscreen->flags & SDL_HWPALETTE) != SDL_HWPALETTE) {
- /* Using an 8bpp blitter, if we didn't get a hardware
- * palette (most likely because we didn't request one,
- * see above), we'll have to set up a shadow surface to
- * render on.
- *
- * Our palette will be applied to this shadow surface,
- * while the real screen surface will use the shared
- * system palette (which will partly contain our colors,
- * but most likely will not have enough free color cells
- * for all of our colors). SDL can use these two
- * palettes at blit time to approximate colors used in
- * the shadow surface using system colors automatically.
- *
- * Note that when using an 8bpp blitter on a 32bpp
- * system, SDL will create an internal shadow surface.
- * This shadow surface will have SDL_HWPALLETE set, so
- * we won't create a second shadow surface in this case.
- */
- Debug(driver, 1, "SDL: using shadow surface");
- newscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, bpp, 0, 0, 0, 0);
- if (newscreen == nullptr) {
- Debug(driver, 0, "SDL: Couldn't allocate a shadow surface to draw on");
- return false;
- }
- }
-
- /* Delay drawing for this cycle; the next cycle will redraw the whole screen */
- _num_dirty_rects = 0;
-
- _screen.width = newscreen->w;
- _screen.height = newscreen->h;
- _screen.pitch = newscreen->pitch / (bpp / 8);
- _screen.dst_ptr = newscreen->pixels;
- _sdl_surface = newscreen;
-
- /* When in full screen, we will always have the mouse cursor
- * within the window, even though SDL does not give us the
- * appropriate event to know this. */
- if (_fullscreen) _cursor.in_window = true;
-
- Blitter *blitter = BlitterFactory::GetCurrentBlitter();
- blitter->PostResize();
-
- InitPalette();
-
- std::string caption = VideoDriver::GetCaption();
- SDL_WM_SetCaption(caption.c_str(), caption.c_str());
-
- GameSizeChanged();
-
- return true;
-}
-
-bool VideoDriver_SDL::ClaimMousePointer()
-{
- SDL_ShowCursor(0);
- return true;
-}
-
-struct SDLVkMapping {
- const uint16_t vk_from;
- const uint8_t vk_count;
- const uint8_t map_to;
-
- constexpr SDLVkMapping(SDLKey vk_first, SDLKey vk_last, uint8_t map_first, [[maybe_unused]] uint8_t map_last)
- : vk_from(vk_first), vk_count(vk_last - vk_first + 1), map_to(map_first)
- {
- assert((vk_last - vk_first) == (map_last - map_first));
- }
-};
-
-#define AS(x, z) {x, x, z, z}
-#define AM(x, y, z, w) {x, y, z, w}
-
-static constexpr SDLVkMapping _vk_mapping[] = {
- /* Pageup stuff + up/down */
- AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
- AS(SDLK_UP, WKC_UP),
- AS(SDLK_DOWN, WKC_DOWN),
- AS(SDLK_LEFT, WKC_LEFT),
- AS(SDLK_RIGHT, WKC_RIGHT),
-
- AS(SDLK_HOME, WKC_HOME),
- AS(SDLK_END, WKC_END),
-
- AS(SDLK_INSERT, WKC_INSERT),
- AS(SDLK_DELETE, WKC_DELETE),
-
- /* Map letters & digits */
- AM(SDLK_a, SDLK_z, 'A', 'Z'),
- AM(SDLK_0, SDLK_9, '0', '9'),
-
- AS(SDLK_ESCAPE, WKC_ESC),
- AS(SDLK_PAUSE, WKC_PAUSE),
- AS(SDLK_BACKSPACE, WKC_BACKSPACE),
-
- AS(SDLK_SPACE, WKC_SPACE),
- AS(SDLK_RETURN, WKC_RETURN),
- AS(SDLK_TAB, WKC_TAB),
-
- /* Function keys */
- AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
-
- /* Numeric part. */
- AM(SDLK_KP0, SDLK_KP9, '0', '9'),
- AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
- AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
- AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
- AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
- AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
- AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL),
-
- /* Other non-letter keys */
- AS(SDLK_SLASH, WKC_SLASH),
- AS(SDLK_SEMICOLON, WKC_SEMICOLON),
- AS(SDLK_EQUALS, WKC_EQUALS),
- AS(SDLK_LEFTBRACKET, WKC_L_BRACKET),
- AS(SDLK_BACKSLASH, WKC_BACKSLASH),
- AS(SDLK_RIGHTBRACKET, WKC_R_BRACKET),
-
- AS(SDLK_QUOTE, WKC_SINGLEQUOTE),
- AS(SDLK_COMMA, WKC_COMMA),
- AS(SDLK_MINUS, WKC_MINUS),
- AS(SDLK_PERIOD, WKC_PERIOD)
-};
-
-static uint ConvertSdlKeyIntoMy(SDL_keysym *sym, char32_t *character)
-{
- uint key = 0;
-
- for (const auto &map : _vk_mapping) {
- if (IsInsideBS(sym->sym, map.vk_from, map.vk_count)) {
- key = sym->sym - map.vk_from + map.map_to;
- break;
- }
- }
-
- /* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
-#if defined(_WIN32)
- if (sym->scancode == 41) key = WKC_BACKQUOTE;
-#elif defined(__APPLE__)
- if (sym->scancode == 10) key = WKC_BACKQUOTE;
-#elif defined(__SVR4) && defined(__sun)
- if (sym->scancode == 60) key = WKC_BACKQUOTE;
- if (sym->scancode == 49) key = WKC_BACKSPACE;
-#elif defined(__sgi__)
- if (sym->scancode == 22) key = WKC_BACKQUOTE;
-#else
- if (sym->scancode == 49) key = WKC_BACKQUOTE;
-#endif
-
- /* META are the command keys on mac */
- if (sym->mod & KMOD_META) key |= WKC_META;
- if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
- if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
- if (sym->mod & KMOD_ALT) key |= WKC_ALT;
-
- *character = sym->unicode;
- return key;
-}
-
-bool VideoDriver_SDL::PollEvent()
-{
- SDL_Event ev;
-
- if (!SDL_PollEvent(&ev)) return false;
-
- switch (ev.type) {
- case SDL_MOUSEMOTION: {
- int32_t x = ev.motion.x;
- int32_t y = ev.motion.y;
-
- if (_cursor.fix_at) {
- /* Get all queued mouse events now in case we have to warp the cursor. In the
- * end, we only care about the current mouse position and not bygone events. */
- while (SDL_PeepEvents(&ev, 1, SDL_GETEVENT, SDL_MOUSEMOTION)) {
- x = ev.motion.x;
- y = ev.motion.y;
- }
- }
-
- if (_cursor.UpdateCursorPosition(x, y)) {
- SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
- }
- HandleMouseEvents();
- break;
- }
-
- case SDL_MOUSEBUTTONDOWN:
- if (_rightclick_emulate && SDL_GetModState() & KMOD_CTRL) {
- ev.button.button = SDL_BUTTON_RIGHT;
- }
-
- switch (ev.button.button) {
- case SDL_BUTTON_LEFT:
- _left_button_down = true;
- break;
-
- case SDL_BUTTON_RIGHT:
- _right_button_down = true;
- _right_button_clicked = true;
- break;
-
- case SDL_BUTTON_WHEELUP: _cursor.wheel--; break;
- case SDL_BUTTON_WHEELDOWN: _cursor.wheel++; break;
-
- default: break;
- }
- HandleMouseEvents();
- break;
-
- case SDL_MOUSEBUTTONUP:
- if (_rightclick_emulate) {
- _right_button_down = false;
- _left_button_down = false;
- _left_button_clicked = false;
- } else if (ev.button.button == SDL_BUTTON_LEFT) {
- _left_button_down = false;
- _left_button_clicked = false;
- } else if (ev.button.button == SDL_BUTTON_RIGHT) {
- _right_button_down = false;
- }
- HandleMouseEvents();
- break;
-
- case SDL_ACTIVEEVENT:
- if (!(ev.active.state & SDL_APPMOUSEFOCUS)) break;
-
- if (ev.active.gain) { // mouse entered the window, enable cursor
- _cursor.in_window = true;
- } else {
- UndrawMouseCursor(); // mouse left the window, undraw cursor
- _cursor.in_window = false;
- }
- break;
-
- case SDL_QUIT:
- HandleExitGameRequest();
- break;
-
- case SDL_KEYDOWN: // Toggle full-screen on ALT + ENTER/F
- if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
- (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
- ToggleFullScreen(!_fullscreen);
- } else {
- char32_t character;
- uint keycode = ConvertSdlKeyIntoMy(&ev.key.keysym, &character);
- HandleKeypress(keycode, character);
- }
- break;
-
- case SDL_VIDEORESIZE: {
- int w = std::max(ev.resize.w, 64);
- int h = std::max(ev.resize.h, 64);
- CreateMainSurface(w, h);
- break;
- }
- case SDL_VIDEOEXPOSE: {
- /* Force a redraw of the entire screen. Note
- * that SDL 1.2 seems to do this automatically
- * in most cases, but 1.3 / 2.0 does not. */
- _num_dirty_rects = MAX_DIRTY_RECTS + 1;
- break;
- }
- }
-
- return true;
-}
-
-std::optional VideoDriver_SDL::Start(const StringList ¶m)
-{
- char buf[30];
- _use_hwpalette = GetDriverParamInt(param, "hw_palette", 2);
-
- /* Just on the offchance the audio subsystem started before the video system,
- * check whether any part of SDL has been initialised before getting here.
- * Slightly duplicated with sound/sdl_s.cpp */
- int ret_code = 0;
- if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
- ret_code = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
- } else if (SDL_WasInit(SDL_INIT_VIDEO) == 0) {
- ret_code = SDL_InitSubSystem(SDL_INIT_VIDEO);
- }
- if (ret_code < 0) return SDL_GetError();
-
- this->UpdateAutoResolution();
-
- GetVideoModes();
- if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height)) {
- return SDL_GetError();
- }
-
- SDL_VideoDriverName(buf, sizeof buf);
- Debug(driver, 1, "SDL: using driver '{}'", buf);
-
- MarkWholeScreenDirty();
- SetupKeyboard();
-
- this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
-
- return std::nullopt;
-}
-
-void VideoDriver_SDL::SetupKeyboard()
-{
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- SDL_EnableUNICODE(1);
-}
-
-void VideoDriver_SDL::Stop()
-{
- SDL_QuitSubSystem(SDL_INIT_VIDEO);
- if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
- SDL_Quit(); // If there's nothing left, quit SDL
- }
-}
-
-void VideoDriver_SDL::InputLoop()
-{
- uint32_t mod = SDL_GetModState();
- int numkeys;
- Uint8 *keys = SDL_GetKeyState(&numkeys);
-
- bool old_ctrl_pressed = _ctrl_pressed;
-
- _ctrl_pressed = !!(mod & KMOD_CTRL);
- _shift_pressed = !!(mod & KMOD_SHIFT);
-
- /* Speedup when pressing tab, except when using ALT+TAB
- * to switch to another application. */
- this->fast_forward_key_pressed = keys[SDLK_TAB] && (mod & KMOD_ALT) == 0;
-
- /* Determine which directional keys are down. */
- _dirkeys =
- (keys[SDLK_LEFT] ? 1 : 0) |
- (keys[SDLK_UP] ? 2 : 0) |
- (keys[SDLK_RIGHT] ? 4 : 0) |
- (keys[SDLK_DOWN] ? 8 : 0);
-
- if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
-}
-
-void VideoDriver_SDL::MainLoop()
-{
- this->StartGameThread();
-
- for (;;) {
- if (_exit_game) break;
-
- this->Tick();
- this->SleepTillNextTick();
- }
-
- this->StopGameThread();
-}
-
-bool VideoDriver_SDL::ChangeResolution(int w, int h)
-{
- return CreateMainSurface(w, h);
-}
-
-bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
-{
- _fullscreen = fullscreen;
- GetVideoModes(); // get the list of available video modes
- bool ret = !_resolutions.empty() && CreateMainSurface(_cur_resolution.width, _cur_resolution.height);
-
- if (!ret) {
- /* switching resolution failed, put back full_screen to original status */
- _fullscreen ^= true;
- }
-
- InvalidateWindowClassesData(WC_GAME_OPTIONS, 3);
- return ret;
-}
-
-bool VideoDriver_SDL::AfterBlitterChange()
-{
- return CreateMainSurface(_screen.width, _screen.height);
-}
-
-#endif /* WITH_SDL */
diff --git a/src/video/sdl_v.h b/src/video/sdl_v.h
deleted file mode 100644
index ca7c37b94a..0000000000
--- a/src/video/sdl_v.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
- */
-
-/** @file sdl_v.h Base of the SDL video driver. */
-
-#ifndef VIDEO_SDL_H
-#define VIDEO_SDL_H
-
-#include "video_driver.hpp"
-
-/** The SDL video driver. */
-class VideoDriver_SDL : public VideoDriver {
-public:
- std::optional Start(const StringList ¶m) override;
-
- void Stop() override;
-
- void MakeDirty(int left, int top, int width, int height) override;
-
- void MainLoop() override;
-
- bool ChangeResolution(int w, int h) override;
-
- bool ToggleFullscreen(bool fullscreen) override;
-
- bool AfterBlitterChange() override;
-
- bool ClaimMousePointer() override;
-
- std::string_view GetName() const override { return "sdl"; }
-
-protected:
- void InputLoop() override;
- void Paint() override;
- void CheckPaletteAnim() override;
- bool PollEvent() override;
-
-private:
- bool CreateMainSurface(uint w, uint h);
- void SetupKeyboard();
-};
-
-/** Factory for the SDL video driver. */
-class FVideoDriver_SDL : public DriverFactoryBase {
-public:
- FVideoDriver_SDL() : DriverFactoryBase(Driver::DT_VIDEO, 5, "sdl", "SDL Video Driver") {}
- Driver *CreateInstance() const override { return new VideoDriver_SDL(); }
-};
-
-#endif /* VIDEO_SDL_H */