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(svn r1042) -Fix: [Network] Hopefully enabled revision-check for windows (somehow
windows uses WITH_REV_HACK instead of WITH_REV :s)
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@ -231,9 +231,14 @@ static void IConsoleWndProc(Window* w, WindowEvent* e)
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void IConsoleInit(void)
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void IConsoleInit(void)
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{
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{
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uint i;
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uint i;
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#ifdef WITH_REV_HACK
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#define WITH_REV
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const char _openttd_revision[] = WITH_REV_HACK;
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#else
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#if defined(WITH_REV)
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#if defined(WITH_REV)
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extern char _openttd_revision[];
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extern char _openttd_revision[];
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#endif
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#endif
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#endif
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_iconsole_output_file = NULL;
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_iconsole_output_file = NULL;
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_iconsole_color_default = 1;
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_iconsole_color_default = 1;
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_iconsole_color_error = 3;
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_iconsole_color_error = 3;
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@ -588,7 +593,7 @@ void IConsoleVarRegister(const char* name, void* addr, _iconsole_var_types type)
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item_new->hook_access = NULL;
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item_new->hook_access = NULL;
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item_new->hook_after_change = NULL;
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item_new->hook_after_change = NULL;
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item_new->hook_before_change = NULL;
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item_new->hook_before_change = NULL;
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}
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}
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void IConsoleVarMemRegister(const char* name, _iconsole_var_types type)
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void IConsoleVarMemRegister(const char* name, _iconsole_var_types type)
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@ -785,10 +785,15 @@ bool NetworkClientConnectGame(const byte* host, unsigned short port)
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void NetworkInitGameInfo(void)
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void NetworkInitGameInfo(void)
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{
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{
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#if defined(WITH_REV)
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#ifdef WITH_REV_HACK
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extern char _openttd_revision[];
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#define WITH_REV
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const char _openttd_revision[] = WITH_REV_HACK;
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#else
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#else
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#if defined(WITH_REV)
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extern char _openttd_revision[];
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#else
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const char _openttd_revision[] = "norev000";
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const char _openttd_revision[] = "norev000";
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#endif
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#endif
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#endif
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NetworkClientInfo *ci;
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NetworkClientInfo *ci;
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@ -56,10 +56,15 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
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// String: Unique id to find the player back in server-listing
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// String: Unique id to find the player back in server-listing
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//
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//
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#if defined(WITH_REV)
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#ifdef WITH_REV_HACK
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extern char _openttd_revision[];
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#define WITH_REV
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const char _openttd_revision[] = WITH_REV_HACK;
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#else
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#else
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#if defined(WITH_REV)
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extern char _openttd_revision[];
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#else
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const char _openttd_revision[] = "norev000";
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const char _openttd_revision[] = "norev000";
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#endif
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#endif
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#endif
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Packet *p;
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Packet *p;
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_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
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_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
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@ -47,8 +47,13 @@ enum {
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static NetworkGameList *_selected_item = NULL;
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static NetworkGameList *_selected_item = NULL;
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static int8 _selected_company_item = -1;
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static int8 _selected_company_item = -1;
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#ifdef WITH_REV
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#ifdef WITH_REV_HACK
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extern char _openttd_revision[];
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#define WITH_REV
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const char _openttd_revision[] = WITH_REV_HACK;
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#else
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#ifdef WITH_REV
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extern char _openttd_revision[];
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#endif
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#endif
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#endif
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// Truncates a string to max_width (via GetStringWidth) and adds 3 dots
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// Truncates a string to max_width (via GetStringWidth) and adds 3 dots
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@ -577,7 +577,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
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NetworkRecv_string(p, client_revision, sizeof(client_revision));
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NetworkRecv_string(p, client_revision, sizeof(client_revision));
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// Too bad, when WITH_REV is disabled, we can not compare the version.
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// Too bad, when WITH_REV is disabled, we can not compare the version.
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#if defined(WITH_REV)
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#if defined(WITH_REV) || defined (WITH_REV_HACK)
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// Check if the client has WITH_REV enabled
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// Check if the client has WITH_REV enabled
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if (strncmp("norev000", client_revision, sizeof(client_revision)) != 0) {
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if (strncmp("norev000", client_revision, sizeof(client_revision)) != 0) {
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if (strncmp(_network_game_info.server_revision, client_revision, sizeof(_network_game_info.server_revision)) != 0) {
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if (strncmp(_network_game_info.server_revision, client_revision, sizeof(_network_game_info.server_revision)) != 0) {
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