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(svn r12875) -Codechange: Use defined const instead of cast magic
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@ -982,7 +982,7 @@ CommandCost CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1,
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if (flags & DC_EXEC) {
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st = new Station();
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st->town = ClosestTownFromTile(tile_org, (uint)-1);
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st->town = ClosestTownFromTile(tile_org, UINT_MAX);
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GenerateStationName(st, tile_org, STATIONNAMING_RAIL);
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if (IsValidPlayer(_current_player)) {
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@ -1406,7 +1406,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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st = new Station();
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st->town = ClosestTownFromTile(tile, (uint)-1);
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st->town = ClosestTownFromTile(tile, UINT_MAX);
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GenerateStationName(st, tile, STATIONNAMING_ROAD);
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if (IsValidPlayer(_current_player)) {
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@ -1541,7 +1541,7 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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/* Rebuild the drive throuhg road stop. As a road stop can only be
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* removed by the owner of the roadstop, _current_player is the
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* owner of the road stop. */
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MakeRoadNormal(tile, road_bits, rts, is_towns_road ? ClosestTownFromTile(tile, (uint)-1)->index : 0,
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MakeRoadNormal(tile, road_bits, rts, is_towns_road ? ClosestTownFromTile(tile, UINT_MAX)->index : 0,
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is_towns_road ? OWNER_TOWN : _current_player, _current_player, _current_player);
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}
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@ -1831,7 +1831,7 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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Station *st = new Station();
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st->town = ClosestTownFromTile(tile, (uint)-1);
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st->town = ClosestTownFromTile(tile, UINT_MAX);
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GenerateStationName(st, tile, STATIONNAMING_BUOY);
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if (IsValidPlayer(_current_player)) {
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@ -1991,7 +1991,7 @@ CommandCost CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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st = new Station();
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st->town = ClosestTownFromTile(tile, (uint)-1);
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st->town = ClosestTownFromTile(tile, UINT_MAX);
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GenerateStationName(st, tile, STATIONNAMING_DOCK);
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if (IsValidPlayer(_current_player)) {
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@ -2830,7 +2830,7 @@ void BuildOilRig(TileIndex tile)
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return;
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}
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st->town = ClosestTownFromTile(tile, (uint)-1);
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st->town = ClosestTownFromTile(tile, UINT_MAX);
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st->sign.width_1 = 0;
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GenerateStationName(st, tile, STATIONNAMING_OILRIG);
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