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(svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing.
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@ -1189,7 +1189,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
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/* Don't allow building over roads of other cities */
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if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t) {
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_grow_town_result = GROWTH_SUCCEED;
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} else if (_game_mode == GM_EDITOR) {
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} else if (IsTileOwner(tile, OWNER_NONE) && _game_mode == GM_EDITOR) {
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/* If we are in the SE, and this road-piece has no town owner yet, it just found an
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* owner :) (happy happy happy road now) */
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SetTileOwner(tile, OWNER_TOWN);
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@ -264,6 +264,8 @@ static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags)
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return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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if (IsStatue(tile)) {
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if (flags & DC_AUTO) return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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TownID town = GetStatueTownID(tile);
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ClrBit(GetTown(town)->statues, _current_player);
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InvalidateWindow(WC_TOWN_AUTHORITY, town);
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