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(svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels.
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f7c9620271
commit
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@ -28,7 +28,8 @@ ScriptConfigItem _start_date_config = {
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AI::START_NEXT_DEVIATION,
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30,
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SCRIPTCONFIG_NONE,
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NULL
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NULL,
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false
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};
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/* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source)
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@ -24,6 +24,8 @@
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#include "../settings_func.h"
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#include "../network/network_content.h"
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#include "../textfile_gui.h"
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#include "../widgets/dropdown_type.h"
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#include "../widgets/dropdown_func.h"
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#include "ai.hpp"
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#include "../script/api/script_log.hpp"
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@ -278,6 +280,8 @@ struct AISettingsWindow : public Window {
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ScriptConfig *ai_config; ///< The configuration we're modifying.
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int clicked_button; ///< The button we clicked.
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bool clicked_increase; ///< Whether we clicked the increase or decrease button.
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bool clicked_dropdown; ///< Whether the dropdown is open.
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bool closing_dropdown; ///< True, if the dropdown list is currently closing.
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int timeout; ///< Timeout for unclicking the button.
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int clicked_row; ///< The clicked row of settings.
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int line_height; ///< Height of a row in the matrix widget.
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@ -293,6 +297,8 @@ struct AISettingsWindow : public Window {
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AISettingsWindow(const WindowDesc *desc, CompanyID slot) : Window(),
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slot(slot),
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clicked_button(-1),
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clicked_dropdown(false),
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closing_dropdown(false),
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timeout(0)
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{
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this->ai_config = GetConfig(slot);
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@ -389,7 +395,11 @@ struct AISettingsWindow : public Window {
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DrawBoolButton(buttons_left, y + button_y_offset, current_value != 0, editable);
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SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
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} else {
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DrawArrowButtons(buttons_left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
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if (config_item.complete_labels) {
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DrawDropDownButton(buttons_left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
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} else {
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DrawArrowButtons(buttons_left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
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}
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if (config_item.labels != NULL && config_item.labels->Contains(current_value)) {
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SetDParam(idx++, STR_JUST_RAW_STRING);
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SetDParamStr(idx++, config_item.labels->Find(current_value)->second);
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@ -419,6 +429,15 @@ struct AISettingsWindow : public Window {
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}
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}
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virtual void OnPaint()
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{
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if (this->closing_dropdown) {
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this->closing_dropdown = false;
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this->clicked_dropdown = false;
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}
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this->DrawWidgets();
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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switch (widget) {
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@ -434,7 +453,9 @@ struct AISettingsWindow : public Window {
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if (this->clicked_row != num) {
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DeleteChildWindows(WC_QUERY_STRING);
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HideDropDownMenu(this);
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this->clicked_row = num;
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this->clicked_dropdown = false;
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}
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bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
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@ -445,7 +466,36 @@ struct AISettingsWindow : public Window {
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/* One of the arrows is clicked (or green/red rect in case of bool value) */
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int old_val = this->ai_config->GetSetting(config_item.name);
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if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
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if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
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if (this->clicked_dropdown) {
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/* unclick the dropdown */
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HideDropDownMenu(this);
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this->clicked_dropdown = false;
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this->closing_dropdown = false;
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} else {
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const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_AIS_BACKGROUND);
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int rel_y = (pt.y - (int)wid->pos_y) % this->line_height;
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Rect wi_rect;
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wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
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wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
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wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
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wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
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/* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
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if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
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this->clicked_dropdown = true;
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this->closing_dropdown = false;
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DropDownList *list = new DropDownList();
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for (int i = config_item.min_value; i <= config_item.max_value; i++) {
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list->push_back(new DropDownListCharStringItem(config_item.labels->Find(i)->second, i, false));
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}
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ShowDropDownListAt(this, list, old_val, -1, wi_rect, COLOUR_ORANGE, true);
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}
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}
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} else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
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int new_val = old_val;
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if (bool_item) {
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new_val = !new_val;
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@ -468,7 +518,7 @@ struct AISettingsWindow : public Window {
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this->CheckDifficultyLevel();
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}
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} else if (!bool_item) {
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} else if (!bool_item && !config_item.complete_labels) {
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/* Display a query box so users can enter a custom value. */
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SetDParam(0, old_val);
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ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_NONE);
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@ -502,6 +552,28 @@ struct AISettingsWindow : public Window {
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this->SetDirty();
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}
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virtual void OnDropdownSelect(int widget, int index)
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{
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assert(this->clicked_dropdown);
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ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
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for (int i = 0; i < this->clicked_row; i++) it++;
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
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this->ai_config->SetSetting((*it).name, index);
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this->CheckDifficultyLevel();
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this->SetDirty();
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}
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virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
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{
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/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
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* the same dropdown button was clicked again, and then not open the dropdown again.
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* So, we only remember that it was closed, and process it on the next OnPaint, which is
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* after OnClick. */
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assert(this->clicked_dropdown);
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this->closing_dropdown = true;
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this->SetDirty();
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}
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virtual void OnResize()
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{
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NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIS_BACKGROUND);
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@ -44,6 +44,7 @@ struct ScriptConfigItem {
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int step_size; ///< The step size in the gui.
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ScriptConfigFlags flags; ///< Flags for the configuration setting.
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LabelMapping *labels; ///< Text labels for the integer values.
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bool complete_labels; ///< True if all values have a label.
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};
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typedef std::list<ScriptConfigItem> ScriptConfigItemList; ///< List of ScriptConfig items.
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@ -263,6 +263,15 @@ SQInteger ScriptInfo::AddLabels(HSQUIRRELVM vm)
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}
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sq_pop(vm, 1);
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/* Check labels for completeness */
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config->complete_labels = true;
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for (int value = config->min_value; value <= config->max_value; value++) {
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if (!config->labels->Contains(value)) {
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config->complete_labels = false;
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break;
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}
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}
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return 0;
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}
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