(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting)

This commit is contained in:
truebrain 2011-11-23 18:54:51 +00:00
parent 31f266f254
commit bd3fd1171e

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@ -2670,6 +2670,24 @@ bool AfterLoadGame()
/* The center of train vehicles was changed, fix up spacing. */
if (IsSavegameVersionBefore(164)) FixupTrainLengths();
if (IsSavegameVersionBefore(165)) {
Town *t;
FOR_ALL_TOWNS(t) {
/* Set the default cargo requirement for town growth */
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
if (FindFirstCargoWithTownEffect(TE_FOOD) != NULL) t->goal[TE_FOOD] = TOWN_GROWTH_WINTER;
break;
case LT_TROPIC:
if (FindFirstCargoWithTownEffect(TE_FOOD) != NULL) t->goal[TE_FOOD] = TOWN_GROWTH_DESERT;
if (FindFirstCargoWithTownEffect(TE_WATER) != NULL) t->goal[TE_WATER] = TOWN_GROWTH_DESERT;
break;
}
}
}
/* When any NewGRF has been changed the availability of some vehicles might
* have been changed too. e->company_avail must be set to 0 in that case
* which is done by StartupEngines(). */