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(svn r25074) -Cleanup: Simplify currency selection code slightly
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@ -190,23 +190,17 @@ struct GameOptionsWindow : Window {
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*selected_index = this->opt->locale.currency;
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StringID *items = BuildCurrencyDropdown();
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uint disabled = _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies();
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int custom_index = -1;
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/* Add non-custom currencies; sorted naturally */
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for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
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if (*items == STR_GAME_OPTIONS_CURRENCY_CUSTOM) {
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custom_index = i;
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} else {
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list->push_back(new DropDownListStringItem(*items, i, HasBit(disabled, i)));
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}
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for (uint i = 0; i < CURRENCY_END; items++, i++) {
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if (i == CURRENCY_CUSTOM) continue;
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list->push_back(new DropDownListStringItem(*items, i, HasBit(disabled, i)));
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}
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list->sort(DropDownListStringItem::NatSortFunc);
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/* Append custom currency at the end */
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if (custom_index >= 0) {
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list->push_back(new DropDownListItem(-1, false)); // separator line
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list->push_back(new DropDownListStringItem(STR_GAME_OPTIONS_CURRENCY_CUSTOM, custom_index, HasBit(disabled, custom_index)));
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}
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list->push_back(new DropDownListItem(-1, false)); // separator line
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list->push_back(new DropDownListStringItem(STR_GAME_OPTIONS_CURRENCY_CUSTOM, CURRENCY_CUSTOM, HasBit(disabled, CURRENCY_CUSTOM)));
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break;
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}
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