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(svn r16978) -Fix(r16977): tab indentation instead of space indentation at beginning of a line, please
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@ -1762,8 +1762,8 @@ bool GenerateTowns(TownLayout layout)
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SetGeneratingWorldProgress(GWP_TOWN, n);
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SetGeneratingWorldProgress(GWP_TOWN, n);
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/* First attempt will be made at creating the suggested number of towns.
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/* First attempt will be made at creating the suggested number of towns.
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* Note that this is really a suggested value, not a required one.
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* Note that this is really a suggested value, not a required one.
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* We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */
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* We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */
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do {
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do {
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bool city = (_settings_game.economy.larger_towns != 0 && Chance16(1, _settings_game.economy.larger_towns));
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bool city = (_settings_game.economy.larger_towns != 0 && Chance16(1, _settings_game.economy.larger_towns));
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IncreaseGeneratingWorldProgress(GWP_TOWN);
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IncreaseGeneratingWorldProgress(GWP_TOWN);
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@ -1772,7 +1772,7 @@ bool GenerateTowns(TownLayout layout)
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} while (--n);
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} while (--n);
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/* If num is still zero at this point, it means that not a single town has been created.
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/* If num is still zero at this point, it means that not a single town has been created.
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* So give it a last try, but now more aggressive */
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* So give it a last try, but now more aggressive */
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if (num == 0 && CreateRandomTown(10000, TS_RANDOM, _settings_game.economy.larger_towns != 0, layout) == NULL) {
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if (num == 0 && CreateRandomTown(10000, TS_RANDOM, _settings_game.economy.larger_towns != 0, layout) == NULL) {
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if (Town::GetNumItems() == 0) {
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if (Town::GetNumItems() == 0) {
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if (_game_mode != GM_EDITOR) {
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if (_game_mode != GM_EDITOR) {
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