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(svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to its own file)
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@ -788,6 +788,7 @@
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<ClInclude Include="..\src\table\water_land.h" />
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<ClCompile Include="..\src\3rdparty\md5\md5.cpp" />
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<ClInclude Include="..\src\3rdparty\md5\md5.h" />
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<ClInclude Include="..\src\script\script_fatalerror.hpp" />
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<ClCompile Include="..\src\script\script_info.cpp" />
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<ClInclude Include="..\src\script\script_info.hpp" />
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<ClCompile Include="..\src\script\script_scanner.cpp" />
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@ -1587,6 +1587,9 @@
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<ClInclude Include="..\src\3rdparty\md5\md5.h">
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<Filter>MD5</Filter>
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</ClInclude>
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<ClInclude Include="..\src\script\script_fatalerror.hpp">
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<Filter>Script</Filter>
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</ClInclude>
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<ClCompile Include="..\src\script\script_info.cpp">
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<Filter>Script</Filter>
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</ClCompile>
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@ -2458,6 +2458,10 @@
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<Filter
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Name="Script"
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>
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<File
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RelativePath=".\..\src\script\script_fatalerror.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\script_info.cpp"
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>
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@ -2455,6 +2455,10 @@
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<Filter
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Name="Script"
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>
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<File
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RelativePath=".\..\src\script\script_fatalerror.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\script\script_info.cpp"
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>
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@ -553,6 +553,7 @@ table/water_land.h
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#if AI
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# Script
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script/script_fatalerror.hpp
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script/script_info.cpp
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script/script_info.hpp
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script/script_scanner.cpp
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@ -18,6 +18,7 @@
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#include "ai_config.hpp"
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#include "ai_gui.hpp"
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#include "../script/script_fatalerror.hpp"
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#include "../script/script_storage.hpp"
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#include "ai_instance.hpp"
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@ -154,7 +155,7 @@ void AIInstance::Initialize(AIInfo *info)
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return;
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}
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ScriptObject::SetAllowDoCommand(true);
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} catch (AI_FatalError e) {
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} catch (Script_FatalError e) {
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this->is_dead = true;
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this->engine->ThrowError(e.GetErrorMessage());
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this->engine->ResumeError();
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@ -375,7 +376,7 @@ void AIInstance::GameLoop()
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} catch (AI_VMSuspend e) {
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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} catch (AI_FatalError e) {
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} catch (Script_FatalError e) {
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this->is_dead = true;
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this->engine->ThrowError(e.GetErrorMessage());
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this->engine->ResumeError();
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@ -396,7 +397,7 @@ void AIInstance::GameLoop()
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} catch (AI_VMSuspend e) {
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this->suspend = e.GetSuspendTime();
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this->callback = e.GetSuspendCallback();
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} catch (AI_FatalError e) {
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} catch (Script_FatalError e) {
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this->is_dead = true;
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this->engine->ThrowError(e.GetErrorMessage());
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this->engine->ResumeError();
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@ -640,9 +641,9 @@ void AIInstance::Save()
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this->engine->CrashOccurred();
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return;
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}
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} catch (AI_FatalError e) {
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} catch (Script_FatalError e) {
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/* If we don't mark the AI as dead here cleaning up the squirrel
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* stack could throw AI_FatalError again. */
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* stack could throw Script_FatalError again. */
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this->is_dead = true;
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this->engine->ThrowError(e.GetErrorMessage());
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this->engine->ResumeError();
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@ -51,29 +51,6 @@ private:
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AISuspendCallbackProc *callback; ///< Callback function to call when the AI can run again.
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};
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/**
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* A throw-class that is given when the AI made a fatal error.
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*/
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class AI_FatalError {
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public:
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/**
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* Creates a "fatal error" exception.
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* @param msg The message describing the cause of the fatal error.
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*/
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AI_FatalError(const char *msg) :
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msg(msg)
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{}
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/**
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* The error message associated with the fatal error.
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* @return The error message.
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*/
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const char *GetErrorMessage() { return msg; }
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private:
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const char *msg; ///< The error message.
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};
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/** Runtime information about an AI like a pointer to the squirrel vm and the current state. */
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class AIInstance {
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public:
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@ -20,6 +20,7 @@
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#include "../../ai/ai_instance.hpp"
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#include "../../ai/ai_config.hpp"
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#include "../../ai/ai.hpp"
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#include "../script_fatalerror.hpp"
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#include "script_log.hpp"
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/* static */ void ScriptController::SetCommandDelay(int ticks)
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@ -31,7 +32,7 @@
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/* static */ void ScriptController::Sleep(int ticks)
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{
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if (!ScriptObject::CanSuspend()) {
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throw AI_FatalError("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator.");
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throw Script_FatalError("You are not allowed to call Sleep in your constructor, Save(), Load(), and any valuator.");
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}
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if (ticks <= 0) {
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@ -14,6 +14,7 @@
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#include "../../company_base.h"
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#include "../../company_func.h"
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#include "../../ai/ai_instance.hpp"
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#include "../script_fatalerror.hpp"
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bool ScriptExecMode::ModeProc()
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{
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@ -34,7 +35,7 @@ ScriptExecMode::~ScriptExecMode()
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if (this->GetDoCommandModeInstance() != this) {
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/* Ignore this error if the AI already died. */
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if (!ScriptObject::GetActiveInstance()->IsDead()) {
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throw AI_FatalError("ScriptExecMode object was removed while it was not the latest AI*Mode object created.");
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throw Script_FatalError("ScriptExecMode object was removed while it was not the latest AI*Mode object created.");
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}
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}
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this->SetDoCommandMode(this->last_mode, this->last_instance);
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@ -17,6 +17,7 @@
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#include "../script_storage.hpp"
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#include "../../ai/ai_instance.hpp"
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#include "../script_fatalerror.hpp"
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#include "script_error.hpp"
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/**
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@ -226,7 +227,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
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/* static */ bool ScriptObject::DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text, AISuspendCallbackProc *callback)
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{
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if (!ScriptObject::CanSuspend()) {
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throw AI_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
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throw Script_FatalError("You are not allowed to execute any DoCommand (even indirect) in your constructor, Save(), Load(), and any valuator.");
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}
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/* Set the default callback to return a true/false result of the DoCommand */
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@ -14,6 +14,7 @@
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#include "../../company_base.h"
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#include "../../company_func.h"
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#include "../../ai/ai_instance.hpp"
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#include "../script_fatalerror.hpp"
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bool ScriptTestMode::ModeProc()
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{
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@ -34,7 +35,7 @@ ScriptTestMode::~ScriptTestMode()
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if (this->GetDoCommandModeInstance() != this) {
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/* Ignore this error if the AI already died. */
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if (!ScriptObject::GetActiveInstance()->IsDead()) {
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throw AI_FatalError("AITestmode object was removed while it was not the latest AI*Mode object created.");
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throw Script_FatalError("AITestmode object was removed while it was not the latest AI*Mode object created.");
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}
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}
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this->SetDoCommandMode(this->last_mode, this->last_instance);
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38
src/script/script_fatalerror.hpp
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38
src/script/script_fatalerror.hpp
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@ -0,0 +1,38 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_fatalerror.hpp The definition of Script_FatalError. */
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#ifndef SCRIPT_FATALERROR_HPP
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#define SCRIPT_FATALERROR_HPP
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/**
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* A throw-class that is given when the script made a fatal error.
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*/
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class Script_FatalError {
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public:
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/**
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* Creates a "fatal error" exception.
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* @param msg The message describing the cause of the fatal error.
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*/
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Script_FatalError(const char *msg) :
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msg(msg)
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{}
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/**
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* The error message associated with the fatal error.
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* @return The error message.
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*/
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const char *GetErrorMessage() { return msg; }
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private:
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const char *msg; ///< The error message.
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};
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#endif /* SCRIPT_FATALERROR_HPP */
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