mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r1612) -Fix: made sure that ->next pointers are set to NULL
This commit is contained in:
parent
7d0468aaa4
commit
bb276ef5a9
@ -89,6 +89,7 @@ static Order *AllocateOrder(void)
|
||||
uint index = order->index;
|
||||
memset(order, 0, sizeof(Order));
|
||||
order->index = index;
|
||||
order->next = NULL;
|
||||
return order;
|
||||
}
|
||||
}
|
||||
|
@ -192,6 +192,8 @@ static Vehicle *InitializeVehicle(Vehicle *v)
|
||||
v->next = NULL;
|
||||
v->next_hash = 0xffff;
|
||||
v->string_id = 0;
|
||||
v->next_shared = NULL;
|
||||
v->prev_shared = NULL;
|
||||
/* random_bits is used to pick out a random sprite for vehicles
|
||||
which are technical the same (newgrf stuff).
|
||||
Because RandomRange() results in desyncs, and because it does
|
||||
|
Loading…
Reference in New Issue
Block a user