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(svn r21308) -Fix [FS#4262] (r20933-ish): crash upon desync
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@ -927,12 +927,16 @@ void NetworkGameLoop()
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/* Make sure we are at the frame were the server is (quick-frames) */
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if (_frame_counter_server > _frame_counter) {
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/* Run a number of frames; when things go bad, get out. */
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while (_frame_counter_server > _frame_counter) {
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if (!ClientNetworkGameSocketHandler::GameLoop()) break;
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if (!ClientNetworkGameSocketHandler::GameLoop()) return;
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}
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} else {
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/* Else, keep on going till _frame_counter_max */
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if (_frame_counter_max > _frame_counter) ClientNetworkGameSocketHandler::GameLoop();
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if (_frame_counter_max > _frame_counter) {
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/* Run one frame; if things went bad, get out. */
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if (!ClientNetworkGameSocketHandler::GameLoop()) return;
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}
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}
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}
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