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(svn r21976) -Doc: Document several crash handling functions.
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@ -90,7 +90,7 @@ struct RoadVehicle : public GroundVehicle<RoadVehicle, VEH_ROAD> {
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uint16 blocked_ctr;
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byte overtaking; ///< Set to #RVSB_DRIVE_SIDE when overtaking, otherwise 0.
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byte overtaking_ctr; ///< The length of the current overtake attempt.
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uint16 crashed_ctr;
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uint16 crashed_ctr; ///< Animation counter when the vehicle has crashed. @see RoadVehIsCrashed
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byte reverse_ctr;
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RoadType roadtype;
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@ -415,6 +415,10 @@ FORCEINLINE int RoadVehicle::GetCurrentMaxSpeed() const
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return max_speed;
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}
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/**
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* Delete last vehicle of a chain road vehicles.
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* @param v First roadvehicle.
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*/
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static void DeleteLastRoadVeh(RoadVehicle *v)
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{
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Vehicle *u = v;
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@ -441,6 +445,11 @@ static void RoadVehSetRandomDirection(RoadVehicle *v)
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} while ((v = v->Next()) != NULL);
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}
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/**
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* Road vehicle chain has crashed.
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* @param v First roadvehicle.
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* @return whether the chain still exists.
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*/
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static bool RoadVehIsCrashed(RoadVehicle *v)
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{
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v->crashed_ctr++;
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@ -457,6 +466,12 @@ static bool RoadVehIsCrashed(RoadVehicle *v)
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return true;
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}
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/**
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* Check routine whether a road and a train vehicle have collided.
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* @param v %Train vehicle to test.
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* @param data Road vehicle to test.
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* @return %Train vehicle if the vehicles collided, else \c NULL.
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*/
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static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
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{
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const Vehicle *u = (Vehicle*)data;
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@ -73,7 +73,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
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/* Link between the two ends of a multiheaded engine */
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Train *other_multiheaded_part;
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uint16 crash_anim_pos;
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uint16 crash_anim_pos; ///< Crash animation counter.
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uint16 flags;
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TrackBitsByte track;
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@ -3299,6 +3299,10 @@ static void DeleteLastWagon(Train *v)
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}
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}
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/**
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* Rotate all vehicles of a (crashed) train chain randomly to animate the crash.
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* @param v First crashed vehicle.
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*/
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static void ChangeTrainDirRandomly(Train *v)
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{
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static const DirDiff delta[] = {
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@ -3319,6 +3323,11 @@ static void ChangeTrainDirRandomly(Train *v)
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} while ((v = v->Next()) != NULL);
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}
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/**
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* Handle a crashed train.
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* @param v First train vehicle.
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* @return %Vehicle chain still exists.
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*/
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static bool HandleCrashedTrain(Train *v)
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{
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int state = ++v->crash_anim_pos;
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