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(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
This commit is contained in:
parent
d6134455a5
commit
b8da06ddb1
@ -2157,8 +2157,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
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return true;
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}
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if (!(_m[tile].m5 & 0x40)) {
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if (IsBridgeRamp(tile)) {
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// Check if the bridge points in the right direction.
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// This is not really needed the first place AiRemoveTileAndGoForward is called.
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if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
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@ -3669,8 +3668,12 @@ pos_3:
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CMD_REMOVE_ROAD);
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}
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} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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if (!IsTileOwner(tile, _current_player) || (_m[tile].m5 & 0xC6) != 0x80)
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if (!IsTileOwner(tile, _current_player) ||
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!IsBridge(tile) ||
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!IsBridgeRamp(tile) ||
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GetBridgeTransportType(tile) != TRANSPORT_RAIL) {
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return;
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}
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m5 = 0;
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@ -2,6 +2,7 @@
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#include "../../stdafx.h"
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#include "../../openttd.h"
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#include "../../bridge_map.h"
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#include "../../debug.h"
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#include "../../functions.h"
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#include "../../map.h"
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@ -44,8 +45,7 @@ static bool IsRoad(TileIndex tile)
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(IsTileType(tile, MP_STREET) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
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(IsTileType(tile, MP_TUNNELBRIDGE) && (
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(IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) ||
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// road bridge?
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((_m[tile].m5 & 0x80) != 0 && (_m[tile].m5 & 0x2) == 0x2)
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(IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_ROAD)
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));
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}
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@ -234,7 +234,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
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if (IsTunnel(atile)) {
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if (GetTunnelDirection(atile) != i) continue;
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} else {
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if ((_m[atile].m5 & 1U) != DiagDirToAxis(i)) continue;
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if (GetBridgeRampDirection(atile) != i) continue;
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}
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}
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}
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28
bridge_map.h
28
bridge_map.h
@ -7,9 +7,21 @@
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#include "macros.h"
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#include "map.h"
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#include "rail.h"
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#include "road_map.h"
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#include "tile.h"
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static inline bool IsBridge(TileIndex t)
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{
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return HASBIT(_m[t].m5, 7);
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}
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static inline bool IsBridgeTile(TileIndex t)
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{
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return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
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}
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static inline bool IsBridgeRamp(TileIndex t)
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{
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return !HASBIT(_m[t].m5, 6);
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@ -61,6 +73,12 @@ static inline Axis GetBridgeAxis(TileIndex t)
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}
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static inline TransportType GetBridgeTransportType(TileIndex t)
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{
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return (TransportType)GB(_m[t].m5, 1, 2);
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}
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static inline bool IsClearUnderBridge(TileIndex t)
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{
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return GB(_m[t].m5, 3, 3) == 0;
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@ -82,6 +100,16 @@ static inline TransportType GetTransportTypeUnderBridge(TileIndex t)
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return (TransportType)GB(_m[t].m5, 3, 2);
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}
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static inline RoadBits GetRoadBitsUnderBridge(TileIndex t)
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{
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return GetBridgeAxis(t) == AXIS_X ? ROAD_Y : ROAD_X;
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}
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static inline TrackBits GetRailBitsUnderBridge(TileIndex t)
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{
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return GetBridgeAxis(t) == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X;
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}
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/**
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* Finds the end of a bridge in the specified direction starting at a middle tile
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7
npf.c
7
npf.c
@ -2,6 +2,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "debug.h"
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#include "functions.h"
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#include "npf.h"
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@ -484,8 +485,10 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter
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/* if we were on a railway middle part, we are now at a railway bridge ending */
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#endif
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if ((IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) ||
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(_m[tile].m5 & 0xC6) == 0x80 || /* railway bridge ending */
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((_m[tile].m5 & 0xF8) == 0xE0 && GB(_m[tile].m5, 0, 1) != (enterdir & 0x1))) { /* railway under bridge */
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(IsBridge(tile) && (
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(IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) ||
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(IsBridgeMiddle(tile) && IsTransportUnderBridge(tile) && GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL)
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))) {
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return IsTileOwner(tile, owner);
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}
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break;
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40
pathfind.c
40
pathfind.c
@ -2,6 +2,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "functions.h"
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#include "map.h"
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#include "tile.h"
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@ -137,11 +138,18 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
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/* XXX: Mode 2 is currently only used for ships, why is this code here? */
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if (tpf->tracktype == TRANSPORT_RAIL) {
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if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) {
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owner = GetTileOwner(tile);
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/* Check if we are on the middle of a bridge (has no owner) */
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if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0xC0) == 0xC0)
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owner = -1;
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switch (GetTileType(tile)) {
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case MP_TUNNELBRIDGE:
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// bridge middle has no owner
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if (IsBridge(tile) && IsBridgeMiddle(tile)) break;
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/* FALLTHROUGH */
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case MP_RAILWAY:
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case MP_STATION:
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owner = GetTileOwner(tile);
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break;
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default: break; // XXX can this occur?
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}
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}
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@ -152,11 +160,19 @@ static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
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/* Check in case of rail if the owner is the same */
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if (tpf->tracktype == TRANSPORT_RAIL) {
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if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
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/* Check if we are on the middle of a bridge (has no owner) */
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if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0xC0) != 0xC0)
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if (owner != -1 && !IsTileOwner(tile, owner))
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return;
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switch (GetTileType(tile)) {
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case MP_TUNNELBRIDGE:
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// bridge middle has no owner
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if (IsBridge(tile) && IsBridgeMiddle(tile)) break;
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/* FALLTHROUGH */
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case MP_RAILWAY:
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case MP_STATION:
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if (owner != -1 && !IsTileOwner(tile, owner)) return;
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break;
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default: break; // XXX can this occur?
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}
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}
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if (++tpf->rd.cur_length > 50)
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@ -296,8 +312,8 @@ static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection directi
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if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE))
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if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
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/* Check if we are on a bridge (middle parts don't have an owner */
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if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0xC0) != 0xC0)
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if (!IsTileType(tile_org, MP_TUNNELBRIDGE) || (_m[tile_org].m5 & 0xC0) != 0xC0)
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if (!IsBridgeTile(tile) || !IsBridgeMiddle(tile))
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if (!IsBridgeTile(tile_org) || !IsBridgeMiddle(tile_org))
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if (GetTileOwner(tile_org) != GetTileOwner(tile))
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return;
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}
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35
rail.c
35
rail.c
@ -2,6 +2,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "rail.h"
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#include "station.h"
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#include "tunnel_map.h"
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@ -124,18 +125,32 @@ RailType GetTileRailType(TileIndex tile, Trackdir trackdir)
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type = _m[tile].m3 & RAILTYPE_MASK;
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break;
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case MP_TUNNELBRIDGE:
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if (IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
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return _m[tile].m3 & RAILTYPE_MASK;
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if (IsTunnel(tile)) {
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if (GetTunnelTransportType(tile) == TRANSPORT_RAIL) {
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return _m[tile].m3 & RAILTYPE_MASK;
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}
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} else {
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if (IsBridgeRamp(tile)) {
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if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
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return _m[tile].m3 & RAILTYPE_MASK;
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}
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} else {
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if (GetBridgeAxis(tile) == DiagDirToAxis(exitdir)) {
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if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
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/* on the bridge */
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return (_m[tile].m3 >> 4) & RAILTYPE_MASK;
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}
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} else {
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if (IsTransportUnderBridge(tile) &&
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GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
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/* under the bridge */
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return _m[tile].m3 & RAILTYPE_MASK;
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}
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}
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}
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}
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/* railway bridge ending */
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if ((_m[tile].m5 & 0xC6) == 0x80) type = _m[tile].m3 & RAILTYPE_MASK;
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/* on railway bridge */
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if ((_m[tile].m5 & 0xC6) == 0xC0 && ((DiagDirection)(_m[tile].m5 & 0x1)) == (exitdir & 0x1))
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type = (_m[tile].m3 >> 4) & RAILTYPE_MASK;
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/* under bridge (any type) */
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if ((_m[tile].m5 & 0xF8) == 0xE0 && (_m[tile].m5 & 0x1U) != (exitdir & 0x1))
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type = _m[tile].m3 & RAILTYPE_MASK;
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break;
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default:
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break;
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}
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44
rail_cmd.c
44
rail_cmd.c
@ -288,27 +288,25 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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switch (GetTileType(tile)) {
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case MP_TUNNELBRIDGE:
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if ((m5 & 0xC0) != 0xC0 || // not bridge middle part?
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(m5 & 0x01 ? TRACK_BIT_X : TRACK_BIT_Y) != trackbit) { // wrong direction?
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if (!IsBridge(tile) ||
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!IsBridgeMiddle(tile) ||
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(GetBridgeAxis(tile) == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X) != trackbit) {
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// Get detailed error message
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return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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}
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switch (m5 & 0x38) { // what's under the bridge?
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case 0x00: // clear land
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ret = CheckRailSlope(tileh, trackbit, 0, tile);
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if (CmdFailed(ret)) return ret;
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cost += ret;
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if (IsClearUnderBridge(tile)) {
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ret = CheckRailSlope(tileh, trackbit, 0, tile);
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if (CmdFailed(ret)) return ret;
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cost += ret;
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if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1);
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break;
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case 0x20: // rail already there
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return_cmd_error(STR_1007_ALREADY_BUILT);
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default:
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// Get detailed error message
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return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (flags & DC_EXEC) SetRailUnderBridge(tile, _current_player, p1);
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} else if (IsTransportUnderBridge(tile) &&
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GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
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return_cmd_error(STR_1007_ALREADY_BUILT);
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} else {
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// Get detailed error message
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return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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}
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break;
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@ -411,14 +409,14 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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switch (GetTileType(tile))
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{
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case MP_TUNNELBRIDGE:
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if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
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return CMD_ERROR;
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if ((_m[tile].m5 & 0xF8) != 0xE0)
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return CMD_ERROR;
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if ((_m[tile].m5 & 1 ? TRACK_BIT_X : TRACK_BIT_Y) != trackbit)
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if (!IsBridge(tile) ||
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!IsBridgeMiddle(tile) ||
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!IsTransportUnderBridge(tile) ||
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GetTransportTypeUnderBridge(tile) != TRANSPORT_RAIL ||
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GetRailBitsUnderBridge(tile) != trackbit ||
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!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) {
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return CMD_ERROR;
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}
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if (!(flags & DC_EXEC))
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return _price.remove_rail;
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32
road_cmd.c
32
road_cmd.c
@ -129,11 +129,11 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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case MP_TUNNELBRIDGE:
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if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) return CMD_ERROR;
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if ((ti.map5 & 0xE9) == 0xE8) {
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if (pieces & ROAD_X) return CMD_ERROR;
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} else if ((ti.map5 & 0xE9) == 0xE9) {
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if (pieces & ROAD_Y) return CMD_ERROR;
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} else {
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if (!IsBridge(tile) ||
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!IsBridgeMiddle(tile) ||
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!IsTransportUnderBridge(tile) ||
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GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD ||
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(pieces & ComplementRoadBits(GetRoadBitsUnderBridge(tile))) != 0) {
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return CMD_ERROR;
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}
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@ -357,19 +357,23 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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/* is this middle part of a bridge? */
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if ((ti.map5 & 0xC0) != 0xC0) goto do_clear;
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if (!IsBridge(tile) || !IsBridgeMiddle(tile)) goto do_clear;
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/* only allow roads pertendicular to bridge */
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if (((pieces & ROAD_Y) != 0) == ((ti.map5 & 0x01U) != 0)) goto do_clear;
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if ((pieces & (GetBridgeAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y)) != 0) {
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goto do_clear;
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}
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/* check if clear land under bridge */
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if ((ti.map5 & 0xF8) == 0xE8) { /* road under bridge */
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return_cmd_error(STR_1007_ALREADY_BUILT);
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} else if ((ti.map5 & 0xE0) == 0xE0) { /* other transport route under bridge */
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return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
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} else if ((ti.map5 & 0xF8) == 0xC8) { /* water under bridge */
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return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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if (IsTransportUnderBridge(tile)) {
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switch (GetTransportTypeUnderBridge(tile)) {
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case TRANSPORT_ROAD: return_cmd_error(STR_1007_ALREADY_BUILT);
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default: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
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}
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} else {
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if (IsWaterUnderBridge(tile)) {
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return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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}
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}
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/* all checked, can build road now! */
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15
road_map.c
15
road_map.c
@ -25,15 +25,16 @@ RoadBits GetAnyRoadBits(TileIndex tile)
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return DiagDirToRoadBits(GetRoadStationDir(tile));
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case MP_TUNNELBRIDGE:
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if (_m[tile].m5 & 0x80) {
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// bridge
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if (_m[tile].m5 & 0x40) {
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// middle part
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if ((_m[tile].m5 & 0x38) != 0x28) return 0; // no road under bridge
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return _m[tile].m5 & 1 ? ROAD_X : ROAD_Y;
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if (IsBridge(tile)) {
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if (IsBridgeMiddle(tile)) {
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if (!IsTransportUnderBridge(tile) ||
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GetBridgeTransportType(tile) != TRANSPORT_ROAD) {
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return 0;
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}
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return GetRoadBitsUnderBridge(tile);
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} else {
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// ending
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if (GB(_m[tile].m5, 1, 2) != TRANSPORT_ROAD) return 0; // not a road bridge
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if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0;
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return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile)));
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}
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} else {
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@ -2,6 +2,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "clear_map.h"
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#include "functions.h"
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#include "spritecache.h"
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@ -351,7 +352,7 @@ static inline TileType GetEffectiveTileType(TileIndex tile)
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if (IsTunnel(tile)) {
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tt = GetTunnelTransportType(tile);
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} else {
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tt = GB(_m[tile].m5, 1, 2);
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tt = GetBridgeTransportType(tile);
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}
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switch (tt) {
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case TRANSPORT_RAIL: t = MP_RAILWAY; break;
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "bridge_map.h"
|
||||
#include "debug.h"
|
||||
#include "functions.h"
|
||||
#include "gui.h"
|
||||
@ -2545,7 +2546,7 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
|
||||
break;
|
||||
|
||||
case MP_TUNNELBRIDGE:
|
||||
if ((_m[tile].m5 & 0xC0) == 0xC0) { // is bridge middle part?
|
||||
if (IsBridge(tile) && IsBridgeMiddle(tile)) {
|
||||
uint height;
|
||||
uint tileh = GetTileSlope(tile, &height);
|
||||
|
||||
|
@ -670,22 +670,18 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
|
||||
DoClearSquare(tile);
|
||||
DoClearSquare(endtile);
|
||||
for (c = tile + delta; c != endtile; c += delta) {
|
||||
if (_m[c].m5 & 0x20) {
|
||||
// transport under bridge
|
||||
if (GB(_m[c].m5, 3, 2) == TRANSPORT_RAIL) {
|
||||
MakeRailNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? TRACK_BIT_X : TRACK_BIT_Y, GB(_m[c].m3, 0, 3));
|
||||
if (IsTransportUnderBridge(c)) {
|
||||
if (GetTransportTypeUnderBridge(c) == TRANSPORT_RAIL) {
|
||||
MakeRailNormal(c, GetTileOwner(c), GetRailBitsUnderBridge(c), GB(_m[c].m3, 0, 3));
|
||||
} else {
|
||||
uint town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0;
|
||||
MakeRoadNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? ROAD_X : ROAD_Y, town);
|
||||
MakeRoadNormal(c, GetTileOwner(c), GetRoadBitsUnderBridge(c), town);
|
||||
}
|
||||
MarkTileDirtyByTile(c);
|
||||
} else {
|
||||
// clear under bridge
|
||||
if (GB(_m[c].m5, 3, 2) == 0) {
|
||||
// grass under bridge
|
||||
if (IsClearUnderBridge(c)) {
|
||||
DoClearSquare(c);
|
||||
} else {
|
||||
// water under bridge
|
||||
if (GetTileSlope(c, NULL) == 0) {
|
||||
MakeWater(c);
|
||||
} else {
|
||||
@ -705,12 +701,10 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
|
||||
|
||||
static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
|
||||
{
|
||||
byte m5 = _m[tile].m5;
|
||||
|
||||
if (IsTunnel(tile)) {
|
||||
if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
|
||||
return DoClearTunnel(tile, flags);
|
||||
} else if (m5 & 0x80) {
|
||||
} else if (IsBridge(tile)) { // XXX Is this necessary?
|
||||
if (flags & DC_AUTO) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
|
||||
return DoClearBridge(tile, flags);
|
||||
}
|
||||
@ -739,8 +733,10 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
|
||||
MarkTileDirtyByTile(endtile);
|
||||
}
|
||||
return (length + 1) * (_price.build_rail >> 1);
|
||||
} else if ((_m[tile].m5 & 0xF8) == 0xE0) {
|
||||
// bridge middle part with rail below
|
||||
} else if (IsBridge(tile) &&
|
||||
IsBridgeMiddle(tile) &&
|
||||
IsTransportUnderBridge(tile) &&
|
||||
GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
|
||||
// only check for train under bridge
|
||||
if (!CheckTileOwnership(tile) || !EnsureNoVehicleZ(tile, TilePixelHeight(tile)))
|
||||
return CMD_ERROR;
|
||||
@ -753,7 +749,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
return _price.build_rail >> 1;
|
||||
} else if ((_m[tile].m5 & 0xC6) == 0x80) {
|
||||
} else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
|
||||
TileIndexDiff delta;
|
||||
int32 cost;
|
||||
uint z = TilePixelHeight(tile);
|
||||
@ -762,7 +758,6 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
|
||||
|
||||
if (!CheckTileOwnership(tile)) return CMD_ERROR;
|
||||
|
||||
// railway bridge
|
||||
endtile = GetOtherBridgeEnd(tile);
|
||||
// Make sure there's no vehicle on the bridge
|
||||
v = FindVehicleBetween(tile, endtile, z);
|
||||
@ -821,6 +816,7 @@ extern const byte _road_sloped_sprites[14];
|
||||
|
||||
static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
|
||||
{
|
||||
Axis axis = GetBridgeAxis(ti->tile);
|
||||
const PalSpriteID *b;
|
||||
PalSpriteID image;
|
||||
int piece;
|
||||
@ -830,7 +826,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
|
||||
// Draw first piece
|
||||
// (necessary for cantilever bridges)
|
||||
|
||||
image = b[12 + GB(ti->map5, 0, 1)];
|
||||
image = b[axis == AXIS_X ? 12 : 13];
|
||||
piece = GetBridgePiece(ti->tile);
|
||||
|
||||
if (image != 0 && piece != 0) {
|
||||
@ -838,7 +834,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
|
||||
DrawGroundSpriteAt(image, x, y, z);
|
||||
}
|
||||
|
||||
image = b[GB(ti->map5, 0, 1) * 6 + piece];
|
||||
image = b[piece + (axis == AXIS_X ? 0 : 6)];
|
||||
|
||||
if (image != 0) {
|
||||
int back_height, front_height, i=z;
|
||||
@ -853,7 +849,7 @@ static void DrawBridgePillars(const TileInfo *ti, int x, int y, int z)
|
||||
|
||||
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
|
||||
|
||||
p = _tileh_bits[(image & 1) * 2 + (ti->map5&0x01)];
|
||||
p = _tileh_bits[(image & 1) * 2 + (axis == AXIS_X ? 0 : 1)];
|
||||
front_height = ti->z + ((ti->tileh & p[0])?8:0);
|
||||
back_height = ti->z + ((ti->tileh & p[1])?8:0);
|
||||
|
||||
@ -920,7 +916,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||
const PalSpriteID *b;
|
||||
bool ice = _m[ti->tile].m4 & 0x80;
|
||||
|
||||
// draw tunnel?
|
||||
if (IsTunnel(ti->tile)) {
|
||||
if (GetTunnelTransportType(ti->tile) == TRANSPORT_RAIL) {
|
||||
image = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4))->base_sprites.tunnel;
|
||||
@ -934,30 +929,30 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||
DrawGroundSprite(image);
|
||||
|
||||
AddSortableSpriteToDraw(image+1, ti->x + 15, ti->y + 15, 1, 1, 8, (byte)ti->z);
|
||||
// draw bridge?
|
||||
} else if (ti->map5 & 0x80) {
|
||||
RailType rt;
|
||||
} else if (IsBridge(ti->tile)) { // XXX is this necessary?
|
||||
int base_offset;
|
||||
|
||||
if (HASBIT(ti->map5, 1)) { /* This is a road bridge */
|
||||
base_offset = 8;
|
||||
} else { /* Rail bridge */
|
||||
if (HASBIT(ti->map5, 6)) { /* The bits we need depend on the fact whether it is a bridge head or not */
|
||||
rt = GB(_m[ti->tile].m3, 4, 3);
|
||||
} else {
|
||||
if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
|
||||
RailType rt;
|
||||
|
||||
if (IsBridgeRamp(ti->tile)) {
|
||||
rt = GB(_m[ti->tile].m3, 0, 3);
|
||||
} else {
|
||||
rt = GB(_m[ti->tile].m3, 4, 3);
|
||||
}
|
||||
|
||||
base_offset = GetRailTypeInfo(rt)->bridge_offset;
|
||||
assert(base_offset != 8); /* This one is used for roads */
|
||||
} else {
|
||||
base_offset = 8;
|
||||
}
|
||||
|
||||
/* as the lower 3 bits are used for other stuff, make sure they are clear */
|
||||
assert( (base_offset & 0x07) == 0x00);
|
||||
|
||||
if (!(ti->map5 & 0x40)) { // bridge ramps
|
||||
if (IsBridgeRamp(ti->tile)) {
|
||||
if (!(BRIDGE_NO_FOUNDATION & (1 << ti->tileh))) { // no foundations for 0, 3, 6, 9, 12
|
||||
int f = GetBridgeFoundation(ti->tileh, ti->map5 & 0x1); // pass direction
|
||||
int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
|
||||
if (f) DrawFoundation(ti, f);
|
||||
}
|
||||
|
||||
@ -1002,7 +997,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||
image += rti->total_offset;
|
||||
if (ice) image += rti->snow_offset;
|
||||
} else {
|
||||
// road
|
||||
if (ti->tileh == 0) {
|
||||
image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X);
|
||||
} else {
|
||||
@ -1037,12 +1031,11 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||
// draw rail or road component
|
||||
image = b[0];
|
||||
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
|
||||
AddSortableSpriteToDraw(
|
||||
image, ti->x, ti->y,
|
||||
axis == AXIS_X ? 16 : 11,
|
||||
axis == AXIS_X ? 11 : 16,
|
||||
1, z
|
||||
);
|
||||
if (axis == AXIS_X) {
|
||||
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 11, 1, z);
|
||||
} else {
|
||||
AddSortableSpriteToDraw(image, ti->x, ti->y, 11, 16, 1, z);
|
||||
}
|
||||
|
||||
x = ti->x;
|
||||
y = ti->y;
|
||||
@ -1081,17 +1074,15 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
|
||||
uint tileh = ti->tileh;
|
||||
|
||||
// swap directions if Y tunnel/bridge to let the code handle the X case only.
|
||||
if (ti->map5 & 1) uintswap(x,y);
|
||||
if (ti->map5 & 1) uintswap(x,y); // XXX bogus: it could be a tunnel, bridge ramp or bridge middle tile
|
||||
|
||||
// to the side of the tunnel/bridge?
|
||||
if (IS_INT_INSIDE(y, 5, 10+1)) {
|
||||
// tunnel?
|
||||
if ((ti->map5 & 0xF0) == 0) return z;
|
||||
if (IsTunnel(ti->tile)) return z;
|
||||
|
||||
// bridge?
|
||||
if (ti->map5 & 0x80) {
|
||||
// bridge ending?
|
||||
if (!(ti->map5 & 0x40)) {
|
||||
if (IsBridge(ti->tile)) {
|
||||
if (IsBridgeRamp(ti->tile)) {
|
||||
if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh)) // 7, 11, 13, 14
|
||||
z += 8;
|
||||
|
||||
@ -1105,8 +1096,6 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
|
||||
// ramp in opposite dir
|
||||
return z + ((x ^ 0xF) >> 1);
|
||||
}
|
||||
|
||||
// bridge middle part
|
||||
} else {
|
||||
// build on slopes?
|
||||
if (tileh != 0) z += 8;
|
||||
@ -1119,8 +1108,9 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
|
||||
|
||||
// in the shared area, assume that we're below the bridge, cause otherwise the hint would've caught it.
|
||||
// if rail or road below then it means it's possibly build on slope below the bridge.
|
||||
if (ti->map5 & 0x20) {
|
||||
uint f = _bridge_foundations[ti->map5 & 1][tileh];
|
||||
if (IsTransportUnderBridge(ti->tile)) {
|
||||
uint f = _bridge_foundations[GetBridgeAxis(ti->tile)][tileh];
|
||||
|
||||
// make sure that the slope is not inclined foundation
|
||||
if (IS_BYTE_INSIDE(f, 1, 15)) return z;
|
||||
|
||||
@ -1132,11 +1122,10 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// if it's a bridge middle with transport route below, then we need to compensate for build on slopes
|
||||
if ((ti->map5 & (0x80 | 0x40 | 0x20)) == (0x80 | 0x40 | 0x20)) {
|
||||
if (IsBridge(ti->tile) && IsBridgeMiddle(ti->tile) && IsTransportUnderBridge(ti->tile)) {
|
||||
uint f;
|
||||
if (tileh != 0) z += 8;
|
||||
f = _bridge_foundations[ti->map5 & 1][tileh];
|
||||
f = _bridge_foundations[GetBridgeAxis(ti->tile)][tileh];
|
||||
if (IS_BYTE_INSIDE(f, 1, 15)) return z;
|
||||
if (f != 0) tileh = _inclined_tileh[f - 15];
|
||||
}
|
||||
@ -1196,7 +1185,7 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
|
||||
td->str = (GetTunnelTransportType(tile) == TRANSPORT_RAIL) ?
|
||||
STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
|
||||
} else {
|
||||
td->str = _bridge_tile_str[GB(_m[tile].m5, 1, 2) << 4 | GetBridgeType(tile)];
|
||||
td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)];
|
||||
|
||||
// the owner is stored at the end of the bridge
|
||||
if (IsBridgeMiddle(tile)) tile = GetSouthernBridgeEnd(tile);
|
||||
@ -1235,8 +1224,9 @@ static void TileLoop_TunnelBridge(TileIndex tile)
|
||||
break;
|
||||
}
|
||||
|
||||
// if it's a bridge with water below, call tileloop_water on it.
|
||||
if ((_m[tile].m5 & 0xF8) == 0xC8) TileLoop_Water(tile);
|
||||
if (IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile)) {
|
||||
TileLoop_Water(tile);
|
||||
}
|
||||
}
|
||||
|
||||
static void ClickTile_TunnelBridge(TileIndex tile)
|
||||
@ -1248,41 +1238,34 @@ static void ClickTile_TunnelBridge(TileIndex tile)
|
||||
static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode)
|
||||
{
|
||||
uint32 result;
|
||||
byte m5 = _m[tile].m5;
|
||||
|
||||
if (IsTunnel(tile)) {
|
||||
if (GetTunnelTransportType(tile) == mode) {
|
||||
return DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? 0x101 : 0x202;
|
||||
}
|
||||
} else if (m5 & 0x80) {
|
||||
} else if (IsBridge(tile)) { // XXX is this necessary?
|
||||
/* This is a bridge */
|
||||
result = 0;
|
||||
if (GB(m5, 1, 2) == mode) {
|
||||
if (GetBridgeTransportType(tile) == mode) {
|
||||
/* Transport over the bridge is compatible */
|
||||
result = m5 & 1 ? 0x202 : 0x101;
|
||||
result = (GetBridgeAxis(tile) == AXIS_X ? 0x101 : 0x202);
|
||||
}
|
||||
if (m5 & 0x40) {
|
||||
if (IsBridgeMiddle(tile)) {
|
||||
/* Bridge middle part */
|
||||
if (!(m5 & 0x20)) {
|
||||
/* Clear ground or water underneath */
|
||||
if ((m5 & 0x18) != 8) {
|
||||
/* Clear ground */
|
||||
if (IsTransportUnderBridge(tile)) {
|
||||
if (GetTransportTypeUnderBridge(tile) != mode) return result;
|
||||
} else {
|
||||
if (IsClearUnderBridge(tile)) {
|
||||
return result;
|
||||
} else {
|
||||
if (mode != TRANSPORT_WATER) return result;
|
||||
}
|
||||
} else {
|
||||
/* Transport underneath */
|
||||
if (GB(m5, 3, 2) != mode) {
|
||||
/* Incompatible transport underneath */
|
||||
return result;
|
||||
}
|
||||
}
|
||||
/* If we've not returned yet, there is a compatible
|
||||
* transport or water beneath, so we can add it to
|
||||
* result */
|
||||
/* Why is this xor'd ? Can't it just be or'd? */
|
||||
result ^= m5 & 1 ? 0x101 : 0x202;
|
||||
result ^= (GetBridgeAxis(tile) == AXIS_X ? 0x202 : 0x101);
|
||||
}
|
||||
return result;
|
||||
} else {
|
||||
@ -1298,13 +1281,11 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
|
||||
if (new_player != OWNER_SPECTATOR) {
|
||||
SetTileOwner(tile, new_player);
|
||||
} else {
|
||||
if ((_m[tile].m5 & 0xE0) == 0xE0) {
|
||||
if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) {
|
||||
// the stuff BELOW the middle part is owned by the deleted player.
|
||||
if (!(_m[tile].m5 & (1 << 4 | 1 << 3))) {
|
||||
// convert railway into grass.
|
||||
if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
|
||||
SetClearUnderBridge(tile);
|
||||
} else {
|
||||
// for road, change the owner of the road to local authority
|
||||
SetTileOwner(tile, OWNER_NONE);
|
||||
}
|
||||
} else {
|
||||
@ -1396,13 +1377,13 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
} else if (_m[tile].m5 & 0x80) {
|
||||
} else if (IsBridge(tile)) { // XXX is this necessary?
|
||||
if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
|
||||
uint h;
|
||||
|
||||
// Compensate for possible foundation
|
||||
if (GetTileSlope(tile, &h) != 0) h += 8;
|
||||
if (!(_m[tile].m5 & 0x40) || // start/end tile of bridge
|
||||
if (IsBridgeRamp(tile) ||
|
||||
myabs(h - v->z_pos) > 2) { // high above the ground -> on the bridge
|
||||
/* modify speed of vehicle */
|
||||
uint16 spd = _bridge[GetBridgeType(tile)].speed;
|
||||
|
28
water_cmd.c
28
water_cmd.c
@ -241,14 +241,13 @@ int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||
if (IsTileType(tile, MP_WATER)) continue;
|
||||
|
||||
/* is middle piece of a bridge? */
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */
|
||||
if (_m[tile].m5 & 0x20) // transport route under bridge
|
||||
if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
|
||||
if (IsTransportUnderBridge(tile)) {
|
||||
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
|
||||
|
||||
if (_m[tile].m5 & 0x18) { // already water under bridge
|
||||
return_cmd_error(STR_1007_ALREADY_BUILT);
|
||||
}
|
||||
|
||||
if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT);
|
||||
|
||||
if (flags & DC_EXEC) SetWaterUnderBridge(tile);
|
||||
} else {
|
||||
/* no bridge, try to clear it. */
|
||||
@ -354,8 +353,7 @@ static bool IsWateredTile(TileIndex tile)
|
||||
return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
|
||||
|
||||
case MP_TUNNELBRIDGE:
|
||||
// true, if tile is middle part of bridge with water underneath
|
||||
return (m5 & 0xF8) == 0xC8;
|
||||
return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile);
|
||||
|
||||
default:
|
||||
return false;
|
||||
@ -542,8 +540,7 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
|
||||
break;
|
||||
|
||||
case MP_TUNNELBRIDGE:
|
||||
// Middle part of bridge with clear land below?
|
||||
if ((_m[target].m5 & 0xF8) == 0xC0) {
|
||||
if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) {
|
||||
SetWaterUnderBridge(target);
|
||||
MarkTileDirtyByTile(target);
|
||||
}
|
||||
@ -553,15 +550,14 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (IsTileType(target, MP_TUNNELBRIDGE)) {
|
||||
byte m5 = _m[target].m5;
|
||||
if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0) return;
|
||||
|
||||
if ((m5 & 0xC0) == 0xC0) {
|
||||
SetWaterUnderBridge(target);
|
||||
MarkTileDirtyByTile(target);
|
||||
if (IsBridgeTile(target) && IsBridgeMiddle(target)) {
|
||||
if (IsWaterUnderBridge(target) ||
|
||||
(IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all?
|
||||
return;
|
||||
}
|
||||
SetWaterUnderBridge(target);
|
||||
MarkTileDirtyByTile(target);
|
||||
return;
|
||||
}
|
||||
|
||||
_current_player = OWNER_WATER;
|
||||
|
Loading…
Reference in New Issue
Block a user