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(svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask
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@ -501,8 +501,8 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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if (p2 & DEPOT_MASS_SEND) {
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/* Mass goto depot requested */
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if (!ValidVLWFlags(p2 & VLW_FLAGS)) return CMD_ERROR;
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return SendAllVehiclesToDepot(VEH_Aircraft, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_FLAGS), p1);
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if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
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return SendAllVehiclesToDepot(VEH_Aircraft, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
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}
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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@ -368,8 +368,8 @@ int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (p2 & DEPOT_MASS_SEND) {
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/* Mass goto depot requested */
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if (!ValidVLWFlags(p2 & VLW_FLAGS)) return CMD_ERROR;
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return SendAllVehiclesToDepot(VEH_Road, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_FLAGS), p1);
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if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
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return SendAllVehiclesToDepot(VEH_Road, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
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}
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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@ -1011,8 +1011,8 @@ int32 CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (p2 & DEPOT_MASS_SEND) {
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/* Mass goto depot requested */
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if (!ValidVLWFlags(p2 & VLW_FLAGS)) return CMD_ERROR;
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return SendAllVehiclesToDepot(VEH_Ship, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_FLAGS), p1);
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if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
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return SendAllVehiclesToDepot(VEH_Ship, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
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}
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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@ -1945,8 +1945,8 @@ int32 CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (p2 & DEPOT_MASS_SEND) {
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/* Mass goto depot requested */
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if (!ValidVLWFlags(p2 & VLW_FLAGS)) return CMD_ERROR;
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return SendAllVehiclesToDepot(VEH_Train, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_FLAGS), p1);
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if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
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return SendAllVehiclesToDepot(VEH_Train, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
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}
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if (!IsValidVehicleID(p1)) return CMD_ERROR;
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@ -1181,7 +1181,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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switch (e->event) {
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case WE_CREATE: {
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uint16 window_type = w->window_number & VLW_FLAGS;
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uint16 window_type = w->window_number & VLW_MASK;
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vl->vehicle_type = GB(w->window_number, 11, 5);
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w->caption_color = GB(w->window_number, 0, 8); // PlayerID
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@ -1248,7 +1248,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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int i;
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const PlayerID owner = (PlayerID)w->caption_color;
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const Player *p = GetPlayer(owner);
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const uint16 window_type = w->window_number & VLW_FLAGS;
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const uint16 window_type = w->window_number & VLW_MASK;
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const StationID station = (window_type == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
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const OrderID order = (window_type == VLW_SHARED_ORDERS) ? GB(w->window_number, 16, 16) : INVALID_ORDER;
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@ -1392,7 +1392,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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assert(vl->l.list_length != 0);
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DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW). Nomatter which one it is, it's needed here */,
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(w->window_number & VLW_FLAGS) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
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(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | (_ctrl_pressed ? DEPOT_SERVICE : 0), NULL, CMD_SEND_TO_DEPOT(vl->vehicle_type));
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break;
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case 10: // Right button
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@ -1417,7 +1417,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
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if (--vl->l.resort_timer == 0) {
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StationID station = ((w->window_number & VLW_FLAGS) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
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StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
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PlayerID owner = (PlayerID)w->caption_color;
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DEBUG(misc, 1) ("Periodic resort %d list player %d station %d", vl->vehicle_type, owner, station);
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@ -17,10 +17,10 @@ void ResortVehicleLists(void);
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/* Vehicle List Window type flags */
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enum {
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VLW_FLAGS = (1 << 8)|(1 << 9)|(1 << 10),
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VLW_STANDARD = 0,
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VLW_STANDARD = 0 << 8,
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VLW_SHARED_ORDERS = 1 << 8,
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VLW_STATION_LIST = 2 << 8,
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VLW_MASK = 0x700,
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};
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static inline bool ValidVLWFlags(uint16 flags)
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