mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r3209) In TileLoop_Track(), use names based on function rather than their place in the map array.
This commit is contained in:
parent
89cfe202b8
commit
b739674307
36
rail_cmd.c
36
rail_cmd.c
@ -1970,23 +1970,23 @@ static void AnimateTile_Track(TileIndex tile)
|
||||
|
||||
static void TileLoop_Track(TileIndex tile)
|
||||
{
|
||||
byte a2;
|
||||
byte rail;
|
||||
uint16 m2;
|
||||
byte old_ground;
|
||||
byte new_ground;
|
||||
TrackBits rail;
|
||||
|
||||
m2 = GB(_m[tile].m2, 0, 4);
|
||||
old_ground = GB(_m[tile].m2, 0, 4);
|
||||
|
||||
switch (_opt.landscape) {
|
||||
case LT_HILLY:
|
||||
if (GetTileZ(tile) > _opt.snow_line) { /* convert into snow? */
|
||||
a2 = RAIL_GROUND_ICE_DESERT;
|
||||
new_ground = RAIL_GROUND_ICE_DESERT;
|
||||
goto modify_me;
|
||||
}
|
||||
break;
|
||||
|
||||
case LT_DESERT:
|
||||
if (GetMapExtraBits(tile) == 1) { /* convert into desert? */
|
||||
a2 = RAIL_GROUND_ICE_DESERT;
|
||||
new_ground = RAIL_GROUND_ICE_DESERT;
|
||||
goto modify_me;
|
||||
}
|
||||
break;
|
||||
@ -1995,20 +1995,20 @@ static void TileLoop_Track(TileIndex tile)
|
||||
// Don't continue tile loop for depots
|
||||
if (_m[tile].m5 & RAIL_TYPE_SPECIAL) return;
|
||||
|
||||
a2 = RAIL_GROUND_GREEN;
|
||||
new_ground = RAIL_GROUND_GREEN;
|
||||
|
||||
if (m2 != RAIL_GROUND_BROWN) { /* wait until bottom is green */
|
||||
if (old_ground != RAIL_GROUND_BROWN) { /* wait until bottom is green */
|
||||
/* determine direction of fence */
|
||||
rail = _m[tile].m5 & TRACK_BIT_MASK;
|
||||
|
||||
if (rail == TRACK_BIT_UPPER) {
|
||||
a2 = RAIL_GROUND_FENCE_HORIZ1;
|
||||
new_ground = RAIL_GROUND_FENCE_HORIZ1;
|
||||
} else if (rail == TRACK_BIT_LOWER) {
|
||||
a2 = RAIL_GROUND_FENCE_HORIZ2;
|
||||
new_ground = RAIL_GROUND_FENCE_HORIZ2;
|
||||
} else if (rail == TRACK_BIT_LEFT) {
|
||||
a2 = RAIL_GROUND_FENCE_VERT1;
|
||||
new_ground = RAIL_GROUND_FENCE_VERT1;
|
||||
} else if (rail == TRACK_BIT_RIGHT) {
|
||||
a2 = RAIL_GROUND_FENCE_VERT2;
|
||||
new_ground = RAIL_GROUND_FENCE_VERT2;
|
||||
} else {
|
||||
PlayerID owner = GetTileOwner(tile);
|
||||
|
||||
@ -2016,36 +2016,36 @@ static void TileLoop_Track(TileIndex tile)
|
||||
if (!IsTileType(tile + TileDiffXY(0, -1), MP_RAILWAY) ||
|
||||
!IsTileOwner(tile + TileDiffXY(0, -1), owner) ||
|
||||
(_m[tile + TileDiffXY(0, -1)].m5 == TRACK_BIT_UPPER || _m[tile + TileDiffXY(0, -1)].m5 == TRACK_BIT_LEFT))
|
||||
a2 = RAIL_GROUND_FENCE_NW;
|
||||
new_ground = RAIL_GROUND_FENCE_NW;
|
||||
}
|
||||
|
||||
if ( (!(rail&(TRACK_BIT_DIAG2|TRACK_BIT_LOWER|TRACK_BIT_RIGHT)) && (rail&TRACK_BIT_DIAG1)) || rail==(TRACK_BIT_UPPER|TRACK_BIT_LEFT)) {
|
||||
if (!IsTileType(tile + TileDiffXY(0, 1), MP_RAILWAY) ||
|
||||
!IsTileOwner(tile + TileDiffXY(0, 1), owner) ||
|
||||
(_m[tile + TileDiffXY(0, 1)].m5 == TRACK_BIT_LOWER || _m[tile + TileDiffXY(0, 1)].m5 == TRACK_BIT_RIGHT))
|
||||
a2 = (a2 == RAIL_GROUND_FENCE_NW) ? RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE;
|
||||
new_ground = (new_ground == RAIL_GROUND_FENCE_NW) ? RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE;
|
||||
}
|
||||
|
||||
if ( (!(rail&(TRACK_BIT_DIAG1|TRACK_BIT_UPPER|TRACK_BIT_RIGHT)) && (rail&TRACK_BIT_DIAG2)) || rail==(TRACK_BIT_LOWER|TRACK_BIT_LEFT)) {
|
||||
if (!IsTileType(tile + TileDiffXY(-1, 0), MP_RAILWAY) ||
|
||||
!IsTileOwner(tile + TileDiffXY(-1, 0), owner) ||
|
||||
(_m[tile + TileDiffXY(-1, 0)].m5 == TRACK_BIT_UPPER || _m[tile + TileDiffXY(-1, 0)].m5 == TRACK_BIT_RIGHT))
|
||||
a2 = RAIL_GROUND_FENCE_NE;
|
||||
new_ground = RAIL_GROUND_FENCE_NE;
|
||||
}
|
||||
|
||||
if ( (!(rail&(TRACK_BIT_DIAG1|TRACK_BIT_LOWER|TRACK_BIT_LEFT)) && (rail&TRACK_BIT_DIAG2)) || rail==(TRACK_BIT_UPPER|TRACK_BIT_RIGHT)) {
|
||||
if (!IsTileType(tile + TileDiffXY(1, 0), MP_RAILWAY) ||
|
||||
!IsTileOwner(tile + TileDiffXY(1, 0), owner) ||
|
||||
(_m[tile + TileDiffXY(1, 0)].m5 == TRACK_BIT_LOWER || _m[tile + TileDiffXY(1, 0)].m5 == TRACK_BIT_LEFT))
|
||||
a2 = (a2 == RAIL_GROUND_FENCE_NE) ? RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW;
|
||||
new_ground = (new_ground == RAIL_GROUND_FENCE_NE) ? RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
modify_me:;
|
||||
/* tile changed? */
|
||||
if (m2 != a2) {
|
||||
SB(_m[tile].m2, 0, 4, a2);
|
||||
if (old_ground != new_ground) {
|
||||
SB(_m[tile].m2, 0, 4, new_ground);
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user