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(svn r23484) -Fix [FS#4770]: in case you already have orders, ignore the vehicles when adding an extra order
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@ -838,12 +838,14 @@ struct DepotWindow : Window {
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/**
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* Clones a vehicle
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* @param v the original vehicle to clone
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* @return Always true.
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*/
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virtual void OnVehicleSelect(const Vehicle *v)
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virtual bool OnVehicleSelect(const Vehicle *v)
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{
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if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
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ResetObjectToPlace();
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}
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return true;
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}
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virtual void OnPlaceObjectAbort()
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@ -1466,7 +1466,7 @@ public:
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}
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}
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virtual void OnVehicleSelect(const Vehicle *v)
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virtual bool OnVehicleSelect(const Vehicle *v)
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{
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/* v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet.
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* We disallow copying orders of other vehicles if we already have at least one order entry
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@ -1474,13 +1474,14 @@ public:
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* Obviously if you press CTRL on a non-empty orders vehicle you know what you are doing
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* TODO: give a warning message */
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bool share_order = _ctrl_pressed || this->goto_type == OPOS_SHARE;
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if (this->vehicle->GetNumOrders() != 0 && !share_order) return;
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if (this->vehicle->GetNumOrders() != 0 && !share_order) return false;
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if (DoCommandP(this->vehicle->tile, this->vehicle->index | (share_order ? CO_SHARE : CO_COPY) << 30, v->index,
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share_order ? CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_SHARE_ORDER_LIST) : CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_COPY_ORDER_LIST))) {
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this->selected_order = -1;
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ResetObjectToPlace();
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}
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return true;
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}
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virtual void OnPlaceObjectAbort()
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@ -2671,8 +2671,7 @@ bool VehicleClicked(const Vehicle *v)
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v = v->First();
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if (!v->IsPrimaryVehicle()) return false;
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_thd.GetCallbackWnd()->OnVehicleSelect(v);
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return true;
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return _thd.GetCallbackWnd()->OnVehicleSelect(v);
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}
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void StopGlobalFollowVehicle(const Vehicle *v)
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@ -667,8 +667,9 @@ public:
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/**
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* The user clicked on a vehicle while HT_VEHICLE has been set.
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* @param v clicked vehicle. It is guaranteed to be v->IsPrimaryVehicle() == true
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* @return True if the click is handled, false if it is ignored.
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*/
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virtual void OnVehicleSelect(const struct Vehicle *v) {}
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virtual bool OnVehicleSelect(const struct Vehicle *v) { return false; }
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/**
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* The user cancelled a tile highlight mode that has been set.
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