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(svn r10443) -Fix: randomizing triggers should be called with callback type set to 1
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@ -12,6 +12,9 @@
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* Names are formatted as CBID_<CLASS>_<CALLBACK>
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*/
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enum CallbackID {
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/* Set when calling a randomizing trigger (almost undocumented) */
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CBID_RANDOM_TRIGGER = 0x01,
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/* Powered wagons, if the result is lower as 0x40 then the wagon is powered
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* @todo : interpret the rest of the result, aka "visual effects" */
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CBID_TRAIN_WAGON_POWER = 0x10,
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@ -1014,7 +1014,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
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assert(v != NULL);
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NewVehicleResolver(&object, v->engine_type, v);
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object.callback = CBID_RANDOM_TRIGGER;
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object.trigger = trigger;
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group = Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);
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