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(svn r27018) -Fix [FS#6141] (r27008): the higher amplitudes needed for higher maps were not ignored properly causing much smoother maps than wanted
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11
src/tgp.cpp
11
src/tgp.cpp
@ -277,7 +277,7 @@ static amplitude_t GetAmplitude(int frequency)
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/* We need to extrapolate the amplitude. */
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double extrapolation_factor = extrapolation_factors[smoothness];
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int height_range = 16;
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int height_range = I2H(16);
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do {
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amplitude = (amplitude_t)(extrapolation_factor * (double)amplitude);
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height_range <<= 1;
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@ -352,12 +352,18 @@ static void HeightMapGenerate()
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assert(_height_map.h != NULL);
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int start = max(MAX_TGP_FREQUENCIES - (int)min(MapLogX(), MapLogY()), 0);
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bool first = true;
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for (int frequency = start; frequency < MAX_TGP_FREQUENCIES; frequency++) {
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const amplitude_t amplitude = GetAmplitude(frequency);
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/* Ignore zero amplitudes; it means our map isn't height enough for this
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* amplitude, so ignore it and continue with the next set of amplitude. */
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if (amplitude == 0) continue;
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const int step = 1 << (MAX_TGP_FREQUENCIES - frequency - 1);
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if (frequency == start) {
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if (first) {
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/* This is first round, we need to establish base heights with step = size_min */
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for (int y = 0; y <= _height_map.size_y; y += step) {
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for (int x = 0; x <= _height_map.size_x; x += step) {
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@ -365,6 +371,7 @@ static void HeightMapGenerate()
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_height_map.height(x, y) = height;
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}
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}
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first = false;
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continue;
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}
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